My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 1 warnings Why?

Missing cards in your collection

Cannon Cart Fisherman Phoenix Lumberjack Night Witch Mother Witch Little Prince Golden Knight Skeleton King Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Mega Minion Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Mega Minion Wizard P.E.K.K.A Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Bandit
Giant Snowball
Bats Mega Minion
Zap
Bats Bandit
Barbarian Barrel
Tesla Wizard Bandit
The Log
Bandit
Earthquake
Tesla
Arrows
Bats
Royal Delivery
Bats Mega Minion Wizard P.E.K.K.A Bandit
Fireball
Tesla Mega Minion Wizard Bandit
Poison
Bats Mega Minion Wizard
Lightning
Tesla Mega Minion Wizard Bandit
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Poison

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Poison The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mega Minion Poison P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Mega Minion Bandit Tesla Poison Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Mega Minion Bandit

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Minion P.E.K.K.A Bandit
Tesla
Mega Minion
Bats Poison
Wizard
P.E.K.K.A Bandit
Poison
P.E.K.K.A Mega Minion The Log
P.E.K.K.A
Poison Bats Wizard The Log
The Log
Poison P.E.K.K.A Bandit
Bandit
Bats Wizard The Log

Defense Synergies 2 15

Bats
Tesla P.E.K.K.A The Log Bandit
Tesla
The Log Bats Mega Minion Wizard Poison
Mega Minion
Tesla Wizard The Log Bandit
Wizard
Tesla Mega Minion P.E.K.K.A The Log Bandit
Poison
Tesla The Log
P.E.K.K.A
The Log Bats Wizard
The Log
Tesla P.E.K.K.A Bats Mega Minion Wizard Poison Bandit
Bandit
Bats Mega Minion Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Mega Minion Wizard The Log
P.E.K.K.A Bats Tesla Mega Minion The Log Bandit
Tesla P.E.K.K.A Bats Mega Minion Bandit
Tesla P.E.K.K.A Bats Mega Minion Bandit
Poison P.E.K.K.A The Log
The Log Bats Tesla Mega Minion Bandit
Bats Tesla Mega Minion Wizard Poison
Tesla Poison P.E.K.K.A The Log Bandit
Tesla P.E.K.K.A
Tesla Bandit
Bats Poison Tesla Mega Minion Wizard The Log Bandit
Tesla Mega Minion Bats Wizard Poison
Tesla P.E.K.K.A Bats Wizard The Log Bandit
Wizard Bats Tesla Mega Minion Poison P.E.K.K.A The Log
P.E.K.K.A Tesla Bandit
Tesla P.E.K.K.A The Log Bandit
Tesla Wizard Bats Poison P.E.K.K.A
Tesla Bats Mega Minion Wizard The Log Bandit
Wizard Poison The Log Bats Tesla Mega Minion Bandit
P.E.K.K.A Tesla
Wizard Bats Tesla Poison P.E.K.K.A The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla P.E.K.K.A Bandit
Poison Bandit Tesla Mega Minion Wizard The Log
P.E.K.K.A Bandit Bats The Log
P.E.K.K.A Bats Tesla The Log Bandit
P.E.K.K.A Tesla Bandit
Wizard Poison Bats Tesla
P.E.K.K.A Bats Tesla Mega Minion Bandit
P.E.K.K.A Tesla
P.E.K.K.A Bats Mega Minion Poison The Log Bandit
P.E.K.K.A Tesla Mega Minion
P.E.K.K.A Bats Tesla Mega Minion
P.E.K.K.A Poison The Log
P.E.K.K.A Tesla Wizard Bandit
Wizard Tesla
Tesla Bats Mega Minion Poison P.E.K.K.A The Log
Bats Poison Tesla Mega Minion Wizard P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison The Log Bandit
Poison The Log Bandit
Poison The Log Bandit
Poison The Log
Wizard Poison The Log
Wizard Poison Bats Mega Minion
Wizard Poison The Log
Poison The Log Wizard
Poison The Log Wizard Bandit
Bats Poison
Poison Wizard The Log Bandit
Poison Wizard
Poison The Log Bandit
Poison Bandit
Poison The Log
Wizard Poison The Log Bandit
Wizard Poison The Log Bandit
Poison
Bats
Mega Minion Wizard Poison The Log Bandit
Wizard Poison The Log
Poison The Log
Wizard Poison
The Log
Poison The Log
Poison The Log Wizard
Mega Minion
Poison The Log Wizard Bandit
Wizard Poison The Log Bandit
Poison The Log Bandit
Poison Bats Wizard
Bats Mega Minion Wizard Poison
Mega Minion
Poison Wizard The Log Bandit
Poison
P.E.K.K.A
Wizard Poison The Log
Bats Bandit
Poison Mega Minion Wizard
The Log
Poison Mega Minion Wizard
The Log Wizard Poison
Poison
Mega Minion P.E.K.K.A
Bats Poison The Log
Bats Poison
Poison The Log Bandit

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