My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Giant Skeleton Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Giant Skeleton Sparky
Giant Snowball
Skeleton Army
Zap
Skeleton Army Sparky
Barbarian Barrel
Knight Wizard Skeleton Army Giant Skeleton Sparky
The Log
Skeleton Army Giant Skeleton Sparky
Earthquake
Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Knight Wizard Skeleton Army Giant Skeleton Sparky
Fireball
Wizard Skeleton Army Sparky
Poison
Wizard Skeleton Army Sparky
Lightning
Knight Wizard Sparky
Rocket
Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Tornado The Log Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Skeleton Army Tornado Giant Skeleton Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Knight Skeleton Army Tornado Wizard Giant Skeleton Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Knight Skeleton Army

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado Sparky Knight Giant Skeleton The Log
Knight
Zap Wizard The Log Sparky
Wizard
Tornado Knight Giant Skeleton Sparky
Skeleton Army
Sparky
Tornado
Zap Wizard Sparky Giant Skeleton The Log
Giant Skeleton
Zap Wizard Tornado The Log Sparky
The Log
Zap Knight Tornado Giant Skeleton Sparky
Sparky
Zap Tornado Knight Wizard Skeleton Army Giant Skeleton The Log

Defense Synergies 2 22

Zap
Knight Skeleton Army Tornado Giant Skeleton The Log Sparky
Knight
Zap Wizard Skeleton Army Tornado The Log Sparky
Wizard
Tornado Knight Skeleton Army Giant Skeleton The Log
Skeleton Army
Zap Knight Wizard Giant Skeleton The Log Sparky
Tornado
Wizard Sparky Zap Knight Giant Skeleton The Log Sparky
Giant Skeleton
Zap Wizard Skeleton Army Tornado The Log
The Log
Zap Knight Wizard Skeleton Army Tornado Giant Skeleton Sparky
Sparky
Tornado Zap Knight Skeleton Army Tornado The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Wizard The Log Sparky
Skeleton Army Sparky Zap Knight The Log
Skeleton Army Tornado Sparky Knight Giant Skeleton
Skeleton Army Sparky Knight
Skeleton Army Tornado Giant Skeleton The Log Sparky
Skeleton Army Tornado The Log Zap
Tornado Zap Wizard
Zap Giant Skeleton The Log Sparky
Sparky Skeleton Army Tornado
Knight Skeleton Army Tornado Giant Skeleton Sparky
Skeleton Army Zap Knight Wizard Tornado Giant Skeleton The Log
Zap Wizard Tornado
Skeleton Army Sparky Zap Knight Wizard Giant Skeleton The Log
Wizard Skeleton Army Sparky Zap Tornado The Log
Skeleton Army Sparky Knight
Skeleton Army Tornado Zap The Log Sparky
Wizard Sparky Knight Skeleton Army Tornado
Zap Knight Wizard Skeleton Army Tornado The Log
Zap Wizard Tornado The Log Knight Giant Skeleton
Sparky Tornado
Wizard Skeleton Army Knight Giant Skeleton The Log Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Zap Giant Skeleton Sparky
Zap Knight Wizard The Log
Skeleton Army Giant Skeleton Zap Knight The Log Sparky
Skeleton Army Giant Skeleton Zap Knight Tornado The Log Sparky
Giant Skeleton Knight Skeleton Army Sparky
Wizard Zap Tornado
Skeleton Army Sparky Knight Giant Skeleton
Giant Skeleton Knight Skeleton Army Sparky
Zap Giant Skeleton Knight Skeleton Army Tornado The Log Sparky
Skeleton Army Sparky
Knight Giant Skeleton Sparky
Skeleton Army Zap Tornado Giant Skeleton The Log
Skeleton Army Giant Skeleton Knight Wizard Sparky
Wizard Skeleton Army Sparky
Skeleton Army Sparky Zap Knight Tornado Giant Skeleton The Log
Zap Wizard Giant Skeleton The Log Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Giant Skeleton The Log Sparky
Zap Tornado The Log
Giant Skeleton The Log Sparky
Knight Giant Skeleton The Log Sparky
Wizard Zap The Log Sparky
Wizard Zap Tornado
Wizard Tornado The Log Sparky
The Log Zap Wizard Tornado
The Log Zap Wizard Tornado
Tornado Sparky
Zap Knight Wizard Tornado The Log Sparky
Zap Wizard Tornado
Knight The Log Sparky
Zap The Log Sparky
Zap Wizard The Log Sparky
Wizard The Log Sparky
Tornado Sparky
Sparky
Zap Wizard The Log Sparky
Zap Wizard Tornado The Log
Giant Skeleton The Log Sparky
Wizard Tornado
Tornado The Log Sparky
Zap The Log
Zap Tornado The Log Wizard Sparky
The Log Zap Wizard Tornado Sparky
Zap Wizard Tornado The Log Sparky
Zap Tornado The Log Sparky
Zap Wizard Tornado Sparky
Zap Wizard
Sparky
Zap Wizard The Log Sparky
Zap Sparky
Giant Skeleton Sparky
Wizard The Log Sparky
Zap Skeleton Army
Zap Wizard Tornado
The Log
Knight Wizard Sparky
The Log Zap Wizard
Zap Tornado Giant Skeleton Sparky
Sparky
Zap Tornado Giant Skeleton The Log Sparky
Zap Tornado
Zap Tornado Giant Skeleton The Log Sparky

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