My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

3 warnings Why?

Missing cards in your collection

Little Prince Mighty Miner Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Skeleton Barrel Giant Skeleton Mother Witch Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Barrel Guards Clone Giant Skeleton Sparky
Giant Snowball
Bats Skeleton Barrel Guards Clone
Zap
Bats Skeleton Barrel Guards Clone Sparky
Barbarian Barrel
Skeleton Barrel Guards Clone Giant Skeleton Sparky
The Log
Skeleton Barrel Guards Clone Giant Skeleton Sparky
Earthquake
Guards Clone
Arrows
Bats Skeleton Barrel Guards Clone
Royal Delivery
Bats Skeleton Barrel Guards Clone Giant Skeleton Mother Witch Sparky
Fireball
Skeleton Barrel Clone Mother Witch Sparky
Poison
Bats Skeleton Barrel Guards Clone Mother Witch Sparky
Lightning
Mother Witch Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Barrel Guards Clone Tornado Giant Skeleton Mother Witch Sparky

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Skeleton Barrel Guards Clone Tornado Mother Witch Giant Skeleton Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Skeleton Barrel Guards Clone

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Skeleton Barrel Giant Skeleton Clone Sparky
Skeleton Barrel
Bats Clone Guards Tornado Giant Skeleton Sparky
Guards
Skeleton Barrel Clone
Clone
Skeleton Barrel Giant Skeleton Bats Guards Sparky
Tornado
Sparky Skeleton Barrel Giant Skeleton
Giant Skeleton
Bats Clone Skeleton Barrel Tornado Mother Witch Sparky
Mother Witch
Giant Skeleton
Sparky
Tornado Bats Skeleton Barrel Clone Giant Skeleton

Defense Synergies 1 9

Bats
Giant Skeleton Sparky
Skeleton Barrel
Guards
Giant Skeleton Mother Witch Sparky
Clone
Tornado
Sparky Giant Skeleton Mother Witch Sparky
Giant Skeleton
Bats Guards Tornado Mother Witch
Mother Witch
Guards Tornado Giant Skeleton
Sparky
Tornado Bats Guards Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Sparky
Sparky Bats
Tornado Sparky Bats Giant Skeleton
Sparky Bats Guards
Tornado Giant Skeleton Sparky
Tornado Bats Guards Mother Witch
Bats Tornado
Skeleton Barrel Giant Skeleton Sparky
Sparky Tornado
Guards Tornado Giant Skeleton Sparky
Bats Guards Mother Witch Tornado Giant Skeleton
Bats Tornado
Sparky Bats Guards Giant Skeleton
Sparky Bats Guards Tornado
Sparky
Tornado Sparky
Sparky Bats Tornado
Bats Guards Tornado
Tornado Bats Guards Giant Skeleton Mother Witch
Sparky Tornado
Bats Guards Giant Skeleton Mother Witch Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Giant Skeleton Sparky
Skeleton Barrel
Guards Giant Skeleton Bats Sparky
Guards Giant Skeleton Bats Tornado Sparky
Giant Skeleton Guards Sparky
Mother Witch Bats Skeleton Barrel Tornado
Guards Sparky Bats Giant Skeleton
Giant Skeleton Sparky
Giant Skeleton Bats Tornado Sparky
Guards Sparky
Bats Guards Giant Skeleton Sparky
Guards Tornado Giant Skeleton
Giant Skeleton Guards Sparky
Sparky
Guards Sparky Bats Tornado Giant Skeleton
Bats Giant Skeleton Mother Witch Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Guards Giant Skeleton Sparky
Skeleton Barrel Tornado
Skeleton Barrel Giant Skeleton Sparky
Skeleton Barrel Guards Giant Skeleton Sparky
Sparky
Mother Witch Bats Skeleton Barrel Tornado
Tornado Sparky
Skeleton Barrel Tornado
Skeleton Barrel Tornado
Bats Guards Tornado Sparky
Skeleton Barrel Tornado Sparky
Tornado
Skeleton Barrel Sparky
Skeleton Barrel
Skeleton Barrel Sparky
Skeleton Barrel Sparky
Skeleton Barrel Sparky
Tornado Sparky
Bats Sparky
Skeleton Barrel Sparky
Skeleton Barrel Tornado Mother Witch
Giant Skeleton Sparky
Tornado
Tornado Sparky
Skeleton Barrel
Tornado Mother Witch Sparky
Skeleton Barrel Tornado Sparky
Skeleton Barrel Tornado Sparky
Skeleton Barrel Tornado Sparky
Bats Tornado Mother Witch Sparky
Bats Skeleton Barrel Guards
Sparky
Sparky
Sparky
Giant Skeleton Sparky
Sparky
Skeleton Barrel Bats Guards
Tornado
Sparky
Skeleton Barrel
Tornado Giant Skeleton Sparky
Sparky
Bats Guards Tornado Giant Skeleton Sparky
Bats Tornado
Skeleton Barrel Tornado Giant Skeleton Sparky

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