My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Missing cards in your collection

Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Balloon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Goblin Barrel Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Goblin Barrel Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Balloon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Barrel Guards Balloon
Giant Snowball
Minions Goblin Barrel Guards Balloon
Zap
Minions Mortar Goblin Barrel Guards Balloon
Barbarian Barrel
Mortar Wizard Goblin Barrel Guards
The Log
Goblin Barrel Guards
Earthquake
Mortar Goblin Barrel Guards
Arrows
Minions Goblin Barrel Guards
Royal Delivery
Minions Wizard Goblin Barrel Guards Balloon P.E.K.K.A
Fireball
Minions Mortar Wizard Goblin Barrel Balloon
Poison
Minions Mortar Wizard Guards Balloon
Lightning
Mortar Wizard Balloon
Rocket
Mortar Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Goblin Barrel Guards Mortar Wizard Balloon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Minions Goblin Barrel Guards

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon P.E.K.K.A Mortar Goblin Barrel
Minions
Mortar Balloon P.E.K.K.A
Mortar
Arrows Minions
Wizard
Balloon P.E.K.K.A
Goblin Barrel
Arrows Guards Balloon P.E.K.K.A
Guards
Goblin Barrel
Balloon
Arrows Minions Wizard Goblin Barrel
P.E.K.K.A
Arrows Minions Wizard Goblin Barrel

Defense Synergies 0 8

Arrows
Mortar P.E.K.K.A
Minions
Mortar P.E.K.K.A
Mortar
Arrows Minions Wizard Guards
Wizard
Mortar Guards P.E.K.K.A
Goblin Barrel
Guards
Mortar Wizard
Balloon
P.E.K.K.A
Arrows Minions Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Mortar Wizard
P.E.K.K.A Minions Mortar
Mortar P.E.K.K.A Minions
P.E.K.K.A Minions Mortar Guards
Arrows P.E.K.K.A
Arrows Minions Guards
Minions Arrows Mortar Wizard
Arrows P.E.K.K.A
P.E.K.K.A Minions Mortar
Guards
Minions Guards Arrows Wizard
Arrows Minions Wizard
Mortar P.E.K.K.A Minions Wizard Guards
Wizard Arrows Minions Mortar Guards P.E.K.K.A
P.E.K.K.A Mortar
Mortar P.E.K.K.A
Wizard Arrows Minions Mortar P.E.K.K.A
Arrows Mortar Minions Wizard Guards
Arrows Mortar Wizard Minions Guards
P.E.K.K.A Mortar
Wizard Arrows Minions Guards P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards P.E.K.K.A
Arrows Mortar Wizard
Guards P.E.K.K.A Minions
Guards P.E.K.K.A
P.E.K.K.A Guards
Arrows Wizard Minions
Guards P.E.K.K.A Minions
P.E.K.K.A
P.E.K.K.A Minions Mortar
P.E.K.K.A Guards
P.E.K.K.A Minions Guards
P.E.K.K.A Arrows Guards
P.E.K.K.A Wizard Guards
Wizard
Guards Minions Mortar P.E.K.K.A
Arrows Minions Wizard P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Mortar Guards
Arrows Mortar
Arrows
Arrows Guards
Wizard Arrows Mortar
Arrows Wizard Minions
Arrows Mortar Wizard
Arrows Wizard
Arrows Mortar Wizard
Minions Guards
Arrows Mortar Wizard
Arrows Wizard
Mortar
Arrows Minions Mortar
Arrows Mortar
Arrows Mortar Wizard
Arrows Mortar Wizard
Arrows Mortar
Minions
Arrows Mortar Wizard
Arrows Mortar Wizard
Minions
Arrows Wizard
Arrows Mortar
Arrows Mortar Wizard
Arrows Mortar Wizard
Arrows Mortar Wizard
Arrows Mortar
Arrows Wizard
Minions Wizard Guards
Arrows Mortar Wizard
Arrows
P.E.K.K.A
Arrows Wizard
Minions Guards
Arrows Wizard
Arrows
Wizard
Arrows Mortar Wizard
Arrows
P.E.K.K.A
Minions Guards
Mortar

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