My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Dark Prince Witch Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Dark Prince Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Hogs Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Dark Prince Electro Wizard Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Dark Prince Graveyard
Giant Snowball
Tombstone Royal Hogs Witch Graveyard
Zap
Tombstone Royal Hogs Dark Prince Witch Graveyard
Barbarian Barrel
Tombstone Royal Hogs Dark Prince Witch Electro Wizard Graveyard
The Log
Tombstone Royal Hogs Dark Prince Witch Graveyard
Earthquake
Tombstone Royal Hogs Witch Graveyard
Arrows
Tombstone Royal Hogs Witch Graveyard
Royal Delivery
Royal Hogs Dark Prince Witch Electro Wizard Graveyard
Fireball
Tombstone Royal Hogs Witch Electro Wizard
Poison
Tombstone Royal Hogs Witch Electro Wizard Graveyard
Lightning
Tombstone Dark Prince Witch Electro Wizard
Rocket
Royal Hogs Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Poison Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Dark Prince Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tombstone Dark Prince Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Tombstone Dark Prince Poison Electro Wizard Royal Hogs Witch Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Tombstone Dark Prince Poison

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Hogs Graveyard Dark Prince
Tombstone
Royal Hogs
Arrows Dark Prince Poison Electro Wizard
Dark Prince
Arrows Royal Hogs Poison Witch Electro Wizard Graveyard
Poison
Graveyard Royal Hogs Dark Prince
Witch
Dark Prince Graveyard
Electro Wizard
Graveyard Royal Hogs Dark Prince
Graveyard
Arrows Poison Electro Wizard Dark Prince Witch

Defense Synergies 0 9

Arrows
Tombstone Dark Prince
Tombstone
Arrows Poison Electro Wizard
Royal Hogs
Dark Prince
Arrows Poison Witch Electro Wizard
Poison
Tombstone Dark Prince Electro Wizard
Witch
Dark Prince Electro Wizard
Electro Wizard
Tombstone Dark Prince Poison Witch
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Electro Wizard
Tombstone Dark Prince Witch Electro Wizard
Witch Tombstone Dark Prince Electro Wizard
Witch Tombstone Dark Prince Electro Wizard
Arrows Tombstone Dark Prince Poison
Arrows Dark Prince Electro Wizard
Electro Wizard Arrows Tombstone Poison Witch
Arrows Poison Electro Wizard
Witch Tombstone
Dark Prince Electro Wizard
Poison Witch Electro Wizard Arrows Tombstone Dark Prince
Arrows Poison Witch Electro Wizard
Tombstone Dark Prince Witch Electro Wizard
Arrows Tombstone Dark Prince Poison Witch Electro Wizard
Tombstone Electro Wizard
Electro Wizard
Arrows Tombstone Dark Prince Poison Witch Electro Wizard
Arrows Tombstone Dark Prince Witch Electro Wizard
Arrows Poison Witch Tombstone Dark Prince Electro Wizard
Electro Wizard
Dark Prince Arrows Poison Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tombstone Dark Prince Witch Electro Wizard
Poison Electro Wizard Arrows
Tombstone Dark Prince Witch Electro Wizard
Dark Prince Electro Wizard
Tombstone Dark Prince Witch
Arrows Poison Witch Electro Wizard
Dark Prince Tombstone Witch Electro Wizard
Dark Prince
Electro Wizard Tombstone Dark Prince Poison Witch
Witch Tombstone
Tombstone Dark Prince Witch
Arrows Dark Prince Poison Electro Wizard
Dark Prince Tombstone Witch
Witch
Tombstone Witch Electro Wizard Dark Prince Poison
Arrows Poison Dark Prince Witch Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows
Arrows Poison Electro Wizard
Arrows Poison
Arrows Dark Prince Poison
Poison Arrows Dark Prince
Arrows Poison Witch
Arrows Poison Witch
Arrows Poison
Arrows Poison
Poison Electro Wizard
Poison Arrows Dark Prince Electro Wizard
Poison Arrows
Poison
Arrows Poison
Arrows Poison
Arrows Poison Witch
Arrows Poison
Arrows Poison
Arrows Dark Prince Poison Electro Wizard
Arrows Poison Witch
Poison
Arrows Poison
Arrows Poison
Arrows Poison Dark Prince Witch
Witch
Arrows Poison Witch Electro Wizard
Arrows Poison Witch
Poison Arrows
Poison Arrows Witch Electro Wizard
Electro Wizard Poison Witch
Poison Arrows
Arrows Poison Electro Wizard
Arrows Poison
Electro Wizard Tombstone Dark Prince Witch
Poison Arrows Witch Electro Wizard
Arrows
Poison Dark Prince Electro Wizard
Arrows Poison
Arrows Poison
Dark Prince
Poison Witch Electro Wizard
Poison Witch Electro Wizard
Poison Dark Prince Witch Electro Wizard

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