My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Godly!

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Giant Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Royal Delivery Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Knight Royal Giant Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Elite Barbarians
Giant Snowball
Zap
Royal Giant
Barbarian Barrel
Electro Spirit Knight Elite Barbarians Wizard
The Log
Electro Spirit Royal Giant Elite Barbarians
Earthquake
Arrows
Electro Spirit
Royal Delivery
Electro Spirit Knight Elite Barbarians Wizard
Fireball
Elite Barbarians Wizard
Poison
Wizard
Lightning
Knight Elite Barbarians Wizard
Rocket
Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Zap Royal Delivery Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Zap Royal Delivery Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Knight Royal Delivery

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Zap Knight Royal Delivery Void Wizard Royal Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Zap Knight Royal Delivery

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Zap Royal Giant Elite Barbarians
Zap
Elite Barbarians Void Electro Spirit Knight Royal Giant
Knight
Zap Elite Barbarians Wizard
Royal Delivery
Royal Giant
Electro Spirit Zap Elite Barbarians Wizard Void
Elite Barbarians
Zap Electro Spirit Knight Royal Giant Wizard
Wizard
Knight Royal Giant Elite Barbarians
Void
Zap Royal Giant

Defense Synergies 1 9

Electro Spirit
Zap
Zap
Electro Spirit Knight Royal Delivery Elite Barbarians Void
Knight
Royal Delivery Zap Wizard
Royal Delivery
Knight Zap Elite Barbarians Wizard
Royal Giant
Elite Barbarians
Zap Royal Delivery Wizard
Wizard
Knight Royal Delivery Elite Barbarians
Void
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Wizard Void
Elite Barbarians Zap Knight Royal Delivery
Knight Royal Delivery Elite Barbarians Void
Elite Barbarians Knight
Royal Delivery Elite Barbarians
Royal Delivery Electro Spirit Zap
Electro Spirit Zap Royal Delivery Wizard Void
Electro Spirit Zap Void
Elite Barbarians
Knight Elite Barbarians Royal Delivery
Electro Spirit Zap Knight Royal Delivery Wizard
Zap Royal Delivery Wizard
Zap Knight Royal Delivery Elite Barbarians Wizard
Wizard Electro Spirit Zap Royal Delivery
Elite Barbarians Knight
Zap Royal Delivery Elite Barbarians
Wizard Knight Royal Delivery Elite Barbarians
Royal Delivery Electro Spirit Zap Knight Elite Barbarians Wizard
Zap Royal Delivery Wizard Electro Spirit Knight
Elite Barbarians
Wizard Electro Spirit Knight Royal Delivery Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Royal Delivery Elite Barbarians Void
Royal Delivery Void Zap Knight Elite Barbarians Wizard
Royal Delivery Zap Knight Elite Barbarians
Zap Knight Royal Delivery Elite Barbarians
Knight Royal Delivery Elite Barbarians
Royal Delivery Wizard Electro Spirit Zap
Royal Delivery Knight Elite Barbarians Void
Knight Royal Delivery Elite Barbarians
Zap Royal Delivery Void Electro Spirit Knight Elite Barbarians
Royal Delivery
Knight Elite Barbarians
Zap Royal Delivery Elite Barbarians Void
Royal Delivery Elite Barbarians Knight Wizard
Wizard
Elite Barbarians Electro Spirit Zap Knight Royal Delivery
Electro Spirit Zap Royal Delivery Elite Barbarians Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Knight
Void Zap
Void
Knight Void
Wizard Zap
Wizard Electro Spirit Zap
Wizard
Zap Wizard
Void Zap Wizard
Elite Barbarians Void
Void Zap Knight Wizard
Void Zap Wizard
Knight Elite Barbarians Void
Void
Zap Elite Barbarians
Zap Wizard
Wizard
Void Zap Wizard
Zap Wizard
Void
Wizard Void
Void
Zap Void
Zap Electro Spirit Wizard
Void Zap Wizard
Void Zap Wizard
Void Zap
Elite Barbarians Zap Wizard
Zap Electro Spirit Wizard Void
Elite Barbarians Void
Void Zap Wizard
Zap Void Electro Spirit
Wizard
Zap Electro Spirit Void
Zap Wizard
Void Knight Wizard
Zap Wizard
Void Zap
Elite Barbarians
Zap Electro Spirit Elite Barbarians
Zap Void
Void Zap

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