My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

3 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Giant Executioner Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant
Giant Snowball
Lumberjack
Zap
Royal Giant
Barbarian Barrel
Knight Executioner Lumberjack
The Log
Royal Giant Lumberjack
Earthquake
Arrows
Royal Delivery
Knight Executioner Lumberjack
Fireball
Executioner Lumberjack
Poison
Executioner
Lightning
Knight Executioner Lumberjack
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tornado Executioner Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Tornado Void Lumberjack Executioner Royal Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Knight Tornado Void

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado Void Knight Royal Giant Executioner Lumberjack Mega Knight
Knight
Executioner Zap Lumberjack
Royal Giant
Zap Tornado Void Executioner Lumberjack
Tornado
Zap Executioner Royal Giant Mega Knight
Void
Zap Royal Giant
Executioner
Knight Tornado Zap Royal Giant Mega Knight
Lumberjack
Zap Knight Royal Giant Mega Knight
Mega Knight
Zap Tornado Executioner Lumberjack

Defense Synergies 3 10

Zap
Mega Knight Knight Tornado Void Executioner Lumberjack
Knight
Executioner Zap Tornado Lumberjack
Royal Giant
Tornado
Executioner Zap Knight Mega Knight
Void
Zap
Executioner
Knight Tornado Zap Lumberjack Mega Knight
Lumberjack
Zap Knight Executioner
Mega Knight
Zap Tornado Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Void Executioner
Lumberjack Zap Knight Executioner Mega Knight
Tornado Lumberjack Mega Knight Knight Void Executioner
Lumberjack Knight Mega Knight
Tornado Lumberjack Mega Knight
Tornado Zap Executioner Lumberjack Mega Knight
Tornado Zap Void Executioner
Zap Void Mega Knight
Tornado Lumberjack
Knight Tornado Lumberjack Mega Knight
Executioner Zap Knight Tornado Lumberjack Mega Knight
Executioner Zap Tornado
Lumberjack Mega Knight Zap Knight
Executioner Mega Knight Zap Tornado Lumberjack
Knight Lumberjack Mega Knight
Tornado Zap Lumberjack Mega Knight
Mega Knight Knight Tornado Executioner Lumberjack
Mega Knight Zap Knight Tornado Executioner Lumberjack
Zap Tornado Executioner Knight Lumberjack Mega Knight
Tornado Lumberjack
Mega Knight Knight Executioner Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Mega Knight Zap Void
Void Zap Knight Executioner Lumberjack Mega Knight
Lumberjack Mega Knight Zap Knight
Lumberjack Mega Knight Zap Knight Tornado
Knight Executioner Lumberjack Mega Knight
Executioner Zap Tornado
Knight Void Lumberjack
Mega Knight Knight Lumberjack
Zap Void Mega Knight Knight Tornado
Mega Knight Knight Lumberjack
Mega Knight Zap Tornado Void
Mega Knight Knight Executioner Lumberjack
Executioner Mega Knight
Zap Knight Tornado Executioner Lumberjack
Executioner Mega Knight Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Knight
Void Zap Tornado Executioner
Void
Knight Void
Executioner Zap Mega Knight
Executioner Zap Tornado
Tornado Executioner
Zap Tornado Executioner
Void Zap Tornado
Tornado Void Lumberjack
Void Zap Knight Tornado
Void Zap Tornado Executioner
Knight Void Executioner
Void
Zap
Zap Executioner
Executioner Mega Knight
Tornado
Void Zap Executioner Mega Knight
Zap Tornado Mega Knight
Void Mega Knight
Tornado Void
Void Tornado
Zap Void
Zap Tornado Executioner Mega Knight
Void Zap Tornado Executioner
Void Zap Tornado Mega Knight
Void Zap Tornado
Zap Tornado Executioner
Zap Void
Void
Void Zap Mega Knight
Zap Void
Mega Knight
Zap Void
Zap Tornado Executioner
Void Knight Executioner Lumberjack Mega Knight
Zap Executioner
Void Zap Tornado
Executioner Mega Knight
Zap Tornado
Zap Tornado Void Executioner
Void Zap Tornado Executioner Mega Knight

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