My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Valkyrie Wizard Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army
Giant Snowball
Tombstone Hog Rider Skeleton Army
Zap
Tombstone Skeleton Army
Barbarian Barrel
Tombstone Valkyrie Wizard Skeleton Army
The Log
Tombstone Hog Rider Skeleton Army
Earthquake
Tombstone Hog Rider Skeleton Army
Arrows
Tombstone Skeleton Army
Royal Delivery
Valkyrie Hog Rider Wizard Skeleton Army
Fireball
Tombstone Hog Rider Wizard Skeleton Army
Poison
Tombstone Wizard Skeleton Army
Lightning
Tombstone Valkyrie Wizard
Rocket
Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Wizard Electro Giant The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Valkyrie Skeleton Army Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Tombstone Skeleton Army Valkyrie Hog Rider Wizard Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Tombstone Skeleton Army

Attack Synergies 3 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Valkyrie The Log
Tombstone
Valkyrie
Hog Rider Zap Wizard
Hog Rider
Zap Valkyrie The Log Wizard
Wizard
Valkyrie Hog Rider
Skeleton Army
Electro Giant
The Log
Hog Rider Zap

Defense Synergies 0 10

Zap
Tombstone Valkyrie Skeleton Army The Log
Tombstone
Zap Wizard
Valkyrie
Zap Wizard The Log
Hog Rider
Wizard
Tombstone Valkyrie Skeleton Army The Log
Skeleton Army
Zap Wizard The Log
Electro Giant
The Log
Zap Valkyrie Wizard Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tombstone Valkyrie Wizard The Log
Skeleton Army Zap Tombstone Valkyrie The Log
Skeleton Army Tombstone Valkyrie
Skeleton Army Tombstone Valkyrie
Tombstone Valkyrie Skeleton Army The Log
Skeleton Army The Log Zap Valkyrie
Zap Tombstone Wizard
Zap Valkyrie Electro Giant The Log
Tombstone Skeleton Army
Skeleton Army Valkyrie
Valkyrie Skeleton Army Zap Tombstone Wizard Electro Giant The Log
Zap Wizard
Tombstone Skeleton Army Zap Valkyrie Wizard The Log
Valkyrie Wizard Skeleton Army Zap Tombstone The Log
Skeleton Army Tombstone
Skeleton Army Zap Electro Giant The Log
Wizard Tombstone Valkyrie Skeleton Army
Tombstone Zap Valkyrie Wizard Skeleton Army The Log
Zap Valkyrie Wizard The Log Tombstone
Valkyrie Wizard Skeleton Army Electro Giant The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Zap Tombstone Electro Giant
Zap Valkyrie Wizard The Log
Tombstone Skeleton Army Zap Valkyrie The Log
Valkyrie Skeleton Army Zap The Log
Tombstone Valkyrie Skeleton Army
Wizard Electro Giant Zap
Skeleton Army Tombstone Valkyrie
Valkyrie Skeleton Army
Zap Tombstone Valkyrie Skeleton Army The Log
Tombstone Skeleton Army
Tombstone Valkyrie
Skeleton Army Zap Valkyrie Electro Giant The Log
Skeleton Army Tombstone Valkyrie Wizard
Wizard Valkyrie Skeleton Army Electro Giant
Tombstone Skeleton Army Electro Giant Zap Valkyrie The Log
Valkyrie Zap Wizard Electro Giant The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie The Log
Zap The Log
The Log
Valkyrie The Log
Wizard Zap Valkyrie The Log
Wizard Electro Giant Zap
Wizard The Log
The Log Zap Wizard
The Log Zap Wizard
Zap Valkyrie Wizard The Log
Zap Wizard
The Log
Zap The Log
Zap Wizard The Log
Wizard The Log
Zap Wizard The Log
Zap Valkyrie Wizard Electro Giant The Log
The Log
Wizard
The Log
Zap The Log
Zap Electro Giant The Log Valkyrie Wizard
The Log Zap Wizard
Zap Wizard The Log
Zap The Log
Zap Wizard Electro Giant
Zap Wizard Electro Giant
Zap Wizard The Log
Zap
Wizard The Log
Zap Tombstone Skeleton Army
Zap Wizard
The Log
Valkyrie Wizard
The Log Zap Wizard
Zap Electro Giant
Zap Electro Giant The Log
Zap
Zap Electro Giant The Log

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