My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Good
Versatility
Good
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Firecracker Elixir Golem Electro Dragon Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Battle Healer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Elixir Golem Inferno Dragon
Giant Snowball
Bomber Electro Dragon Inferno Dragon
Zap
Bomber Firecracker Inferno Dragon
Barbarian Barrel
Bomber Firecracker Elixir Golem
The Log
Bomber Firecracker Elixir Golem
Earthquake
Bomber Firecracker Elixir Golem
Arrows
Bomber Firecracker
Royal Delivery
Bomber Firecracker Elixir Golem Battle Healer Electro Dragon Inferno Dragon
Fireball
Bomber Firecracker Elixir Golem Battle Healer Electro Dragon Inferno Dragon
Poison
Bomber Firecracker Elixir Golem Battle Healer Electro Dragon
Lightning
Battle Healer Electro Dragon Inferno Dragon
Rocket
Battle Healer Electro Dragon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Firecracker Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Battle Healer Rage Inferno Dragon

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Rage Arrows Firecracker Elixir Golem Battle Healer Inferno Dragon Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Rage Arrows Firecracker

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Elixir Golem Battle Healer
Arrows
Elixir Golem Battle Healer
Firecracker
Elixir Golem Battle Healer Inferno Dragon
Elixir Golem
Firecracker Battle Healer Rage Bomber Arrows Electro Dragon Inferno Dragon
Battle Healer
Elixir Golem Rage Electro Dragon Inferno Dragon Bomber Arrows Firecracker
Rage
Elixir Golem Battle Healer Electro Dragon
Electro Dragon
Battle Healer Elixir Golem Rage Inferno Dragon
Inferno Dragon
Battle Healer Firecracker Elixir Golem Electro Dragon

Defense Synergies 2 4

Bomber
Arrows
Battle Healer
Firecracker
Battle Healer Electro Dragon
Elixir Golem
Battle Healer
Electro Dragon Inferno Dragon Arrows Firecracker
Rage
Electro Dragon
Battle Healer Firecracker Inferno Dragon
Inferno Dragon
Battle Healer Electro Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Firecracker Electro Dragon
Inferno Dragon Firecracker Battle Healer Electro Dragon
Bomber Electro Dragon Inferno Dragon
Inferno Dragon Firecracker Electro Dragon
Bomber Arrows Firecracker Battle Healer
Arrows Bomber Firecracker Electro Dragon
Inferno Dragon Arrows Firecracker Electro Dragon
Arrows Battle Healer Electro Dragon
Inferno Dragon
Bomber Firecracker Battle Healer
Bomber Arrows Firecracker Electro Dragon
Arrows Inferno Dragon Firecracker Electro Dragon
Bomber Battle Healer Electro Dragon
Bomber Arrows Firecracker Electro Dragon
Inferno Dragon
Inferno Dragon
Bomber Arrows Firecracker Electro Dragon
Arrows Bomber Firecracker Battle Healer Electro Dragon
Arrows Bomber Firecracker Battle Healer Electro Dragon Inferno Dragon
Inferno Dragon
Bomber Arrows Firecracker Battle Healer Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Battle Healer
Bomber Arrows Firecracker Battle Healer Electro Dragon Inferno Dragon
Battle Healer Electro Dragon
Battle Healer
Battle Healer Inferno Dragon
Arrows Firecracker Electro Dragon
Battle Healer
Battle Healer Inferno Dragon
Electro Dragon Firecracker Inferno Dragon
Inferno Dragon
Inferno Dragon Electro Dragon
Arrows
Bomber Firecracker Electro Dragon
Electro Dragon Bomber Firecracker Battle Healer Inferno Dragon
Arrows Bomber Firecracker Battle Healer Electro Dragon Inferno Dragon
Bomber Arrows
Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Electro Dragon
Arrows Firecracker Electro Dragon
Arrows Electro Dragon
Arrows Firecracker
Bomber Arrows Firecracker
Arrows Firecracker Electro Dragon
Bomber Arrows Firecracker
Arrows Firecracker Electro Dragon
Arrows Firecracker Electro Dragon
Electro Dragon
Firecracker Arrows Electro Dragon
Arrows Firecracker Electro Dragon
Firecracker
Arrows Firecracker Electro Dragon
Arrows Firecracker
Bomber Arrows Firecracker Electro Dragon
Arrows Firecracker Electro Dragon
Arrows
Bomber
Bomber Arrows Firecracker Electro Dragon
Bomber Arrows Firecracker Electro Dragon
Arrows
Arrows Electro Dragon
Arrows Firecracker Bomber Electro Dragon
Inferno Dragon
Arrows Firecracker Electro Dragon
Arrows Electro Dragon
Arrows Firecracker
Arrows Firecracker Electro Dragon
Electro Dragon Firecracker
Bomber Arrows Electro Dragon
Arrows Firecracker Electro Dragon
Arrows Firecracker
Electro Dragon
Arrows Firecracker Electro Dragon
Arrows
Firecracker Electro Dragon
Arrows Bomber Firecracker Electro Dragon
Arrows
Firecracker Electro Dragon
Electro Dragon Firecracker
Firecracker Electro Dragon
Electro Dragon Firecracker
Inferno Dragon
Firecracker Electro Dragon

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: