My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Recruits Valkyrie Wizard Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Mini P.E.K.K.A Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Recruits Mini P.E.K.K.A Valkyrie Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Royal Hogs Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Royal Hogs
Giant Snowball
Royal Recruits Royal Hogs
Zap
Royal Hogs
Barbarian Barrel
Knight Royal Recruits Valkyrie Wizard Royal Hogs
The Log
Royal Recruits Mini P.E.K.K.A Royal Hogs
Earthquake
Royal Hogs
Arrows
Royal Recruits Royal Hogs
Royal Delivery
Knight Royal Recruits Mini P.E.K.K.A Valkyrie Wizard Royal Hogs
Fireball
Wizard Royal Hogs
Poison
Royal Recruits Wizard Royal Hogs
Lightning
Knight Mini P.E.K.K.A Valkyrie Wizard Monk
Rocket
Valkyrie Wizard Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Royal Recruits Mini P.E.K.K.A Valkyrie

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Mini P.E.K.K.A Valkyrie Wizard Royal Hogs Monk Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Knight Mini P.E.K.K.A Valkyrie

Attack Synergies 0 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Knight Royal Recruits Mini P.E.K.K.A Valkyrie Royal Hogs
Knight
Zap Wizard Royal Hogs
Royal Recruits
Zap Royal Hogs
Mini P.E.K.K.A
Zap Valkyrie Wizard Royal Hogs
Valkyrie
Zap Mini P.E.K.K.A Wizard Royal Hogs
Wizard
Knight Mini P.E.K.K.A Valkyrie Royal Hogs
Royal Hogs
Zap Knight Royal Recruits Mini P.E.K.K.A Valkyrie Wizard Monk
Monk
Royal Hogs

Defense Synergies 1 7

Zap
Mini P.E.K.K.A Knight Valkyrie
Knight
Zap Mini P.E.K.K.A Wizard
Royal Recruits
Mini P.E.K.K.A
Zap Knight Valkyrie Wizard
Valkyrie
Zap Mini P.E.K.K.A Wizard
Wizard
Knight Mini P.E.K.K.A Valkyrie
Royal Hogs
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Royal Recruits Valkyrie Wizard
Mini P.E.K.K.A Zap Knight Royal Recruits Valkyrie Monk
Mini P.E.K.K.A Knight Royal Recruits Valkyrie
Royal Recruits Mini P.E.K.K.A Knight Valkyrie Monk
Royal Recruits Mini P.E.K.K.A Valkyrie Monk
Zap Valkyrie
Zap Wizard
Zap Royal Recruits Valkyrie Monk
Mini P.E.K.K.A Royal Recruits
Knight Royal Recruits Mini P.E.K.K.A Valkyrie
Valkyrie Zap Knight Royal Recruits Wizard
Zap Wizard
Royal Recruits Mini P.E.K.K.A Zap Knight Valkyrie Wizard
Valkyrie Wizard Zap Royal Recruits Mini P.E.K.K.A
Royal Recruits Mini P.E.K.K.A Knight
Monk Zap Royal Recruits Mini P.E.K.K.A
Wizard Knight Royal Recruits Mini P.E.K.K.A Valkyrie
Zap Knight Royal Recruits Valkyrie Wizard
Zap Valkyrie Wizard Knight Royal Recruits
Mini P.E.K.K.A Royal Recruits
Royal Recruits Valkyrie Wizard Knight Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Royal Recruits Mini P.E.K.K.A Valkyrie Zap
Zap Knight Mini P.E.K.K.A Valkyrie Wizard Monk
Royal Recruits Zap Knight Mini P.E.K.K.A Valkyrie
Royal Recruits Mini P.E.K.K.A Valkyrie Zap Knight Monk
Royal Recruits Knight Mini P.E.K.K.A Valkyrie
Wizard Zap Monk
Royal Recruits Mini P.E.K.K.A Knight Valkyrie
Mini P.E.K.K.A Knight Royal Recruits Valkyrie
Zap Royal Recruits Knight Mini P.E.K.K.A Valkyrie Monk
Royal Recruits
Knight Royal Recruits Mini P.E.K.K.A Valkyrie
Royal Recruits Monk Zap Valkyrie
Royal Recruits Mini P.E.K.K.A Knight Valkyrie Wizard
Royal Recruits Wizard Valkyrie
Royal Recruits Zap Knight Mini P.E.K.K.A Valkyrie Monk
Valkyrie Zap Royal Recruits Mini P.E.K.K.A Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Royal Recruits Valkyrie Monk
Monk Zap
Knight Royal Recruits Valkyrie
Wizard Zap Valkyrie
Wizard Zap Monk
Wizard
Zap Wizard
Monk Zap Wizard
Mini P.E.K.K.A
Monk Zap Knight Royal Recruits Valkyrie Wizard
Monk Zap Wizard
Knight
Monk
Zap
Zap Wizard
Royal Recruits Wizard
Monk
Mini P.E.K.K.A
Zap Mini P.E.K.K.A Wizard Monk
Zap Valkyrie Wizard Monk
Monk
Wizard
Monk
Zap Royal Recruits Monk
Zap Valkyrie Wizard
Zap Wizard Monk
Zap Wizard Monk
Zap
Zap Wizard
Zap Wizard
Mini P.E.K.K.A
Zap Wizard
Zap Monk
Wizard Monk
Zap Royal Recruits
Zap Wizard Monk
Knight Mini P.E.K.K.A Valkyrie Wizard
Zap Wizard
Monk Zap
Royal Recruits
Zap Royal Recruits
Zap
Zap Royal Recruits Monk

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