My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Lumberjack Sparky Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Hog Rider Lumberjack Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider Sparky
Giant Snowball
Hog Rider Lumberjack
Zap
Sparky
Barbarian Barrel
Elite Barbarians Lumberjack Sparky
The Log
Elite Barbarians Hog Rider Lumberjack Sparky
Earthquake
Hog Rider
Arrows
Royal Delivery
Elite Barbarians Hog Rider Lumberjack Sparky
Fireball
Elite Barbarians Hog Rider Lumberjack Sparky
Poison
Sparky
Lightning
Elite Barbarians Lumberjack Sparky Archer Queen
Rocket
Elite Barbarians Hog Rider Sparky Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Fireball Hog Rider Lumberjack Archer Queen Elite Barbarians Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Zap Fireball Hog Rider

Attack Synergies 7 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Fireball Hog Rider Mirror Sparky Lumberjack
Elite Barbarians
Zap Fireball Hog Rider Lumberjack Sparky
Fireball
Zap Hog Rider Mirror Elite Barbarians Sparky Archer Queen
Hog Rider
Zap Fireball Elite Barbarians Mirror Lumberjack Archer Queen
Mirror
Zap Fireball Hog Rider Lumberjack Sparky
Lumberjack
Zap Elite Barbarians Hog Rider Mirror Sparky
Sparky
Zap Elite Barbarians Fireball Mirror Lumberjack Archer Queen
Archer Queen
Fireball Hog Rider Sparky

Defense Synergies 3 7

Zap
Fireball Mirror Elite Barbarians Lumberjack Sparky Archer Queen
Elite Barbarians
Zap
Fireball
Zap Mirror Lumberjack
Hog Rider
Mirror
Zap Fireball Lumberjack Sparky
Lumberjack
Zap Fireball Mirror
Sparky
Zap Mirror
Archer Queen
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Sparky
Elite Barbarians Lumberjack Sparky Zap
Lumberjack Sparky Elite Barbarians
Elite Barbarians Lumberjack Sparky
Elite Barbarians Fireball Lumberjack Sparky
Fireball Zap Lumberjack
Zap Fireball
Zap Fireball Sparky
Sparky Elite Barbarians Lumberjack Archer Queen
Elite Barbarians Lumberjack Sparky
Zap Fireball Lumberjack
Zap Fireball
Lumberjack Sparky Zap Elite Barbarians Fireball
Fireball Sparky Zap Lumberjack
Elite Barbarians Sparky Lumberjack
Zap Elite Barbarians Fireball Lumberjack Sparky
Sparky Elite Barbarians Fireball Lumberjack
Fireball Zap Elite Barbarians Lumberjack
Zap Fireball Lumberjack
Sparky Elite Barbarians Lumberjack
Elite Barbarians Fireball Lumberjack Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Elite Barbarians Fireball Sparky
Fireball Zap Elite Barbarians Lumberjack
Lumberjack Zap Elite Barbarians Sparky
Lumberjack Zap Elite Barbarians Fireball Sparky
Elite Barbarians Lumberjack Sparky
Fireball Zap
Sparky Elite Barbarians Fireball Lumberjack
Elite Barbarians Lumberjack Sparky
Zap Elite Barbarians Fireball Sparky
Sparky
Elite Barbarians Lumberjack Sparky
Zap Elite Barbarians Fireball Archer Queen
Elite Barbarians Fireball Lumberjack Sparky
Fireball Sparky
Elite Barbarians Sparky Zap Fireball Lumberjack Archer Queen
Zap Elite Barbarians Fireball Sparky Archer Queen

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Sparky
Fireball Zap
Fireball Sparky
Fireball Sparky
Fireball Zap Sparky
Fireball Zap
Sparky
Fireball Zap
Fireball Zap
Elite Barbarians Fireball Lumberjack Sparky
Zap Fireball Sparky
Fireball Zap Archer Queen
Elite Barbarians Fireball Sparky
Fireball
Zap Elite Barbarians Fireball Sparky
Zap Fireball Sparky
Fireball Sparky
Fireball Sparky
Sparky
Zap Fireball Sparky
Zap Fireball
Fireball Sparky
Fireball
Sparky
Zap Fireball
Zap Fireball Sparky
Fireball Zap Sparky
Fireball Zap Sparky
Fireball Zap Sparky
Elite Barbarians Zap Fireball Sparky
Zap Fireball
Elite Barbarians Fireball Sparky
Zap Fireball Sparky
Zap Fireball Sparky
Sparky
Fireball Sparky
Zap Fireball
Fireball Zap Archer Queen
Fireball
Fireball Lumberjack Sparky
Zap Fireball
Zap Fireball Sparky Archer Queen
Elite Barbarians Sparky Archer Queen
Zap Elite Barbarians Fireball Sparky Archer Queen
Zap Fireball Archer Queen
Zap Fireball Sparky Archer Queen

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