My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Zappies Prince Bowler Electro Giant Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Prince Electro Giant Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince
Giant Snowball
Zappies Princess
Zap
Zappies Prince Princess
Barbarian Barrel
Electro Spirit Zappies Princess
The Log
Electro Spirit Zappies Prince Princess
Earthquake
Zappies
Arrows
Electro Spirit Zappies Princess
Royal Delivery
Electro Spirit Zappies Prince Bowler Princess
Fireball
Zappies Bowler Princess
Poison
Zappies Princess
Lightning
Prince Bowler
Rocket
Prince Bowler

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows Fireball Electro Giant Princess

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows Fireball Bowler Electro Giant Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows Prince Bowler Electro Giant Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Arrows Princess Fireball Zappies Prince Bowler Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Electro Spirit Arrows Princess Fireball

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Fireball Bowler Electro Giant
Arrows
Fireball Prince Bowler
Fireball
Arrows Electro Spirit Princess
Zappies
Prince Bowler
Prince
Arrows Zappies Bowler Electro Giant Princess
Bowler
Electro Spirit Arrows Zappies Prince Princess
Electro Giant
Electro Spirit Prince
Princess
Fireball Prince Bowler

Defense Synergies 0 10

Electro Spirit
Arrows
Fireball Prince Bowler
Fireball
Arrows Zappies Princess
Zappies
Fireball Prince Bowler Electro Giant
Prince
Arrows Zappies Bowler Electro Giant
Bowler
Arrows Zappies Prince
Electro Giant
Zappies Prince
Princess
Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Fireball Zappies
Zappies Prince
Prince Bowler Zappies
Prince Zappies Bowler
Arrows Fireball Prince Bowler Princess
Arrows Fireball Bowler Electro Spirit Zappies
Electro Spirit Arrows Fireball Zappies Princess
Bowler Electro Spirit Arrows Fireball Electro Giant
Zappies Prince Princess
Zappies Prince Bowler
Electro Spirit Arrows Fireball Zappies Bowler Electro Giant Princess
Arrows Fireball Zappies Princess
Prince Bowler Fireball Zappies
Fireball Bowler Electro Spirit Arrows Zappies Prince Princess
Zappies Prince
Fireball Zappies Prince Bowler Electro Giant
Arrows Fireball Zappies Prince Bowler
Arrows Fireball Electro Spirit Zappies Prince Bowler
Arrows Electro Spirit Fireball Zappies Bowler Princess
Zappies Prince
Bowler Electro Spirit Arrows Fireball Zappies Prince Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Zappies Prince Bowler Electro Giant
Fireball Arrows Prince Bowler
Zappies Prince Bowler
Prince Bowler Fireball Zappies
Zappies Prince Bowler
Arrows Fireball Electro Giant Electro Spirit Zappies Princess
Prince Fireball Zappies Bowler
Zappies Prince
Electro Spirit Fireball Zappies Prince
Zappies
Zappies Prince Bowler
Arrows Fireball Prince Bowler Electro Giant
Prince Bowler Fireball Zappies
Fireball Zappies Bowler Electro Giant Princess
Zappies Electro Giant Electro Spirit Fireball Prince Bowler
Arrows Bowler Electro Spirit Fireball Zappies Electro Giant Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Arrows
Arrows Fireball Bowler Princess
Arrows Fireball
Arrows Fireball Prince
Fireball Arrows Bowler
Arrows Fireball Electro Giant Electro Spirit Princess
Arrows Bowler Princess
Arrows Fireball Bowler Princess
Arrows Fireball
Fireball Prince Bowler
Arrows Fireball Prince Bowler Princess
Fireball Arrows Princess
Fireball Bowler Princess
Arrows Fireball Princess
Princess Arrows Fireball Prince
Arrows Fireball Bowler Princess
Arrows Fireball Bowler Princess
Arrows Fireball
Arrows Fireball Prince Bowler Princess
Arrows Fireball Bowler Electro Giant Princess
Fireball Prince Bowler
Arrows Fireball Princess
Prince Bowler
Arrows Fireball
Arrows Electro Giant Electro Spirit Fireball Bowler Princess
Arrows Fireball Bowler Princess
Fireball Arrows Prince Bowler Princess
Fireball Arrows
Arrows Fireball Electro Giant Princess
Electro Spirit Fireball Zappies Electro Giant
Fireball Bowler
Arrows Fireball
Electro Spirit Arrows Fireball Zappies Princess
Prince
Arrows Fireball Bowler Princess
Electro Spirit Fireball Zappies Prince Princess
Fireball Arrows Zappies Princess
Arrows Fireball
Fireball Prince Bowler Princess
Arrows Fireball Bowler Princess
Arrows Fireball Electro Giant
Prince
Electro Giant Electro Spirit Fireball Zappies Bowler Princess
Fireball Zappies Princess
Fireball Prince Bowler Electro Giant Princess

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