My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Witch Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Elite Barbarians Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Sparky
Giant Snowball
Barbarians Witch
Zap
Witch Sparky
Barbarian Barrel
Barbarians Elite Barbarians Valkyrie Wizard Witch Sparky
The Log
Barbarians Elite Barbarians Witch Sparky
Earthquake
Barbarians Witch
Arrows
Witch
Royal Delivery
Barbarians Elite Barbarians Valkyrie Wizard Witch Sparky
Fireball
Barbarians Elite Barbarians Wizard Witch Sparky
Poison
Barbarians Wizard Witch Sparky
Lightning
Elite Barbarians Valkyrie Wizard Witch Sparky
Rocket
Barbarians Elite Barbarians Valkyrie Wizard Witch Sparky

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Void Valkyrie Barbarians Wizard Witch Elite Barbarians Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Void Valkyrie Barbarians Wizard

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Elite Barbarians
Valkyrie Wizard Sparky Mega Knight
Valkyrie
Elite Barbarians Wizard Witch Sparky
Wizard
Elite Barbarians Valkyrie Sparky Mega Knight
Void
Witch
Valkyrie Mega Knight
Sparky
Elite Barbarians Valkyrie Wizard
Mega Knight
Elite Barbarians Wizard Witch

Defense Synergies 1 7

Barbarians
Elite Barbarians
Valkyrie Wizard Mega Knight
Valkyrie
Elite Barbarians Wizard Witch Sparky
Wizard
Elite Barbarians Valkyrie Mega Knight
Void
Witch
Valkyrie Mega Knight
Sparky
Valkyrie
Mega Knight
Elite Barbarians Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard Void Sparky
Barbarians Elite Barbarians Sparky Valkyrie Witch Mega Knight
Barbarians Witch Sparky Mega Knight Elite Barbarians Valkyrie Void
Barbarians Elite Barbarians Witch Sparky Valkyrie Mega Knight
Barbarians Elite Barbarians Valkyrie Sparky Mega Knight
Valkyrie Mega Knight
Wizard Void Witch
Barbarians Valkyrie Void Sparky Mega Knight
Barbarians Witch Sparky Elite Barbarians
Elite Barbarians Barbarians Valkyrie Sparky Mega Knight
Barbarians Valkyrie Witch Wizard Mega Knight
Wizard Witch
Barbarians Sparky Mega Knight Elite Barbarians Valkyrie Wizard Witch
Valkyrie Wizard Sparky Mega Knight Barbarians Witch
Barbarians Elite Barbarians Sparky Mega Knight
Barbarians Elite Barbarians Sparky Mega Knight
Barbarians Wizard Sparky Mega Knight Elite Barbarians Valkyrie Witch
Mega Knight Barbarians Elite Barbarians Valkyrie Wizard Witch
Valkyrie Wizard Witch Barbarians Mega Knight
Barbarians Sparky Elite Barbarians
Valkyrie Wizard Mega Knight Barbarians Elite Barbarians Witch Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Mega Knight Elite Barbarians Void Witch Sparky
Void Elite Barbarians Valkyrie Wizard Mega Knight
Barbarians Mega Knight Elite Barbarians Valkyrie Witch Sparky
Valkyrie Mega Knight Barbarians Elite Barbarians Sparky
Barbarians Elite Barbarians Valkyrie Witch Sparky Mega Knight
Wizard Witch
Sparky Barbarians Elite Barbarians Valkyrie Void Witch
Mega Knight Barbarians Elite Barbarians Valkyrie Sparky
Void Mega Knight Barbarians Elite Barbarians Valkyrie Witch Sparky
Witch Barbarians Sparky
Mega Knight Barbarians Elite Barbarians Valkyrie Witch Sparky
Mega Knight Barbarians Elite Barbarians Valkyrie Void
Barbarians Elite Barbarians Mega Knight Valkyrie Wizard Witch Sparky
Wizard Barbarians Valkyrie Witch Sparky Mega Knight
Barbarians Elite Barbarians Witch Sparky Valkyrie
Valkyrie Mega Knight Barbarians Elite Barbarians Wizard Witch Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Valkyrie Sparky
Void
Void Sparky
Barbarians Valkyrie Void Sparky
Wizard Valkyrie Sparky Mega Knight
Wizard Witch
Wizard Witch Sparky
Wizard
Void Wizard
Elite Barbarians Void Sparky
Void Valkyrie Wizard Sparky
Void Wizard
Elite Barbarians Void Sparky
Void
Elite Barbarians Sparky
Wizard Witch Sparky
Wizard Sparky Mega Knight
Sparky
Sparky
Void Wizard Sparky Mega Knight
Valkyrie Wizard Witch Mega Knight
Void Sparky Mega Knight
Wizard Void
Void Sparky
Barbarians Void
Valkyrie Wizard Witch Sparky Mega Knight
Witch
Void Wizard Witch Sparky
Void Wizard Witch Sparky Mega Knight
Void Sparky
Elite Barbarians Wizard Witch Sparky
Wizard Void Witch
Elite Barbarians Void Sparky
Void Wizard Sparky Mega Knight
Void Sparky
Sparky Mega Knight
Wizard Sparky
Barbarians Void Witch
Wizard Witch
Void Valkyrie Wizard Sparky Mega Knight
Wizard
Void Sparky
Elite Barbarians Sparky Mega Knight
Elite Barbarians Witch Sparky
Void Witch
Void Witch Sparky Mega Knight

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