My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Good

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No ground units!

You don't have any ground unit. You need those to stop or distract certain ground units. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning More than four spells? Really?

Maybe you have a reason for having more than 4 spells in your deck. Maybe not. But it is not recommended. Two should be enough, three is more than enough. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Electro Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Electro Dragon Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Giant Snowball Arrows Fireball Lightning

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Lightning

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon
Giant Snowball
Electro Dragon Inferno Dragon
Zap
Inferno Tower Inferno Dragon
Barbarian Barrel
Inferno Tower
The Log
Earthquake
Inferno Tower
Arrows
Royal Delivery
Electro Dragon Inferno Dragon
Fireball
Inferno Tower Electro Dragon Inferno Dragon
Poison
Inferno Tower Electro Dragon
Lightning
Inferno Tower Electro Dragon Inferno Dragon
Rocket
Inferno Tower Electro Dragon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Giant Snowball Arrows Fireball Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Giant Snowball Arrows Fireball Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Giant Snowball Arrows Fireball Inferno Dragon Inferno Tower Electro Dragon Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Giant Snowball Arrows Fireball

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Fireball Giant Snowball Electro Dragon
Giant Snowball
Zap Fireball Electro Dragon
Arrows
Zap Fireball Lightning
Fireball
Zap Arrows Giant Snowball
Inferno Tower
Electro Dragon
Zap Giant Snowball Inferno Dragon
Lightning
Arrows
Inferno Dragon
Electro Dragon

Defense Synergies 1 14

Zap
Fireball Giant Snowball Arrows Inferno Tower Electro Dragon Inferno Dragon
Giant Snowball
Zap Inferno Tower Electro Dragon Inferno Dragon
Arrows
Zap Fireball Inferno Tower Lightning
Fireball
Zap Arrows Inferno Tower
Inferno Tower
Zap Giant Snowball Arrows Fireball Electro Dragon
Electro Dragon
Zap Giant Snowball Inferno Tower Inferno Dragon
Lightning
Arrows
Inferno Dragon
Zap Giant Snowball Electro Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Fireball Inferno Tower Electro Dragon
Inferno Tower Inferno Dragon Zap Electro Dragon
Inferno Tower Giant Snowball Electro Dragon Lightning Inferno Dragon
Inferno Tower Inferno Dragon Electro Dragon
Lightning Arrows Fireball
Arrows Fireball Zap Giant Snowball Electro Dragon
Giant Snowball Inferno Tower Lightning Inferno Dragon Zap Arrows Fireball Electro Dragon
Lightning Zap Arrows Fireball Inferno Tower Electro Dragon
Inferno Tower Inferno Dragon
Giant Snowball Inferno Tower
Zap Giant Snowball Arrows Fireball Electro Dragon
Arrows Inferno Tower Inferno Dragon Zap Giant Snowball Fireball Electro Dragon
Inferno Tower Zap Giant Snowball Fireball Electro Dragon Lightning
Fireball Zap Giant Snowball Arrows Electro Dragon
Inferno Tower Inferno Dragon
Inferno Tower Zap Giant Snowball Fireball Lightning Inferno Dragon
Arrows Fireball Inferno Tower Electro Dragon
Arrows Fireball Zap Giant Snowball Electro Dragon
Zap Giant Snowball Arrows Fireball Electro Dragon Inferno Dragon
Inferno Tower Inferno Dragon
Giant Snowball Arrows Fireball Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Giant Snowball Fireball Inferno Tower
Fireball Zap Giant Snowball Arrows Electro Dragon Lightning Inferno Dragon
Zap Inferno Tower Electro Dragon Lightning
Lightning Zap Fireball Inferno Tower
Inferno Tower Inferno Dragon
Arrows Fireball Zap Giant Snowball Electro Dragon
Fireball Inferno Tower Lightning
Inferno Tower Inferno Dragon
Zap Electro Dragon Lightning Giant Snowball Fireball Inferno Tower Inferno Dragon
Inferno Tower Inferno Dragon
Inferno Dragon Inferno Tower Electro Dragon
Lightning Zap Giant Snowball Arrows Fireball
Lightning Fireball Inferno Tower
Fireball Electro Dragon
Inferno Tower Electro Dragon Zap Fireball Lightning Inferno Dragon
Arrows Zap Giant Snowball Fireball Inferno Tower Electro Dragon Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Lightning Arrows Electro Dragon
Arrows Fireball Zap Giant Snowball Electro Dragon
Lightning Arrows Fireball Electro Dragon
Lightning Arrows Fireball
Fireball Zap Giant Snowball Arrows
Arrows Fireball Zap Giant Snowball Electro Dragon
Arrows
Arrows Fireball Zap Giant Snowball Electro Dragon Lightning
Arrows Fireball Zap Giant Snowball Electro Dragon Lightning
Lightning Giant Snowball Fireball Electro Dragon
Lightning Zap Arrows Fireball Electro Dragon
Fireball Lightning Zap Giant Snowball Arrows Electro Dragon
Lightning Giant Snowball Fireball
Lightning Arrows Fireball Electro Dragon
Lightning Zap Giant Snowball Arrows Fireball
Lightning Zap Giant Snowball Arrows Fireball Electro Dragon
Lightning Arrows Fireball Electro Dragon
Lightning Giant Snowball Arrows Fireball
Lightning
Lightning Zap Giant Snowball Arrows Fireball Electro Dragon
Lightning Zap Giant Snowball Arrows Fireball Electro Dragon
Lightning Fireball
Lightning Giant Snowball Arrows Fireball
Lightning
Lightning Zap Giant Snowball Arrows Fireball Electro Dragon
Zap Giant Snowball Arrows Fireball Electro Dragon
Inferno Dragon
Arrows Fireball Zap Giant Snowball Electro Dragon Lightning
Fireball Lightning Zap Giant Snowball Arrows Electro Dragon
Fireball Lightning Zap Arrows
Lightning Zap Giant Snowball Arrows Fireball Electro Dragon
Zap Electro Dragon Lightning Giant Snowball Fireball
Lightning Giant Snowball Fireball
Lightning Zap Giant Snowball Arrows Fireball Electro Dragon
Zap Lightning Giant Snowball Arrows Fireball Electro Dragon
Giant Snowball Arrows Fireball Lightning
Zap Lightning Fireball Electro Dragon
Fireball Lightning Zap Giant Snowball Arrows Electro Dragon
Arrows Fireball
Fireball Lightning Electro Dragon
Arrows Zap Giant Snowball Fireball Electro Dragon Lightning
Lightning Zap Giant Snowball Arrows Fireball
Electro Dragon
Zap Electro Dragon Giant Snowball Fireball Lightning
Zap Giant Snowball Fireball Electro Dragon Lightning
Electro Dragon Lightning Zap Giant Snowball Fireball

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