My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
RIP

1 problems 2 warnings Why?

Missing cards in your collection

Golden Knight Skeleton King Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Wizard Electro Wizard Ram Rider Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider Graveyard Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Ram Rider Graveyard Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Ram Rider Graveyard
Giant Snowball
Barbarians Ram Rider Graveyard
Zap
Ram Rider Graveyard
Barbarian Barrel
Barbarians Ice Wizard Electro Wizard Graveyard
The Log
Barbarians Ram Rider Graveyard
Earthquake
Barbarians Graveyard
Arrows
Graveyard
Royal Delivery
Barbarians Ice Wizard Electro Wizard Ram Rider Graveyard
Fireball
Barbarians Ice Wizard Electro Wizard Ram Rider
Poison
Barbarians Ice Wizard Electro Wizard Graveyard
Lightning
Ice Wizard Electro Wizard Ram Rider
Rocket
Barbarians Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Wizard Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Earthquake Ice Wizard Electro Wizard Golden Knight Barbarians Ram Rider Graveyard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Earthquake Ice Wizard Electro Wizard Golden Knight

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Earthquake
Ram Rider Graveyard Mega Knight
Ice Wizard
Ram Rider Graveyard
Electro Wizard
Graveyard Ram Rider Mega Knight
Ram Rider
Earthquake Ice Wizard Electro Wizard Graveyard Mega Knight Golden Knight
Graveyard
Electro Wizard Earthquake Ice Wizard Ram Rider Mega Knight Golden Knight
Mega Knight
Earthquake Electro Wizard Ram Rider Graveyard
Golden Knight
Ram Rider Graveyard

Defense Synergies 0 6

Barbarians
Earthquake
Ice Wizard Mega Knight
Ice Wizard
Earthquake Mega Knight Golden Knight
Electro Wizard
Ram Rider Mega Knight
Ram Rider
Electro Wizard
Graveyard
Mega Knight
Earthquake Ice Wizard Electro Wizard
Golden Knight
Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Electro Wizard Ram Rider Golden Knight
Barbarians Ice Wizard Electro Wizard Ram Rider Mega Knight
Barbarians Ram Rider Mega Knight Ice Wizard Electro Wizard
Barbarians Ice Wizard Electro Wizard Ram Rider Mega Knight
Barbarians Earthquake Mega Knight
Earthquake Ice Wizard Electro Wizard Mega Knight
Electro Wizard Ram Rider Ice Wizard
Earthquake Barbarians Electro Wizard Ram Rider Mega Knight Golden Knight
Barbarians Ice Wizard
Barbarians Ice Wizard Electro Wizard Mega Knight
Barbarians Ice Wizard Electro Wizard Earthquake Ram Rider Mega Knight
Ice Wizard Electro Wizard Ram Rider
Barbarians Mega Knight Earthquake Ice Wizard Electro Wizard Ram Rider
Mega Knight Barbarians Earthquake Electro Wizard Golden Knight
Barbarians Electro Wizard Ram Rider Mega Knight
Barbarians Electro Wizard Ram Rider Mega Knight
Barbarians Mega Knight Electro Wizard
Mega Knight Barbarians Ice Wizard Electro Wizard Ram Rider Golden Knight
Earthquake Barbarians Ice Wizard Electro Wizard Ram Rider Mega Knight
Barbarians Electro Wizard Ram Rider
Mega Knight Barbarians Earthquake Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mega Knight Electro Wizard
Electro Wizard Mega Knight
Barbarians Mega Knight Electro Wizard Ram Rider Golden Knight
Mega Knight Barbarians Electro Wizard Ram Rider
Barbarians Ram Rider Mega Knight
Ice Wizard Electro Wizard Ram Rider
Barbarians Ice Wizard Electro Wizard Ram Rider
Mega Knight Barbarians
Electro Wizard Mega Knight Barbarians
Barbarians
Mega Knight Barbarians Golden Knight
Mega Knight Barbarians Electro Wizard
Barbarians Mega Knight Ram Rider Golden Knight
Barbarians Mega Knight
Barbarians Electro Wizard Golden Knight
Mega Knight Barbarians Earthquake Ice Wizard Electro Wizard Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Golden Knight
Ice Wizard Electro Wizard Ram Rider Golden Knight
Earthquake
Earthquake Barbarians
Earthquake Mega Knight
Ice Wizard Ram Rider
Earthquake
Earthquake Ice Wizard Ram Rider
Ram Rider Golden Knight
Electro Wizard
Earthquake Electro Wizard Ram Rider Golden Knight
Earthquake Golden Knight
Earthquake
Earthquake
Earthquake Golden Knight
Earthquake Mega Knight
Earthquake
Earthquake Electro Wizard Mega Knight
Earthquake Mega Knight Golden Knight
Earthquake Mega Knight
Earthquake Barbarians
Earthquake Ice Wizard Mega Knight
Earthquake Ice Wizard Electro Wizard Ram Rider Golden Knight
Ram Rider Mega Knight Golden Knight
Golden Knight
Ice Wizard Electro Wizard
Electro Wizard
Earthquake Mega Knight
Electro Wizard
Mega Knight
Earthquake
Earthquake Electro Wizard Barbarians
Ice Wizard Electro Wizard Ram Rider
Electro Wizard Mega Knight
Earthquake
Mega Knight
Electro Wizard Golden Knight
Electro Wizard
Electro Wizard Mega Knight Golden Knight

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