My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground splash!

You don't have a card, that attacks ground and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Giant Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Prince Goblin Giant X-Bow Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Goblin Giant X-Bow Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Prince Goblin Giant X-Bow Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Prince Goblin Giant X-Bow

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Guards Prince Night Witch Graveyard
Giant Snowball
Battle Ram Guards Night Witch Graveyard
Zap
Battle Ram Guards Prince Goblin Giant X-Bow Night Witch Graveyard
Barbarian Barrel
Battle Ram Guards X-Bow Night Witch Graveyard
The Log
Battle Ram Guards Prince X-Bow Graveyard
Earthquake
Guards X-Bow Graveyard
Arrows
Guards Night Witch Graveyard
Royal Delivery
Battle Ram Guards Prince Night Witch Graveyard
Fireball
Battle Ram X-Bow Night Witch
Poison
Guards X-Bow Night Witch Graveyard
Lightning
Battle Ram Prince X-Bow Night Witch
Rocket
Prince X-Bow Night Witch

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Missing

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Guards Prince Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Guards Battle Ram Night Witch Prince Graveyard Lightning Goblin Giant X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Guards Battle Ram Night Witch Prince

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Battle Ram
Lightning Graveyard
Guards
X-Bow Graveyard
Prince
Lightning Graveyard
Lightning
Battle Ram Prince Goblin Giant
Goblin Giant
Lightning Night Witch Graveyard
X-Bow
Guards
Night Witch
Goblin Giant Graveyard
Graveyard
Battle Ram Guards Prince Goblin Giant Night Witch

Defense Synergies 0 2

Battle Ram
Guards
Prince X-Bow
Prince
Guards
Lightning
Goblin Giant
X-Bow
Guards
Night Witch
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Goblin Giant X-Bow
Prince X-Bow Night Witch
Prince Lightning Night Witch
Prince Night Witch Guards
Lightning Prince X-Bow
Guards X-Bow Night Witch
Lightning X-Bow Night Witch
Lightning Goblin Giant X-Bow
Prince X-Bow Night Witch
Guards Prince Night Witch
Guards Goblin Giant X-Bow Night Witch
Night Witch
Prince Night Witch Guards Lightning X-Bow
Guards Prince X-Bow Night Witch
Prince X-Bow
Prince Lightning X-Bow
Prince X-Bow Night Witch
Guards Prince X-Bow Night Witch
Guards
Prince
Guards Prince Goblin Giant Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Prince X-Bow
Prince Lightning X-Bow
Guards Prince Lightning Goblin Giant
Guards Prince Lightning Goblin Giant X-Bow Night Witch
Guards Prince Goblin Giant Night Witch
Goblin Giant
Guards Prince Lightning Goblin Giant Night Witch
Prince Goblin Giant
Lightning Prince X-Bow
Guards Goblin Giant
Guards Prince
Lightning Guards Prince Goblin Giant
Prince Lightning Guards Goblin Giant Night Witch
Guards Prince Lightning Goblin Giant X-Bow Night Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Guards X-Bow
X-Bow
Lightning Goblin Giant X-Bow
Lightning Guards Prince
Goblin Giant
X-Bow Lightning
Lightning X-Bow
Lightning Guards Prince X-Bow Night Witch
Lightning Prince X-Bow
Lightning
Lightning
Lightning X-Bow
Lightning Prince X-Bow
Lightning X-Bow
Lightning X-Bow
Lightning
Lightning Night Witch
Lightning Prince X-Bow
Lightning X-Bow
Lightning Prince X-Bow Night Witch
Lightning
Prince Lightning X-Bow
Lightning X-Bow
X-Bow Lightning
Lightning Prince X-Bow
Lightning X-Bow
Lightning X-Bow Night Witch
Lightning Guards
Lightning Night Witch
Lightning X-Bow Night Witch
Lightning
Prince
Lightning
Lightning Guards Prince X-Bow Night Witch
Lightning
Lightning Prince
Lightning
Lightning
Prince
Guards Lightning
Lightning
Lightning Prince Goblin Giant X-Bow

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