My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Balloon Executioner Lumberjack Boss Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Lumberjack Boss Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon Lumberjack Boss Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Balloon
Giant Snowball
Bats Balloon Lumberjack
Zap
Bats Firecracker Balloon
Barbarian Barrel
Firecracker Executioner Lumberjack
The Log
Firecracker Lumberjack
Earthquake
Firecracker
Arrows
Bats Firecracker
Royal Delivery
Bats Firecracker Balloon Executioner Lumberjack Boss Bandit
Fireball
Firecracker Balloon Executioner Lumberjack Boss Bandit
Poison
Bats Firecracker Balloon Executioner Boss Bandit
Lightning
Balloon Executioner Lumberjack Boss Bandit
Rocket
Balloon Executioner Boss Bandit

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Fireball Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Fireball Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Executioner Boss Bandit

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Firecracker Fireball Lumberjack Balloon Executioner Boss Bandit

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Firecracker Fireball

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Firecracker Lumberjack
Arrows
Fireball Balloon Lumberjack
Firecracker
Bats Balloon Lumberjack
Fireball
Arrows
Balloon
Bats Arrows Lumberjack Firecracker Executioner
Executioner
Balloon
Lumberjack
Balloon Bats Arrows Firecracker
Boss Bandit

Defense Synergies 0 7

Bats
Firecracker Lumberjack
Arrows
Fireball Lumberjack
Firecracker
Bats Lumberjack
Fireball
Arrows Lumberjack
Balloon
Executioner
Lumberjack
Lumberjack
Bats Arrows Firecracker Fireball Executioner
Boss Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Executioner
Lumberjack Bats Firecracker Executioner
Lumberjack Bats Executioner
Lumberjack Bats Firecracker
Arrows Firecracker Fireball Lumberjack
Arrows Fireball Bats Firecracker Executioner Lumberjack
Bats Arrows Firecracker Fireball Executioner
Arrows Fireball
Lumberjack
Firecracker Lumberjack
Bats Executioner Arrows Firecracker Fireball Lumberjack
Arrows Executioner Bats Firecracker Fireball
Lumberjack Bats Fireball
Fireball Executioner Bats Arrows Firecracker Lumberjack
Lumberjack
Fireball Lumberjack
Bats Arrows Firecracker Fireball Executioner Lumberjack
Arrows Fireball Bats Firecracker Executioner Lumberjack
Arrows Executioner Bats Firecracker Fireball Lumberjack
Lumberjack
Bats Arrows Firecracker Fireball Executioner Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Fireball
Fireball Arrows Firecracker Executioner Lumberjack
Lumberjack Bats
Lumberjack Bats Fireball
Executioner Lumberjack
Arrows Firecracker Fireball Executioner Bats
Bats Fireball Lumberjack
Lumberjack
Bats Firecracker Fireball
Bats Lumberjack
Arrows Fireball
Fireball Executioner Lumberjack
Firecracker Fireball Executioner
Bats Firecracker Fireball Executioner Lumberjack
Bats Arrows Executioner Firecracker Fireball
Arrows Fireball
Lumberjack

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Firecracker
Arrows Firecracker Fireball Executioner
Arrows Fireball
Arrows Firecracker Fireball
Fireball Executioner Arrows Firecracker
Arrows Firecracker Fireball Executioner Bats
Arrows Firecracker Executioner
Arrows Fireball Firecracker Executioner
Arrows Fireball Firecracker
Bats Fireball Lumberjack
Firecracker Arrows Fireball
Fireball Arrows Firecracker Executioner
Firecracker Fireball Executioner
Arrows Firecracker Fireball
Arrows Firecracker Fireball
Arrows Firecracker Fireball Executioner
Arrows Firecracker Fireball Executioner
Arrows Fireball
Bats
Arrows Firecracker Fireball Executioner
Arrows Firecracker Fireball
Fireball
Arrows Fireball
Arrows Fireball
Arrows Firecracker Fireball Executioner
Arrows Firecracker Fireball Executioner
Fireball Arrows
Fireball Arrows Firecracker
Bats Arrows Firecracker Fireball Executioner
Bats Firecracker Fireball
Fireball
Arrows Fireball
Arrows Firecracker Fireball
Arrows Firecracker Fireball
Bats Fireball
Fireball Arrows Firecracker Executioner
Arrows Fireball
Fireball Firecracker Executioner Lumberjack
Arrows Firecracker Fireball Executioner
Arrows Fireball
Firecracker Executioner
Bats Firecracker Fireball
Firecracker Bats Fireball Executioner
Firecracker Fireball Executioner
Fireball Firecracker

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