My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 7 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Baby Dragon Dark Prince Witch Prince Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mini P.E.K.K.A Dark Prince Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Mini P.E.K.K.A Baby Dragon Dark Prince Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mini P.E.K.K.A Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Dark Prince Prince
Giant Snowball
Baby Dragon Witch
Zap
Dark Prince Witch Prince
Barbarian Barrel
Elite Barbarians Wizard Dark Prince Witch
The Log
Elite Barbarians Mini P.E.K.K.A Dark Prince Witch Prince
Earthquake
Witch
Arrows
Witch
Royal Delivery
Elite Barbarians Mini P.E.K.K.A Wizard Baby Dragon Dark Prince Witch Prince
Fireball
Elite Barbarians Wizard Baby Dragon Witch
Poison
Wizard Witch
Lightning
Elite Barbarians Mini P.E.K.K.A Wizard Baby Dragon Dark Prince Witch Prince
Rocket
Elite Barbarians Wizard Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Baby Dragon Dark Prince Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Baby Dragon Dark Prince Prince Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mini P.E.K.K.A Baby Dragon Dark Prince Wizard Witch Prince Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Mini P.E.K.K.A Baby Dragon Dark Prince Wizard

Attack Synergies 2 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Wizard Mega Knight
Mini P.E.K.K.A
Wizard Baby Dragon Dark Prince Mega Knight
Wizard
Elite Barbarians Mini P.E.K.K.A Dark Prince Prince Mega Knight
Baby Dragon
Mini P.E.K.K.A Dark Prince Witch Prince Mega Knight
Dark Prince
Prince Mini P.E.K.K.A Wizard Baby Dragon Witch
Witch
Baby Dragon Dark Prince Prince Mega Knight
Prince
Dark Prince Mega Knight Wizard Baby Dragon Witch
Mega Knight
Prince Elite Barbarians Mini P.E.K.K.A Wizard Baby Dragon Witch

Defense Synergies 1 17

Elite Barbarians
Dark Prince Mini P.E.K.K.A Wizard Mega Knight
Mini P.E.K.K.A
Elite Barbarians Wizard Baby Dragon Witch
Wizard
Elite Barbarians Mini P.E.K.K.A Dark Prince Prince Mega Knight
Baby Dragon
Mini P.E.K.K.A Dark Prince Witch Prince Mega Knight
Dark Prince
Elite Barbarians Wizard Baby Dragon Witch Prince
Witch
Mini P.E.K.K.A Baby Dragon Dark Prince Prince Mega Knight
Prince
Wizard Baby Dragon Dark Prince Witch
Mega Knight
Elite Barbarians Wizard Baby Dragon Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Baby Dragon
Elite Barbarians Mini P.E.K.K.A Dark Prince Witch Prince Mega Knight
Mini P.E.K.K.A Witch Prince Mega Knight Elite Barbarians Dark Prince
Elite Barbarians Mini P.E.K.K.A Witch Prince Dark Prince Mega Knight
Elite Barbarians Mini P.E.K.K.A Dark Prince Prince Mega Knight
Baby Dragon Dark Prince Mega Knight
Wizard Baby Dragon Witch
Baby Dragon Mega Knight
Mini P.E.K.K.A Witch Elite Barbarians Prince
Elite Barbarians Mini P.E.K.K.A Dark Prince Prince Mega Knight
Witch Wizard Baby Dragon Dark Prince Mega Knight
Wizard Baby Dragon Witch
Mini P.E.K.K.A Prince Mega Knight Elite Barbarians Wizard Dark Prince Witch
Wizard Mega Knight Mini P.E.K.K.A Baby Dragon Dark Prince Witch Prince
Elite Barbarians Mini P.E.K.K.A Prince Mega Knight
Elite Barbarians Mini P.E.K.K.A Prince Mega Knight
Wizard Mega Knight Elite Barbarians Mini P.E.K.K.A Dark Prince Witch Prince
Mega Knight Elite Barbarians Wizard Baby Dragon Dark Prince Witch Prince
Wizard Baby Dragon Witch Dark Prince Mega Knight
Mini P.E.K.K.A Elite Barbarians Prince
Wizard Dark Prince Mega Knight Elite Barbarians Mini P.E.K.K.A Baby Dragon Witch Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Elite Barbarians Dark Prince Witch Prince
Elite Barbarians Mini P.E.K.K.A Wizard Baby Dragon Prince Mega Knight
Mega Knight Elite Barbarians Mini P.E.K.K.A Dark Prince Witch Prince
Mini P.E.K.K.A Dark Prince Prince Mega Knight Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Dark Prince Witch Prince Mega Knight
Wizard Baby Dragon Witch
Mini P.E.K.K.A Dark Prince Prince Elite Barbarians Witch
Mini P.E.K.K.A Mega Knight Elite Barbarians Dark Prince Prince
Mega Knight Elite Barbarians Mini P.E.K.K.A Baby Dragon Dark Prince Witch Prince
Witch
Mega Knight Elite Barbarians Mini P.E.K.K.A Dark Prince Witch Prince
Mega Knight Elite Barbarians Dark Prince Prince
Elite Barbarians Mini P.E.K.K.A Dark Prince Prince Mega Knight Wizard Witch
Wizard Baby Dragon Witch Mega Knight
Elite Barbarians Witch Mini P.E.K.K.A Baby Dragon Dark Prince Prince
Mega Knight Elite Barbarians Mini P.E.K.K.A Wizard Baby Dragon Dark Prince Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon
Baby Dragon
Baby Dragon
Dark Prince Prince
Wizard Baby Dragon Dark Prince Mega Knight
Wizard Baby Dragon Witch
Wizard Baby Dragon Witch
Wizard Baby Dragon
Wizard
Elite Barbarians Mini P.E.K.K.A Prince
Wizard Dark Prince Prince
Wizard Baby Dragon
Elite Barbarians Baby Dragon
Baby Dragon
Elite Barbarians Baby Dragon Prince
Wizard Baby Dragon Witch
Wizard Baby Dragon Mega Knight
Mini P.E.K.K.A
Mini P.E.K.K.A Wizard Baby Dragon Dark Prince Prince Mega Knight
Wizard Baby Dragon Witch Mega Knight
Baby Dragon Prince Mega Knight
Wizard
Prince
Baby Dragon
Wizard Baby Dragon Dark Prince Witch Mega Knight
Witch
Wizard Baby Dragon Witch
Wizard Baby Dragon Witch Prince Mega Knight
Baby Dragon
Elite Barbarians Wizard Baby Dragon Witch
Wizard Witch
Elite Barbarians Mini P.E.K.K.A
Wizard Mega Knight
Prince Mega Knight
Wizard
Dark Prince Witch Prince
Wizard Baby Dragon Witch
Mini P.E.K.K.A Wizard Baby Dragon Dark Prince Prince Mega Knight
Wizard Baby Dragon
Elite Barbarians Dark Prince Prince Mega Knight
Elite Barbarians Baby Dragon Witch
Witch
Baby Dragon Dark Prince Witch Prince Mega Knight

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