My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Good

3 problems 2 warnings Why?

Missing cards in your collection

Little Prince Skeleton King Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery Fireball Tornado The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber
Giant Snowball
Bomber Cannon
Zap
Bomber Cannon
Barbarian Barrel
Bomber Knight Cannon Magic Archer
The Log
Bomber Cannon
Earthquake
Bomber Cannon
Arrows
Bomber
Royal Delivery
Bomber Knight Magic Archer
Fireball
Bomber Cannon Magic Archer
Poison
Bomber Cannon Magic Archer
Lightning
Knight Cannon Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Royal Delivery Fireball Tornado Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Royal Delivery Fireball Tornado The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Royal Delivery Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber The Log Knight Cannon Royal Delivery Tornado Fireball Magic Archer

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber The Log Knight Cannon

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Knight
Knight
Bomber Fireball The Log Magic Archer
Cannon
Royal Delivery
Fireball
Tornado Knight The Log Magic Archer
Tornado
Fireball Magic Archer The Log
The Log
Knight Fireball Tornado Magic Archer
Magic Archer
Tornado Knight Fireball The Log

Defense Synergies 10 13

Bomber
Knight Cannon Tornado The Log
Knight
Bomber Cannon Royal Delivery Magic Archer Fireball Tornado The Log
Cannon
Knight Royal Delivery The Log Bomber Fireball Magic Archer
Royal Delivery
Knight Cannon Tornado Fireball The Log Magic Archer
Fireball
Tornado The Log Knight Cannon Royal Delivery
Tornado
Royal Delivery Fireball Magic Archer Bomber Knight The Log
The Log
Cannon Fireball Bomber Knight Royal Delivery Tornado Magic Archer
Magic Archer
Knight Tornado Cannon Royal Delivery The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Cannon Fireball The Log Magic Archer
Bomber Knight Cannon Royal Delivery The Log
Cannon Tornado Bomber Knight Royal Delivery
Cannon Bomber Knight
Bomber Royal Delivery Fireball Tornado The Log
Royal Delivery Fireball Tornado The Log Bomber Cannon Magic Archer
Tornado Cannon Royal Delivery Fireball Magic Archer
Cannon Fireball The Log Magic Archer
Cannon Tornado
Knight Tornado Bomber Cannon Royal Delivery
Bomber Knight Cannon Royal Delivery Fireball Tornado The Log Magic Archer
Royal Delivery Fireball Tornado Magic Archer
Cannon Bomber Knight Royal Delivery Fireball The Log
Bomber Fireball Cannon Royal Delivery Tornado The Log Magic Archer
Knight Cannon
Tornado Cannon Royal Delivery Fireball The Log
Bomber Knight Cannon Royal Delivery Fireball Tornado
Cannon Royal Delivery Fireball Bomber Knight Tornado The Log Magic Archer
Royal Delivery Tornado The Log Bomber Knight Cannon Fireball Magic Archer
Cannon Tornado
Bomber Knight Cannon Royal Delivery Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Royal Delivery Fireball
Royal Delivery Fireball Bomber Knight The Log Magic Archer
Royal Delivery Knight The Log
Knight Royal Delivery Fireball Tornado The Log
Knight Cannon Royal Delivery
Royal Delivery Fireball Tornado Magic Archer
Royal Delivery Knight Fireball
Knight Royal Delivery
Royal Delivery Knight Fireball Tornado The Log Magic Archer
Cannon Royal Delivery
Knight
Royal Delivery Fireball Tornado The Log
Royal Delivery Knight Cannon Fireball
Bomber Cannon Fireball Magic Archer
Bomber Knight Royal Delivery Fireball Tornado The Log Magic Archer
Bomber Cannon Royal Delivery Fireball The Log Magic Archer
Cannon Royal Delivery Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Knight The Log
Fireball Tornado The Log Magic Archer
Fireball The Log Magic Archer
Knight Fireball The Log
Bomber Fireball The Log Magic Archer
Fireball Tornado Magic Archer
Bomber Tornado The Log Magic Archer
Fireball The Log Tornado Magic Archer
Fireball The Log Tornado
Fireball Tornado
Knight Fireball Tornado The Log Magic Archer
Fireball Tornado Magic Archer
Knight Fireball The Log Magic Archer
Fireball Magic Archer
Fireball The Log Magic Archer
Bomber Fireball The Log Magic Archer
Magic Archer Fireball The Log
Fireball Tornado
Bomber
Bomber Fireball The Log Magic Archer
Bomber Fireball Tornado The Log Magic Archer
Fireball The Log Magic Archer
Fireball Tornado
Tornado The Log
Fireball The Log
Tornado The Log Bomber Fireball Magic Archer
Fireball The Log Tornado Magic Archer
Fireball Tornado The Log Magic Archer
Fireball Tornado The Log Magic Archer
Fireball Tornado Magic Archer
Fireball
Fireball
Bomber Fireball The Log Magic Archer
Fireball Magic Archer
Fireball The Log Magic Archer
Fireball Magic Archer
Fireball Tornado Magic Archer
The Log Fireball
Fireball Knight Magic Archer
The Log Bomber Fireball Magic Archer
Fireball Tornado
Fireball Tornado The Log Magic Archer
Fireball Tornado Magic Archer
Fireball Tornado The Log Magic Archer

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