My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Great!
Versatility
Mediocre
F2P score
Great!

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bomber Giant Baby Dragon Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Baby Dragon Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bomber Giant Prince
Giant Snowball
Skeletons Bomber Baby Dragon
Zap
Skeletons Bomber Prince
Barbarian Barrel
Skeletons Bomber
The Log
Skeletons Bomber Prince
Earthquake
Skeletons Bomber
Arrows
Skeletons Bomber
Royal Delivery
Skeletons Bomber Baby Dragon Prince
Fireball
Bomber Baby Dragon
Poison
Bomber
Lightning
Baby Dragon Prince
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Arrows Earthquake Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Baby Dragon Prince

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bomber Zap Arrows Earthquake Baby Dragon Giant Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bomber Zap Arrows

Attack Synergies 8 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bomber
Giant Zap Baby Dragon Prince
Zap
Arrows Earthquake Giant Prince Bomber Baby Dragon
Arrows
Zap Giant Earthquake Prince
Earthquake
Zap Giant Arrows Prince
Giant
Bomber Zap Arrows Earthquake Prince Baby Dragon
Baby Dragon
Bomber Zap Giant Prince
Prince
Zap Giant Bomber Arrows Earthquake Baby Dragon

Defense Synergies 0 12

Skeletons
Bomber Zap Earthquake Baby Dragon Prince
Bomber
Skeletons Zap
Zap
Skeletons Bomber Arrows Earthquake Baby Dragon Prince
Arrows
Zap Prince
Earthquake
Skeletons Zap
Giant
Baby Dragon
Skeletons Zap Prince
Prince
Skeletons Zap Arrows Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Bomber Zap Baby Dragon
Skeletons Bomber Zap Prince
Prince Skeletons Bomber
Prince Skeletons Bomber
Bomber Arrows Earthquake Prince
Arrows Skeletons Bomber Zap Earthquake Baby Dragon
Zap Arrows Baby Dragon
Earthquake Zap Arrows Baby Dragon
Skeletons Prince
Skeletons Bomber Prince
Skeletons Bomber Zap Arrows Earthquake Baby Dragon
Arrows Zap Baby Dragon
Prince Skeletons Bomber Zap Earthquake
Bomber Zap Arrows Earthquake Baby Dragon Prince
Prince
Zap Prince
Skeletons Bomber Arrows Prince
Arrows Bomber Zap Baby Dragon Prince
Zap Arrows Earthquake Baby Dragon Bomber
Prince
Bomber Arrows Earthquake Baby Dragon Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Zap Prince
Bomber Zap Arrows Baby Dragon Prince
Skeletons Zap Prince
Prince Zap
Skeletons Prince
Arrows Skeletons Zap Baby Dragon
Prince Skeletons
Prince
Zap Skeletons Baby Dragon Prince
Skeletons
Prince
Zap Arrows Prince
Prince Skeletons
Bomber Baby Dragon
Skeletons Bomber Zap Baby Dragon Prince
Arrows Bomber Zap Earthquake Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Arrows Baby Dragon
Arrows Zap Baby Dragon
Earthquake Arrows Baby Dragon
Earthquake Arrows Prince
Bomber Zap Arrows Earthquake Baby Dragon
Arrows Zap Baby Dragon
Bomber Arrows Earthquake Baby Dragon
Arrows Earthquake Zap Baby Dragon
Arrows Zap
Prince
Zap Arrows Earthquake Prince
Zap Arrows Baby Dragon
Earthquake Baby Dragon
Earthquake Arrows Baby Dragon
Earthquake Zap Arrows Baby Dragon Prince
Earthquake Bomber Zap Arrows Baby Dragon
Earthquake Arrows Baby Dragon
Arrows Earthquake
Bomber
Bomber Zap Arrows Earthquake Baby Dragon Prince
Bomber Zap Arrows Earthquake Baby Dragon
Earthquake Baby Dragon Prince
Arrows
Prince
Earthquake Zap Arrows Baby Dragon
Zap Arrows Earthquake Bomber Baby Dragon
Arrows Zap Earthquake Baby Dragon
Zap Arrows Baby Dragon Prince
Zap Arrows Baby Dragon
Zap Arrows Baby Dragon
Zap
Bomber Zap Arrows Earthquake
Zap Arrows
Prince
Arrows Earthquake
Zap Earthquake Prince
Zap Arrows Baby Dragon
Arrows
Baby Dragon Prince
Arrows Bomber Zap Earthquake Baby Dragon
Zap Arrows
Prince
Zap Baby Dragon
Zap
Zap Baby Dragon Prince

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