My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Wizard Mother Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Valkyrie Wizard Electro Giant Bandit Mother Witch Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Electro Giant Bandit Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Bandit Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Bandit Ram Rider
Giant Snowball
Archers Ram Rider
Zap
Archers Bandit Ram Rider
Barbarian Barrel
Archers Valkyrie Wizard Bandit
The Log
Archers Bandit Ram Rider
Earthquake
Archers
Arrows
Archers
Royal Delivery
Archers Valkyrie Wizard Bandit Mother Witch Ram Rider
Fireball
Archers Wizard Bandit Mother Witch Ram Rider
Poison
Archers Wizard Mother Witch
Lightning
Valkyrie Wizard Bandit Mother Witch Ram Rider
Rocket
Valkyrie Wizard Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Electro Giant Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Bandit Valkyrie Mother Witch Wizard Ram Rider Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Archers Arrows Bandit Valkyrie

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Valkyrie Arrows Bandit Ram Rider
Arrows
Archers Bandit Mother Witch Ram Rider
Valkyrie
Archers Wizard Bandit Mother Witch Ram Rider
Wizard
Valkyrie Bandit Ram Rider
Electro Giant
Mother Witch
Bandit
Archers Arrows Valkyrie Wizard Ram Rider
Mother Witch
Arrows Valkyrie Electro Giant Ram Rider
Ram Rider
Archers Arrows Valkyrie Wizard Bandit Mother Witch

Defense Synergies 1 9

Archers
Valkyrie Bandit
Arrows
Valkyrie Bandit Mother Witch
Valkyrie
Archers Arrows Wizard Bandit Mother Witch
Wizard
Valkyrie Bandit
Electro Giant
Bandit
Archers Arrows Valkyrie Wizard Ram Rider
Mother Witch
Arrows Valkyrie
Ram Rider
Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard Ram Rider
Valkyrie Bandit Ram Rider
Ram Rider Archers Valkyrie Bandit
Valkyrie Bandit Ram Rider
Arrows Valkyrie
Arrows Archers Valkyrie Bandit Mother Witch
Ram Rider Archers Arrows Wizard
Arrows Valkyrie Electro Giant Bandit Ram Rider
Archers Valkyrie Bandit
Archers Valkyrie Mother Witch Arrows Wizard Electro Giant Bandit Ram Rider
Arrows Archers Wizard Ram Rider
Valkyrie Wizard Bandit Ram Rider
Valkyrie Wizard Arrows
Bandit Ram Rider
Electro Giant Bandit Ram Rider
Wizard Arrows Valkyrie
Arrows Archers Valkyrie Wizard Bandit Ram Rider
Arrows Valkyrie Wizard Archers Bandit Mother Witch Ram Rider
Ram Rider
Valkyrie Wizard Archers Arrows Electro Giant Bandit Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Archers Electro Giant Bandit
Bandit Archers Arrows Valkyrie Wizard
Bandit Valkyrie Ram Rider
Valkyrie Bandit Ram Rider
Valkyrie Bandit Ram Rider
Arrows Wizard Electro Giant Mother Witch Archers Ram Rider
Archers Valkyrie Bandit Ram Rider
Valkyrie
Valkyrie Bandit
Valkyrie
Arrows Valkyrie Electro Giant
Valkyrie Wizard Bandit Ram Rider
Wizard Archers Valkyrie Electro Giant
Electro Giant Archers Valkyrie
Arrows Valkyrie Archers Wizard Electro Giant Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Bandit
Arrows Bandit Ram Rider
Arrows Bandit
Arrows Valkyrie
Wizard Arrows Valkyrie
Arrows Wizard Electro Giant Mother Witch Ram Rider
Archers Arrows Wizard
Arrows Wizard Ram Rider
Arrows Wizard Bandit Ram Rider
Arrows Valkyrie Wizard Bandit Ram Rider
Archers Arrows Wizard
Bandit
Arrows Bandit
Arrows
Arrows Wizard Bandit
Arrows Wizard Bandit
Arrows
Archers Arrows Wizard Bandit
Arrows Valkyrie Wizard Electro Giant Mother Witch
Arrows Wizard
Arrows
Arrows Electro Giant Mother Witch Valkyrie Wizard
Arrows Wizard Bandit Ram Rider
Arrows Wizard Bandit Ram Rider
Arrows Bandit
Archers Arrows Wizard Electro Giant Mother Witch
Wizard Electro Giant
Arrows Wizard Bandit
Arrows
Arrows Wizard
Archers Bandit
Archers Arrows Wizard Ram Rider
Arrows
Valkyrie Wizard
Arrows Wizard
Arrows Electro Giant
Electro Giant
Electro Giant Bandit

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