My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Zappies Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Zappies Elixir Collector Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Recruits Royal Hogs Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Recruits Royal Hogs Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Miner Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Recruits Royal Hogs Miner
Giant Snowball
Goblin Gang Royal Recruits Zappies Royal Hogs Miner
Zap
Goblin Gang Zappies Royal Hogs
Barbarian Barrel
Goblin Gang Royal Recruits Zappies Royal Hogs Magic Archer
The Log
Goblin Gang Royal Recruits Zappies Royal Hogs
Earthquake
Goblin Gang Zappies Royal Hogs Elixir Collector
Arrows
Goblin Gang Royal Recruits Zappies Royal Hogs
Royal Delivery
Goblin Gang Royal Recruits Zappies Royal Hogs Miner Magic Archer
Fireball
Goblin Gang Zappies Royal Hogs Elixir Collector Magic Archer
Poison
Goblin Gang Royal Recruits Zappies Royal Hogs Elixir Collector Magic Archer
Lightning
Elixir Collector Magic Archer
Rocket
Royal Hogs Elixir Collector Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Royal Delivery Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Royal Delivery Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Delivery Royal Recruits Elixir Collector Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Royal Delivery Miner Zappies Magic Archer Royal Hogs Elixir Collector Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblin Gang Royal Delivery Miner Zappies

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Miner Royal Recruits Royal Hogs
Royal Delivery
Royal Recruits
Goblin Gang Zappies Royal Hogs Magic Archer
Zappies
Royal Recruits Royal Hogs Miner
Royal Hogs
Goblin Gang Royal Recruits Zappies Magic Archer
Elixir Collector
Miner
Goblin Gang Zappies Magic Archer
Magic Archer
Royal Recruits Royal Hogs Miner

Defense Synergies 0 7

Goblin Gang
Royal Delivery Royal Recruits Zappies Miner Magic Archer
Royal Delivery
Goblin Gang Royal Recruits Magic Archer
Royal Recruits
Goblin Gang Royal Delivery
Zappies
Goblin Gang
Royal Hogs
Elixir Collector
Miner
Goblin Gang
Magic Archer
Goblin Gang Royal Delivery

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Zappies Magic Archer
Goblin Gang Royal Delivery Royal Recruits Zappies
Goblin Gang Royal Delivery Royal Recruits Zappies
Royal Recruits Goblin Gang Zappies
Royal Delivery Royal Recruits
Goblin Gang Royal Delivery Zappies Magic Archer
Goblin Gang Royal Delivery Zappies Magic Archer
Royal Recruits Magic Archer
Zappies Goblin Gang Royal Recruits
Goblin Gang Royal Delivery Royal Recruits Zappies Miner
Goblin Gang Royal Delivery Royal Recruits Zappies Magic Archer
Goblin Gang Royal Delivery Zappies Magic Archer
Royal Recruits Goblin Gang Royal Delivery Zappies
Goblin Gang Royal Delivery Royal Recruits Zappies Magic Archer
Royal Recruits Goblin Gang Zappies
Goblin Gang Royal Delivery Royal Recruits Zappies
Goblin Gang Royal Delivery Royal Recruits Zappies
Royal Delivery Goblin Gang Royal Recruits Zappies Magic Archer
Royal Delivery Royal Recruits Zappies Magic Archer
Royal Recruits Zappies
Goblin Gang Royal Recruits Royal Delivery Zappies

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Royal Recruits Royal Delivery Zappies
Royal Delivery Goblin Gang Miner Magic Archer
Goblin Gang Royal Delivery Royal Recruits Zappies
Goblin Gang Royal Recruits Royal Delivery Zappies
Royal Recruits Goblin Gang Royal Delivery Zappies
Royal Delivery Goblin Gang Zappies Magic Archer
Goblin Gang Royal Delivery Royal Recruits Zappies
Royal Delivery Royal Recruits Zappies
Royal Delivery Royal Recruits Zappies Magic Archer
Royal Recruits Goblin Gang Royal Delivery Zappies
Royal Recruits Zappies
Royal Recruits Royal Delivery
Royal Delivery Royal Recruits Goblin Gang Zappies
Royal Recruits Zappies Magic Archer
Goblin Gang Royal Recruits Zappies Royal Delivery Magic Archer
Royal Delivery Royal Recruits Zappies Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Royal Recruits
Miner Magic Archer
Miner Magic Archer
Royal Recruits
Magic Archer
Magic Archer
Magic Archer
Magic Archer
Miner
Goblin Gang
Miner Royal Recruits Magic Archer
Magic Archer
Miner Magic Archer
Magic Archer
Magic Archer
Magic Archer
Magic Archer Royal Recruits
Magic Archer
Miner Magic Archer
Magic Archer
Royal Recruits
Magic Archer
Miner Magic Archer
Miner Magic Archer
Miner Magic Archer
Magic Archer
Zappies
Miner Magic Archer
Zappies Magic Archer
Magic Archer
Goblin Gang Royal Recruits Zappies Magic Archer
Zappies Magic Archer
Miner Goblin Gang Magic Archer
Magic Archer
Royal Recruits
Goblin Gang Royal Recruits Zappies Magic Archer
Zappies Magic Archer
Royal Recruits Miner Magic Archer

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