My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Furnace Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Cannon Cart Giant Skeleton Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Elite Barbarians Cannon Cart Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elite Barbarians Clone Cannon Cart Giant Skeleton
Giant Snowball
Minion Horde Furnace Clone
Zap
Minion Horde Furnace Clone Cannon Cart
Barbarian Barrel
Elite Barbarians Furnace Clone Cannon Cart Giant Skeleton Ice Wizard
The Log
Elite Barbarians Furnace Clone Cannon Cart Giant Skeleton
Earthquake
Furnace Clone
Arrows
Minion Horde Furnace Clone
Royal Delivery
Minion Horde Elite Barbarians Clone Cannon Cart Giant Skeleton Ice Wizard
Fireball
Minion Horde Elite Barbarians Furnace Clone Cannon Cart Ice Wizard
Poison
Minion Horde Furnace Clone Ice Wizard
Lightning
Elite Barbarians Furnace Cannon Cart Ice Wizard
Rocket
Minion Horde Elite Barbarians Furnace Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Furnace Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Clone Giant Skeleton Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Furnace Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Clone Ice Wizard Furnace Minion Horde Cannon Cart Elite Barbarians Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Clone Ice Wizard Furnace

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Rage Clone Giant Skeleton
Elite Barbarians
Rage Furnace
Furnace
Elite Barbarians Cannon Cart Giant Skeleton
Rage
Minion Horde Elite Barbarians Cannon Cart Giant Skeleton
Clone
Giant Skeleton Minion Horde Cannon Cart
Cannon Cart
Furnace Rage Clone
Giant Skeleton
Clone Minion Horde Furnace Rage Ice Wizard
Ice Wizard
Giant Skeleton

Defense Synergies 0 6

Minion Horde
Ice Wizard
Elite Barbarians
Furnace
Cannon Cart Ice Wizard
Rage
Clone
Cannon Cart
Furnace Giant Skeleton Ice Wizard
Giant Skeleton
Cannon Cart Ice Wizard
Ice Wizard
Minion Horde Furnace Cannon Cart Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Minion Horde
Minion Horde Elite Barbarians Furnace Cannon Cart Ice Wizard
Minion Horde Furnace Elite Barbarians Cannon Cart Giant Skeleton Ice Wizard
Minion Horde Elite Barbarians Furnace Cannon Cart Ice Wizard
Elite Barbarians Giant Skeleton
Furnace Cannon Cart Ice Wizard
Minion Horde Furnace Ice Wizard
Cannon Cart Giant Skeleton
Minion Horde Elite Barbarians Furnace Ice Wizard
Elite Barbarians Minion Horde Cannon Cart Giant Skeleton Ice Wizard
Minion Horde Ice Wizard Furnace Cannon Cart Giant Skeleton
Minion Horde Furnace Ice Wizard
Minion Horde Furnace Elite Barbarians Cannon Cart Giant Skeleton Ice Wizard
Minion Horde Furnace Cannon Cart
Elite Barbarians Minion Horde Furnace Cannon Cart
Minion Horde Elite Barbarians Furnace
Minion Horde Elite Barbarians Furnace Cannon Cart
Minion Horde Elite Barbarians Furnace Cannon Cart Ice Wizard
Furnace Cannon Cart Giant Skeleton Ice Wizard
Elite Barbarians Cannon Cart
Minion Horde Elite Barbarians Furnace Cannon Cart Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Furnace Cannon Cart Giant Skeleton
Elite Barbarians Cannon Cart
Giant Skeleton Minion Horde Elite Barbarians Furnace Cannon Cart
Giant Skeleton Minion Horde Elite Barbarians Cannon Cart
Giant Skeleton Minion Horde Elite Barbarians Cannon Cart
Furnace Minion Horde Ice Wizard
Minion Horde Elite Barbarians Furnace Cannon Cart Giant Skeleton Ice Wizard
Giant Skeleton Minion Horde Elite Barbarians Cannon Cart
Minion Horde Giant Skeleton Elite Barbarians Cannon Cart
Minion Horde
Minion Horde Elite Barbarians Cannon Cart Giant Skeleton
Elite Barbarians Giant Skeleton
Elite Barbarians Cannon Cart Giant Skeleton Minion Horde
Minion Horde Furnace Cannon Cart
Elite Barbarians Minion Horde Furnace Cannon Cart Giant Skeleton
Minion Horde Elite Barbarians Cannon Cart Giant Skeleton Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Giant Skeleton
Ice Wizard
Minion Horde Cannon Cart Giant Skeleton
Cannon Cart Giant Skeleton
Minion Horde Furnace
Minion Horde Furnace Ice Wizard
Minion Horde Furnace
Ice Wizard
Minion Horde Elite Barbarians
Minion Horde Cannon Cart
Elite Barbarians Cannon Cart
Minion Horde Cannon Cart
Elite Barbarians Furnace Cannon Cart
Minion Horde Furnace Cannon Cart
Minion Horde Furnace Cannon Cart
Minion Horde
Minion Horde Giant Skeleton
Minion Horde Cannon Cart
Furnace Ice Wizard
Minion Horde
Ice Wizard
Elite Barbarians Minion Horde Furnace Ice Wizard
Minion Horde
Minion Horde Elite Barbarians
Minion Horde
Minion Horde
Minion Horde Giant Skeleton
Minion Horde Cannon Cart
Ice Wizard
Minion Horde Cannon Cart
Giant Skeleton
Minion Horde Elite Barbarians Cannon Cart
Minion Horde Elite Barbarians Giant Skeleton
Cannon Cart Giant Skeleton

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