My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Wizard Baby Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Wizard Baby Dragon Bowler Inferno Dragon Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Goblin Drill Inferno Dragon Sparky
Giant Snowball
Furnace Skeleton Army Baby Dragon Goblin Drill Inferno Dragon
Zap
Furnace Skeleton Army Goblin Drill Inferno Dragon Sparky
Barbarian Barrel
Furnace Wizard Skeleton Army Goblin Drill Sparky
The Log
Furnace Skeleton Army Goblin Drill Sparky
Earthquake
Furnace Skeleton Army Goblin Drill
Arrows
Furnace Skeleton Army Goblin Drill
Royal Delivery
Wizard Skeleton Army Baby Dragon Goblin Drill Bowler Inferno Dragon Sparky
Fireball
Furnace Wizard Skeleton Army Baby Dragon Goblin Drill Bowler Inferno Dragon Sparky
Poison
Furnace Wizard Skeleton Army Goblin Drill Sparky
Lightning
Furnace Wizard Baby Dragon Bowler Inferno Dragon Sparky
Rocket
Furnace Wizard Bowler Inferno Dragon Sparky

Against air swarms

Spells and units that can counter air swarms.

Furnace Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Wizard Baby Dragon Bowler Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Baby Dragon Goblin Drill Bowler Inferno Dragon Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Furnace Baby Dragon Goblin Drill Inferno Dragon Wizard Bowler Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Skeleton Army Furnace Baby Dragon Goblin Drill

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Furnace
Baby Dragon Bowler Sparky
Wizard
Sparky
Skeleton Army
Sparky
Baby Dragon
Furnace Bowler Inferno Dragon Sparky
Goblin Drill
Sparky
Bowler
Furnace Baby Dragon
Inferno Dragon
Baby Dragon
Sparky
Furnace Wizard Skeleton Army Baby Dragon Goblin Drill

Defense Synergies 0 10

Furnace
Skeleton Army Baby Dragon Goblin Drill Bowler
Wizard
Skeleton Army
Skeleton Army
Furnace Wizard Goblin Drill Inferno Dragon Sparky
Baby Dragon
Furnace Bowler Inferno Dragon
Goblin Drill
Furnace Skeleton Army
Bowler
Furnace Baby Dragon
Inferno Dragon
Skeleton Army Baby Dragon
Sparky
Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Wizard Baby Dragon Sparky
Skeleton Army Inferno Dragon Sparky Furnace Goblin Drill
Furnace Skeleton Army Bowler Sparky Goblin Drill Inferno Dragon
Skeleton Army Inferno Dragon Sparky Furnace Goblin Drill Bowler
Skeleton Army Bowler Sparky
Skeleton Army Bowler Furnace Baby Dragon
Furnace Inferno Dragon Wizard Baby Dragon
Bowler Baby Dragon Sparky
Inferno Dragon Sparky Furnace Skeleton Army Goblin Drill
Skeleton Army Bowler Sparky
Skeleton Army Furnace Wizard Baby Dragon Goblin Drill Bowler
Inferno Dragon Furnace Wizard Baby Dragon
Furnace Skeleton Army Goblin Drill Bowler Sparky Wizard
Wizard Skeleton Army Bowler Sparky Furnace Baby Dragon Goblin Drill
Skeleton Army Inferno Dragon Sparky Furnace Goblin Drill
Skeleton Army Furnace Goblin Drill Bowler Inferno Dragon Sparky
Wizard Sparky Furnace Skeleton Army Goblin Drill Bowler
Furnace Wizard Skeleton Army Baby Dragon Goblin Drill Bowler
Furnace Wizard Baby Dragon Goblin Drill Bowler Inferno Dragon
Sparky Goblin Drill Inferno Dragon
Wizard Skeleton Army Bowler Furnace Baby Dragon Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Furnace Bowler Sparky
Wizard Baby Dragon Bowler Inferno Dragon
Skeleton Army Furnace Bowler Sparky
Skeleton Army Bowler Sparky
Skeleton Army Goblin Drill Bowler Inferno Dragon Sparky
Furnace Wizard Baby Dragon
Skeleton Army Sparky Furnace Bowler
Skeleton Army Inferno Dragon Sparky
Skeleton Army Baby Dragon Inferno Dragon Sparky
Skeleton Army Goblin Drill Inferno Dragon Sparky
Inferno Dragon Bowler Sparky
Skeleton Army Bowler
Skeleton Army Bowler Wizard Sparky
Wizard Furnace Skeleton Army Baby Dragon Bowler Sparky
Skeleton Army Sparky Furnace Baby Dragon Goblin Drill Bowler Inferno Dragon
Bowler Wizard Baby Dragon Inferno Dragon Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon Goblin Drill Sparky
Baby Dragon Bowler
Baby Dragon Goblin Drill Sparky
Sparky
Wizard Furnace Baby Dragon Bowler Sparky
Wizard Furnace Baby Dragon
Furnace Wizard Baby Dragon Bowler Sparky
Wizard Baby Dragon Bowler
Wizard
Bowler Sparky
Wizard Bowler Sparky
Wizard Baby Dragon
Baby Dragon Bowler Sparky
Baby Dragon
Furnace Baby Dragon Sparky
Furnace Wizard Baby Dragon Goblin Drill Bowler Sparky
Furnace Wizard Baby Dragon Bowler Sparky
Sparky
Sparky
Wizard Baby Dragon Bowler Sparky
Wizard Baby Dragon Bowler
Baby Dragon Bowler Sparky
Wizard
Bowler Sparky
Baby Dragon Goblin Drill
Furnace Wizard Baby Dragon Bowler Sparky
Inferno Dragon
Wizard Baby Dragon Bowler Sparky
Wizard Baby Dragon Bowler Sparky
Baby Dragon Sparky
Furnace Wizard Baby Dragon Sparky
Wizard
Bowler Sparky
Wizard Sparky
Sparky
Sparky
Wizard Bowler Sparky
Skeleton Army
Wizard Baby Dragon
Wizard Baby Dragon Bowler Sparky
Wizard Baby Dragon Bowler
Sparky
Sparky
Baby Dragon Bowler Sparky
Baby Dragon Bowler Sparky

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