My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bandit Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Wall Breakers Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Wall Breakers Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Bandit Inferno Dragon
Giant Snowball
Wall Breakers Inferno Dragon
Zap
Wall Breakers Bandit Inferno Dragon
Barbarian Barrel
Wall Breakers Bandit
The Log
Mini P.E.K.K.A Wall Breakers Bandit
Earthquake
Arrows
Wall Breakers
Royal Delivery
Mini P.E.K.K.A Wall Breakers Bandit Inferno Dragon
Fireball
Wall Breakers Bandit Inferno Dragon
Poison
Lightning
Mini P.E.K.K.A Bandit Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Wall Breakers Bandit Fireball Mini P.E.K.K.A Inferno Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Zap Wall Breakers Bandit

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Mirror Mini P.E.K.K.A Wall Breakers Bandit Mega Knight
Fireball
Zap Mirror Wall Breakers Mega Knight
Mini P.E.K.K.A
Zap Mirror Mega Knight
Mirror
Zap Fireball Mini P.E.K.K.A Wall Breakers
Wall Breakers
Zap Fireball Mirror Mega Knight
Bandit
Zap Mega Knight
Inferno Dragon
Mega Knight
Mega Knight
Inferno Dragon Zap Fireball Mini P.E.K.K.A Wall Breakers Bandit

Defense Synergies 5 10

Zap
Fireball Mini P.E.K.K.A Mirror Mega Knight Bandit Inferno Dragon
Fireball
Zap Mirror Mini P.E.K.K.A Bandit Mega Knight
Mini P.E.K.K.A
Zap Fireball Mirror
Mirror
Zap Fireball Mini P.E.K.K.A Inferno Dragon Mega Knight
Wall Breakers
Bandit
Zap Fireball Mega Knight
Inferno Dragon
Zap Mirror Mega Knight
Mega Knight
Zap Fireball Mirror Bandit Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball
Mini P.E.K.K.A Inferno Dragon Zap Bandit Mega Knight
Mini P.E.K.K.A Mega Knight Bandit Inferno Dragon
Mini P.E.K.K.A Inferno Dragon Bandit Mega Knight
Fireball Mini P.E.K.K.A Mega Knight
Fireball Zap Bandit Mega Knight
Inferno Dragon Zap Fireball
Zap Fireball Bandit Mega Knight
Mini P.E.K.K.A Inferno Dragon
Mini P.E.K.K.A Bandit Mega Knight
Zap Fireball Bandit Mega Knight
Inferno Dragon Zap Fireball
Mini P.E.K.K.A Mega Knight Zap Fireball Bandit
Fireball Mega Knight Zap Mini P.E.K.K.A
Mini P.E.K.K.A Inferno Dragon Bandit Mega Knight
Zap Fireball Mini P.E.K.K.A Bandit Inferno Dragon Mega Knight
Mega Knight Fireball Mini P.E.K.K.A
Fireball Mega Knight Zap Bandit
Zap Fireball Bandit Inferno Dragon Mega Knight
Mini P.E.K.K.A Inferno Dragon
Mega Knight Fireball Mini P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Zap Fireball Bandit
Fireball Bandit Zap Mini P.E.K.K.A Inferno Dragon Mega Knight
Bandit Mega Knight Zap Mini P.E.K.K.A
Mini P.E.K.K.A Mega Knight Zap Fireball Bandit
Mini P.E.K.K.A Bandit Inferno Dragon Mega Knight
Fireball Zap
Mini P.E.K.K.A Fireball Bandit
Mini P.E.K.K.A Mega Knight Inferno Dragon
Zap Mega Knight Fireball Mini P.E.K.K.A Bandit Inferno Dragon
Inferno Dragon
Inferno Dragon Mega Knight Mini P.E.K.K.A
Mega Knight Zap Fireball
Mini P.E.K.K.A Mega Knight Fireball Bandit
Fireball Mega Knight
Zap Fireball Mini P.E.K.K.A Inferno Dragon
Mega Knight Zap Fireball Mini P.E.K.K.A Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Bandit
Fireball Zap Bandit
Fireball Bandit
Fireball
Fireball Zap Mega Knight
Fireball Zap
Fireball Zap
Fireball Zap Bandit
Fireball Mini P.E.K.K.A
Zap Fireball Bandit
Fireball Zap
Fireball Bandit
Fireball Bandit
Zap Fireball
Zap Fireball Bandit
Fireball Bandit Mega Knight
Fireball
Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A Bandit Mega Knight
Zap Fireball Mega Knight
Fireball Mega Knight
Fireball
Zap Fireball
Zap Fireball Mega Knight
Inferno Dragon
Fireball Zap Bandit
Fireball Zap Bandit Mega Knight
Fireball Zap Bandit
Zap Fireball
Zap Fireball
Fireball Mini P.E.K.K.A
Zap Fireball Bandit Mega Knight
Zap Fireball
Mega Knight
Fireball
Zap Fireball Bandit
Fireball Zap
Fireball
Fireball Mini P.E.K.K.A Mega Knight
Zap Fireball
Zap Fireball
Mega Knight
Zap Fireball
Zap Fireball
Zap Fireball Bandit Mega Knight

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