My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Good

2 problems 4 warnings Why?

Missing cards in your collection

Mighty Miner

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Goblin Gang Ice Golem Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Royal Giant Ice Golem Valkyrie Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Goblin Gang Barbarians Royal Giant Heal Spirit Ice Golem Valkyrie Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Goblin Gang Royal Giant Ram Rider
Giant Snowball
Spear Goblins Goblin Gang Barbarians Ram Rider
Zap
Spear Goblins Goblin Gang Royal Giant Ram Rider
Barbarian Barrel
Spear Goblins Goblin Gang Barbarians Heal Spirit Valkyrie
The Log
Spear Goblins Goblin Gang Barbarians Royal Giant Heal Spirit Ram Rider
Earthquake
Spear Goblins Goblin Gang Barbarians
Arrows
Spear Goblins Goblin Gang Heal Spirit
Royal Delivery
Spear Goblins Goblin Gang Barbarians Heal Spirit Valkyrie Ram Rider
Fireball
Goblin Gang Barbarians Ram Rider
Poison
Spear Goblins Goblin Gang Barbarians
Lightning
Ice Golem Valkyrie Ram Rider
Rocket
Barbarians Valkyrie Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Heal Spirit Ice Golem Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Heal Spirit Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Spear Goblins Ice Golem Goblin Gang Valkyrie Barbarians Ram Rider Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Heal Spirit Spear Goblins Ice Golem Goblin Gang

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Ice Golem Valkyrie Goblin Gang Royal Giant Heal Spirit Ram Rider
Goblin Gang
Ice Golem Spear Goblins Royal Giant Valkyrie
Barbarians
Heal Spirit
Royal Giant
Heal Spirit Spear Goblins Goblin Gang Ice Golem
Heal Spirit
Royal Giant Spear Goblins Barbarians Valkyrie Ram Rider
Ice Golem
Spear Goblins Goblin Gang Royal Giant Ram Rider
Valkyrie
Spear Goblins Goblin Gang Heal Spirit Ram Rider
Ram Rider
Spear Goblins Heal Spirit Ice Golem Valkyrie

Defense Synergies 1 6

Spear Goblins
Ice Golem Goblin Gang Barbarians Valkyrie
Goblin Gang
Spear Goblins Barbarians Ice Golem Valkyrie
Barbarians
Spear Goblins Goblin Gang
Royal Giant
Heal Spirit
Ice Golem
Spear Goblins Goblin Gang
Valkyrie
Spear Goblins Goblin Gang
Ram Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Ice Golem Valkyrie Ram Rider
Barbarians Goblin Gang Valkyrie Ram Rider
Goblin Gang Barbarians Ram Rider Valkyrie
Barbarians Goblin Gang Valkyrie Ram Rider
Barbarians Valkyrie
Goblin Gang Spear Goblins Valkyrie
Ram Rider Spear Goblins Goblin Gang
Barbarians Ice Golem Valkyrie Ram Rider
Barbarians Goblin Gang
Goblin Gang Spear Goblins Barbarians Ice Golem Valkyrie
Goblin Gang Barbarians Valkyrie Spear Goblins Ice Golem Ram Rider
Spear Goblins Goblin Gang Ram Rider
Barbarians Goblin Gang Valkyrie Ram Rider
Valkyrie Goblin Gang Barbarians
Barbarians Goblin Gang Ram Rider
Barbarians Goblin Gang Ram Rider
Barbarians Goblin Gang Valkyrie
Spear Goblins Goblin Gang Barbarians Valkyrie Ram Rider
Valkyrie Spear Goblins Barbarians Ice Golem Ram Rider
Barbarians Ram Rider
Goblin Gang Valkyrie Spear Goblins Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Valkyrie Spear Goblins Ice Golem
Goblin Gang Ice Golem Valkyrie
Goblin Gang Barbarians Spear Goblins Ice Golem Valkyrie Ram Rider
Goblin Gang Valkyrie Barbarians Ice Golem Ram Rider
Barbarians Goblin Gang Valkyrie Ram Rider
Goblin Gang Ice Golem Ram Rider
Goblin Gang Spear Goblins Barbarians Ice Golem Valkyrie Ram Rider
Barbarians Valkyrie
Spear Goblins Barbarians Ice Golem Valkyrie
Goblin Gang Barbarians
Barbarians Valkyrie
Barbarians Valkyrie
Barbarians Goblin Gang Ice Golem Valkyrie Ram Rider
Barbarians Valkyrie
Goblin Gang Barbarians Spear Goblins Ice Golem Valkyrie
Valkyrie Barbarians Ice Golem

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem Valkyrie
Ram Rider
Barbarians Ice Golem Valkyrie
Valkyrie
Spear Goblins Ice Golem Ram Rider
Ice Golem Ram Rider
Ram Rider
Goblin Gang
Valkyrie Ram Rider
Ice Golem
Ice Golem
Spear Goblins
Valkyrie
Barbarians
Ice Golem Valkyrie
Ram Rider
Ram Rider
Ice Golem
Spear Goblins Goblin Gang Barbarians
Ram Rider
Goblin Gang Valkyrie
Ice Golem
Goblin Gang

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