My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mini P.E.K.K.A Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Minion Horde Elite Barbarians Mini P.E.K.K.A P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Mini P.E.K.K.A Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elite Barbarians Goblin Barrel Guards
Giant Snowball
Minion Horde Goblin Barrel Guards
Zap
Firecracker Minion Horde Goblin Barrel Guards
Barbarian Barrel
Knight Firecracker Elite Barbarians Goblin Barrel Guards
The Log
Firecracker Elite Barbarians Mini P.E.K.K.A Goblin Barrel Guards
Earthquake
Firecracker Goblin Barrel Guards
Arrows
Firecracker Minion Horde Goblin Barrel Guards
Royal Delivery
Knight Firecracker Minion Horde Elite Barbarians Mini P.E.K.K.A Goblin Barrel Guards P.E.K.K.A
Fireball
Firecracker Minion Horde Elite Barbarians Goblin Barrel
Poison
Firecracker Minion Horde Guards
Lightning
Knight Elite Barbarians Mini P.E.K.K.A
Rocket
Minion Horde Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Guards P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Firecracker Goblin Barrel Guards Mini P.E.K.K.A Minion Horde Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Knight Firecracker Goblin Barrel Guards

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Goblin Barrel Minion Horde Elite Barbarians
Firecracker
Knight Elite Barbarians Mini P.E.K.K.A Goblin Barrel P.E.K.K.A
Minion Horde
Knight
Elite Barbarians
Knight Firecracker
Mini P.E.K.K.A
Firecracker
Goblin Barrel
Knight Firecracker Guards P.E.K.K.A
Guards
Goblin Barrel
P.E.K.K.A
Firecracker Goblin Barrel

Defense Synergies 1 7

Knight
Firecracker Minion Horde Mini P.E.K.K.A
Firecracker
Knight Mini P.E.K.K.A Guards P.E.K.K.A
Minion Horde
Knight
Elite Barbarians
Mini P.E.K.K.A
Mini P.E.K.K.A
Knight Firecracker Elite Barbarians Guards
Goblin Barrel
Guards
Firecracker Mini P.E.K.K.A
P.E.K.K.A
Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Minion Horde
Minion Horde Elite Barbarians Mini P.E.K.K.A P.E.K.K.A Knight Firecracker
Minion Horde Mini P.E.K.K.A P.E.K.K.A Knight Elite Barbarians
Minion Horde Elite Barbarians Mini P.E.K.K.A P.E.K.K.A Knight Firecracker Guards
Firecracker Elite Barbarians Mini P.E.K.K.A P.E.K.K.A
Firecracker Guards
Minion Horde Firecracker
P.E.K.K.A
Minion Horde Mini P.E.K.K.A P.E.K.K.A Elite Barbarians
Knight Elite Barbarians Guards Firecracker Minion Horde Mini P.E.K.K.A
Minion Horde Guards Knight Firecracker
Minion Horde Firecracker
Minion Horde Mini P.E.K.K.A P.E.K.K.A Knight Elite Barbarians Guards
Firecracker Minion Horde Mini P.E.K.K.A Guards P.E.K.K.A
Elite Barbarians Mini P.E.K.K.A P.E.K.K.A Knight Minion Horde
Minion Horde Elite Barbarians Mini P.E.K.K.A P.E.K.K.A
Minion Horde Knight Firecracker Elite Barbarians Mini P.E.K.K.A P.E.K.K.A
Knight Firecracker Minion Horde Elite Barbarians Guards
Knight Firecracker Guards
Mini P.E.K.K.A P.E.K.K.A Elite Barbarians
Knight Firecracker Minion Horde Elite Barbarians Mini P.E.K.K.A Guards P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Guards Elite Barbarians P.E.K.K.A
Knight Firecracker Elite Barbarians Mini P.E.K.K.A
Guards P.E.K.K.A Knight Minion Horde Elite Barbarians Mini P.E.K.K.A
Mini P.E.K.K.A Guards P.E.K.K.A Knight Minion Horde Elite Barbarians
P.E.K.K.A Knight Minion Horde Elite Barbarians Mini P.E.K.K.A Guards
Firecracker Minion Horde
Mini P.E.K.K.A Guards P.E.K.K.A Knight Minion Horde Elite Barbarians
Mini P.E.K.K.A P.E.K.K.A Knight Minion Horde Elite Barbarians
Minion Horde P.E.K.K.A Knight Firecracker Elite Barbarians Mini P.E.K.K.A
P.E.K.K.A Minion Horde Guards
P.E.K.K.A Knight Minion Horde Elite Barbarians Mini P.E.K.K.A Guards
P.E.K.K.A Elite Barbarians Guards
Elite Barbarians Mini P.E.K.K.A P.E.K.K.A Knight Minion Horde Guards
Firecracker Minion Horde
Elite Barbarians Guards Knight Firecracker Minion Horde Mini P.E.K.K.A P.E.K.K.A
Firecracker Minion Horde Elite Barbarians Mini P.E.K.K.A P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Minion Horde Guards
Firecracker
Minion Horde
Knight Firecracker Guards
Firecracker Minion Horde
Firecracker Minion Horde
Firecracker Minion Horde
Firecracker
Firecracker
Minion Horde Elite Barbarians Mini P.E.K.K.A Guards
Firecracker Knight Minion Horde
Firecracker
Knight Firecracker Elite Barbarians
Firecracker Minion Horde
Firecracker Elite Barbarians
Firecracker Minion Horde
Firecracker Minion Horde
Minion Horde Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A
Firecracker
Minion Horde
Minion Horde
Firecracker
Minion Horde
Firecracker
Firecracker
Elite Barbarians Firecracker Minion Horde
Firecracker Minion Horde Guards
Minion Horde Elite Barbarians Mini P.E.K.K.A
Minion Horde
Firecracker Minion Horde
P.E.K.K.A Minion Horde
Firecracker
Minion Horde Guards
Firecracker
Knight Firecracker Minion Horde Mini P.E.K.K.A
Firecracker
Firecracker Minion Horde Elite Barbarians P.E.K.K.A
Firecracker Minion Horde Elite Barbarians Guards
Firecracker
Firecracker

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: