My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Void The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army
Giant Snowball
Hog Rider Skeleton Army
Zap
Skeleton Army
Barbarian Barrel
Wizard Skeleton Army
The Log
Mini P.E.K.K.A Hog Rider Skeleton Army
Earthquake
Hog Rider Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Mini P.E.K.K.A Hog Rider Wizard Skeleton Army
Fireball
Hog Rider Wizard Skeleton Army
Poison
Wizard Skeleton Army
Lightning
Mini P.E.K.K.A Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Skeleton Army Void Mini P.E.K.K.A Hog Rider Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Skeleton Army Void

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Void Mini P.E.K.K.A The Log Mega Knight
Mini P.E.K.K.A
Zap Hog Rider Wizard The Log Mega Knight
Hog Rider
Zap The Log Mini P.E.K.K.A Wizard Void Mega Knight
Wizard
Mini P.E.K.K.A Hog Rider Mega Knight
Skeleton Army
Void
Zap Hog Rider
The Log
Hog Rider Zap Mini P.E.K.K.A Mega Knight
Mega Knight
Zap Mini P.E.K.K.A Hog Rider Wizard The Log

Defense Synergies 3 10

Zap
Mini P.E.K.K.A Mega Knight Skeleton Army Void The Log
Mini P.E.K.K.A
Zap The Log Wizard Skeleton Army
Hog Rider
Wizard
Mini P.E.K.K.A Skeleton Army The Log Mega Knight
Skeleton Army
Zap Mini P.E.K.K.A Wizard The Log
Void
Zap
The Log
Mini P.E.K.K.A Zap Wizard Skeleton Army Mega Knight
Mega Knight
Zap Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard Void The Log
Mini P.E.K.K.A Skeleton Army Zap The Log Mega Knight
Mini P.E.K.K.A Skeleton Army Mega Knight Void
Mini P.E.K.K.A Skeleton Army Mega Knight
Mini P.E.K.K.A Skeleton Army The Log Mega Knight
Skeleton Army The Log Zap Mega Knight
Zap Wizard Void
Zap Void The Log Mega Knight
Mini P.E.K.K.A Skeleton Army
Skeleton Army Mini P.E.K.K.A Mega Knight
Skeleton Army Zap Wizard The Log Mega Knight
Zap Wizard
Mini P.E.K.K.A Skeleton Army Mega Knight Zap Wizard The Log
Wizard Skeleton Army Mega Knight Zap Mini P.E.K.K.A The Log
Mini P.E.K.K.A Skeleton Army Mega Knight
Skeleton Army Zap Mini P.E.K.K.A The Log Mega Knight
Wizard Mega Knight Mini P.E.K.K.A Skeleton Army
Mega Knight Zap Wizard Skeleton Army The Log
Zap Wizard The Log Mega Knight
Mini P.E.K.K.A
Wizard Skeleton Army Mega Knight Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Mega Knight Zap Void
Void Zap Mini P.E.K.K.A Wizard The Log Mega Knight
Skeleton Army Mega Knight Zap Mini P.E.K.K.A The Log
Mini P.E.K.K.A Skeleton Army Mega Knight Zap The Log
Mini P.E.K.K.A Skeleton Army Mega Knight
Wizard Zap
Mini P.E.K.K.A Skeleton Army Void
Mini P.E.K.K.A Mega Knight Skeleton Army
Zap Void Mega Knight Mini P.E.K.K.A Skeleton Army The Log
Skeleton Army
Mega Knight Mini P.E.K.K.A
Skeleton Army Mega Knight Zap Void The Log
Mini P.E.K.K.A Skeleton Army Mega Knight Wizard
Wizard Skeleton Army Mega Knight
Skeleton Army Zap Mini P.E.K.K.A The Log
Mega Knight Zap Mini P.E.K.K.A Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void The Log
Void Zap The Log
Void The Log
Void The Log
Wizard Zap The Log Mega Knight
Wizard Zap
Wizard The Log
The Log Zap Wizard
Void The Log Zap Wizard
Mini P.E.K.K.A Void
Void Zap Wizard The Log
Void Zap Wizard
Void The Log
Void
Zap The Log
Zap Wizard The Log
Wizard The Log Mega Knight
Mini P.E.K.K.A
Void Zap Mini P.E.K.K.A Wizard The Log Mega Knight
Zap Wizard The Log Mega Knight
Void The Log Mega Knight
Wizard Void
Void The Log
Zap Void The Log
Zap The Log Wizard Mega Knight
Void The Log Zap Wizard
Void Zap Wizard The Log Mega Knight
Void Zap The Log
Zap Wizard
Zap Wizard Void
Mini P.E.K.K.A Void
Void Zap Wizard The Log Mega Knight
Zap Void
Mega Knight
Wizard The Log
Zap Skeleton Army Void
Zap Wizard
The Log
Void Mini P.E.K.K.A Wizard Mega Knight
The Log Zap Wizard
Void Zap
Mega Knight
Zap The Log
Zap Void
Void Zap The Log Mega Knight

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