My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Great!

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Electro Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Hog Rider Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Elite Barbarians Hog Rider
Giant Snowball
Skeletons Cannon Hog Rider Electro Dragon
Zap
Skeletons Cannon Firecracker
Barbarian Barrel
Skeletons Cannon Firecracker Elite Barbarians
The Log
Skeletons Cannon Firecracker Elite Barbarians Hog Rider
Earthquake
Skeletons Cannon Firecracker Hog Rider
Arrows
Skeletons Firecracker
Royal Delivery
Skeletons Firecracker Elite Barbarians Hog Rider Electro Dragon
Fireball
Cannon Firecracker Elite Barbarians Hog Rider Electro Dragon
Poison
Cannon Firecracker Electro Dragon
Lightning
Cannon Elite Barbarians Electro Dragon
Rocket
Elite Barbarians Hog Rider Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Rocket Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Rocket Electro Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Cannon Firecracker Hog Rider Electro Dragon Elite Barbarians Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Cannon Firecracker

Attack Synergies 2 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Cannon
Firecracker
Hog Rider Elite Barbarians
Elite Barbarians
Firecracker Hog Rider The Log
Hog Rider
Firecracker The Log Elite Barbarians Rocket
Rocket
Hog Rider
Electro Dragon
The Log
Hog Rider Elite Barbarians

Defense Synergies 3 11

Skeletons
Cannon Firecracker Elite Barbarians Electro Dragon The Log
Cannon
Skeletons The Log Firecracker Rocket Electro Dragon
Firecracker
The Log Skeletons Cannon Electro Dragon
Elite Barbarians
Skeletons The Log
Hog Rider
Rocket
Cannon The Log
Electro Dragon
Skeletons Cannon Firecracker The Log
The Log
Cannon Firecracker Skeletons Elite Barbarians Rocket Electro Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Cannon Firecracker Electro Dragon The Log
Elite Barbarians Skeletons Cannon Firecracker Electro Dragon The Log
Cannon Rocket Skeletons Elite Barbarians Electro Dragon
Cannon Elite Barbarians Skeletons Firecracker Electro Dragon
Firecracker Elite Barbarians Rocket The Log
The Log Skeletons Cannon Firecracker Electro Dragon
Rocket Cannon Firecracker Electro Dragon
Rocket Cannon Electro Dragon The Log
Cannon Skeletons Elite Barbarians
Elite Barbarians Skeletons Cannon Firecracker
Skeletons Cannon Firecracker Electro Dragon The Log
Firecracker Electro Dragon
Cannon Skeletons Elite Barbarians Rocket Electro Dragon The Log
Rocket Cannon Firecracker Electro Dragon The Log
Elite Barbarians Cannon
Rocket Cannon Elite Barbarians The Log
Skeletons Cannon Firecracker Elite Barbarians Electro Dragon
Cannon Firecracker Elite Barbarians Electro Dragon The Log
The Log Cannon Firecracker Electro Dragon
Cannon Elite Barbarians
Cannon Firecracker Elite Barbarians Electro Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Elite Barbarians
Firecracker Elite Barbarians Rocket Electro Dragon The Log
Skeletons Elite Barbarians Rocket Electro Dragon The Log
Rocket Elite Barbarians The Log
Skeletons Cannon Elite Barbarians
Firecracker Rocket Skeletons Electro Dragon
Rocket Skeletons Elite Barbarians
Elite Barbarians
Rocket Electro Dragon Skeletons Firecracker Elite Barbarians The Log
Skeletons Cannon
Elite Barbarians Electro Dragon
Rocket Elite Barbarians The Log
Elite Barbarians Rocket Skeletons Cannon
Cannon Firecracker Electro Dragon
Elite Barbarians Electro Dragon Skeletons Firecracker Rocket The Log
Cannon Firecracker Elite Barbarians Electro Dragon The Log
Cannon
Cannon
Cannon Elite Barbarians

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Rocket Electro Dragon The Log
Firecracker Electro Dragon The Log
Rocket Electro Dragon The Log
Firecracker Rocket The Log
Rocket Firecracker The Log
Firecracker Rocket Electro Dragon
Firecracker The Log
The Log Firecracker Electro Dragon
The Log Firecracker Electro Dragon
Rocket Elite Barbarians Electro Dragon
Firecracker Rocket Electro Dragon The Log
Firecracker Rocket Electro Dragon
Rocket Firecracker Elite Barbarians The Log
Firecracker Rocket Electro Dragon
Firecracker Elite Barbarians The Log
Rocket Firecracker Electro Dragon The Log
Firecracker Rocket Electro Dragon The Log
Rocket
Rocket
Rocket Firecracker Electro Dragon The Log
Rocket Firecracker Electro Dragon The Log
Rocket The Log
Rocket
Rocket The Log
Rocket Electro Dragon The Log
Firecracker The Log Electro Dragon
Firecracker The Log Electro Dragon
Electro Dragon The Log
Rocket Firecracker The Log
Elite Barbarians Firecracker Electro Dragon
Rocket Electro Dragon Firecracker
Elite Barbarians
Rocket Electro Dragon The Log
Rocket Firecracker Electro Dragon
Rocket Firecracker The Log
Rocket Electro Dragon
Rocket Firecracker Electro Dragon
The Log
Firecracker Rocket Electro Dragon
The Log Firecracker Electro Dragon
Rocket
Firecracker Elite Barbarians Electro Dragon
Electro Dragon Firecracker Elite Barbarians Rocket The Log
Firecracker Rocket Electro Dragon
Electro Dragon Firecracker Rocket The Log
Firecracker Rocket Electro Dragon

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: