My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Electro Dragon Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Heal Spirit Elixir Golem Battle Healer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Elixir Golem Sparky
Giant Snowball
Electro Dragon
Zap
Firecracker Sparky
Barbarian Barrel
Firecracker Elite Barbarians Heal Spirit Elixir Golem Sparky
The Log
Firecracker Elite Barbarians Heal Spirit Elixir Golem Sparky
Earthquake
Firecracker Elixir Golem
Arrows
Firecracker Heal Spirit
Royal Delivery
Firecracker Elite Barbarians Heal Spirit Elixir Golem Battle Healer Electro Dragon Sparky
Fireball
Firecracker Elite Barbarians Elixir Golem Battle Healer Electro Dragon Sparky
Poison
Firecracker Elixir Golem Battle Healer Electro Dragon Sparky
Lightning
Elite Barbarians Battle Healer Electro Dragon Sparky
Rocket
Elite Barbarians Battle Healer Electro Dragon Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Electro Dragon Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Heal Spirit Elixir Golem Battle Healer Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Arrows Firecracker Elixir Golem Battle Healer Electro Dragon Elite Barbarians Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Heal Spirit Arrows Firecracker Elixir Golem

Attack Synergies 8 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Sparky Elixir Golem Battle Healer
Firecracker
Elixir Golem Elite Barbarians Battle Healer Sparky
Elite Barbarians
Arrows Heal Spirit Firecracker Sparky
Heal Spirit
Elite Barbarians Elixir Golem Battle Healer Electro Dragon Sparky
Elixir Golem
Firecracker Heal Spirit Battle Healer Arrows Electro Dragon Sparky
Battle Healer
Heal Spirit Elixir Golem Electro Dragon Arrows Firecracker Sparky
Electro Dragon
Battle Healer Heal Spirit Elixir Golem Sparky
Sparky
Arrows Firecracker Elite Barbarians Heal Spirit Elixir Golem Battle Healer Electro Dragon

Defense Synergies 1 5

Arrows
Battle Healer Sparky
Firecracker
Battle Healer Electro Dragon
Elite Barbarians
Heal Spirit
Elixir Golem
Battle Healer
Electro Dragon Arrows Firecracker Sparky
Electro Dragon
Battle Healer Firecracker
Sparky
Arrows Battle Healer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Electro Dragon Sparky
Elite Barbarians Sparky Firecracker Battle Healer Electro Dragon
Sparky Elite Barbarians Electro Dragon
Elite Barbarians Sparky Firecracker Electro Dragon
Arrows Firecracker Elite Barbarians Battle Healer Sparky
Arrows Firecracker Electro Dragon
Arrows Firecracker Electro Dragon
Arrows Battle Healer Electro Dragon Sparky
Sparky Elite Barbarians
Elite Barbarians Firecracker Battle Healer Sparky
Arrows Firecracker Electro Dragon
Arrows Firecracker Electro Dragon
Sparky Elite Barbarians Battle Healer Electro Dragon
Sparky Arrows Firecracker Electro Dragon
Elite Barbarians Sparky
Elite Barbarians Sparky
Sparky Arrows Firecracker Elite Barbarians Electro Dragon
Arrows Firecracker Elite Barbarians Battle Healer Electro Dragon
Arrows Firecracker Battle Healer Electro Dragon
Sparky Elite Barbarians
Arrows Firecracker Elite Barbarians Battle Healer Electro Dragon Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Battle Healer Sparky
Arrows Firecracker Elite Barbarians Battle Healer Electro Dragon
Elite Barbarians Battle Healer Electro Dragon Sparky
Elite Barbarians Battle Healer Sparky
Elite Barbarians Battle Healer Sparky
Arrows Firecracker Electro Dragon
Sparky Elite Barbarians Battle Healer
Elite Barbarians Battle Healer Sparky
Electro Dragon Firecracker Elite Barbarians Sparky
Sparky
Elite Barbarians Electro Dragon Sparky
Arrows Elite Barbarians
Elite Barbarians Sparky
Firecracker Electro Dragon Sparky
Elite Barbarians Electro Dragon Sparky Firecracker Battle Healer
Arrows Firecracker Elite Barbarians Battle Healer Electro Dragon Sparky
Arrows
Elite Barbarians Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Electro Dragon Sparky
Arrows Firecracker Electro Dragon
Arrows Electro Dragon Sparky
Arrows Firecracker Sparky
Arrows Firecracker Sparky
Arrows Firecracker Electro Dragon
Arrows Firecracker Sparky
Arrows Firecracker Electro Dragon
Arrows Firecracker Electro Dragon
Elite Barbarians Electro Dragon Sparky
Firecracker Arrows Electro Dragon Sparky
Arrows Firecracker Electro Dragon
Firecracker Elite Barbarians Sparky
Arrows Firecracker Electro Dragon
Arrows Firecracker Elite Barbarians Sparky
Arrows Firecracker Electro Dragon Sparky
Arrows Firecracker Electro Dragon Sparky
Arrows Sparky
Sparky
Arrows Firecracker Electro Dragon Sparky
Arrows Firecracker Electro Dragon
Sparky
Arrows
Sparky
Arrows Electro Dragon
Arrows Firecracker Electro Dragon Sparky
Arrows Firecracker Electro Dragon Sparky
Arrows Electro Dragon Sparky
Arrows Firecracker Sparky
Elite Barbarians Arrows Firecracker Electro Dragon Sparky
Electro Dragon Firecracker
Elite Barbarians Sparky
Arrows Electro Dragon Sparky
Arrows Firecracker Electro Dragon Sparky
Sparky
Arrows Firecracker Sparky
Electro Dragon
Arrows Firecracker Electro Dragon
Arrows
Firecracker Electro Dragon Sparky
Arrows Firecracker Electro Dragon
Arrows Sparky
Firecracker Elite Barbarians Electro Dragon Sparky
Electro Dragon Firecracker Elite Barbarians Sparky
Firecracker Electro Dragon
Electro Dragon Firecracker Sparky
Sparky
Firecracker Electro Dragon Sparky

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