My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Wizard Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Giant Wizard Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Giant
Giant Snowball
Archers
Zap
Archers
Barbarian Barrel
Archers Knight Wizard Executioner
The Log
Archers Mini P.E.K.K.A
Earthquake
Archers
Arrows
Archers
Royal Delivery
Archers Knight Mini P.E.K.K.A Wizard Executioner
Fireball
Archers Wizard Executioner
Poison
Archers Wizard Executioner
Lightning
Knight Mini P.E.K.K.A Wizard Executioner
Rocket
Wizard Executioner

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Tornado Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Tornado Executioner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Knight Tornado Void Mini P.E.K.K.A Giant Wizard Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Knight Tornado Void

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Mini P.E.K.K.A Giant
Knight
Archers Executioner Wizard
Mini P.E.K.K.A
Giant Archers Wizard Tornado
Giant
Mini P.E.K.K.A Archers Wizard Tornado Void Executioner
Wizard
Tornado Knight Mini P.E.K.K.A Giant
Tornado
Wizard Executioner Mini P.E.K.K.A Giant
Void
Giant
Executioner
Knight Tornado Giant

Defense Synergies 4 8

Archers
Knight Mini P.E.K.K.A Tornado
Knight
Archers Executioner Mini P.E.K.K.A Wizard Tornado
Mini P.E.K.K.A
Archers Knight Wizard Tornado Executioner
Giant
Wizard
Tornado Knight Mini P.E.K.K.A
Tornado
Wizard Executioner Archers Knight Mini P.E.K.K.A
Void
Executioner
Knight Tornado Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Wizard Void Executioner
Mini P.E.K.K.A Knight Executioner
Mini P.E.K.K.A Tornado Archers Knight Void Executioner
Mini P.E.K.K.A Knight
Mini P.E.K.K.A Tornado
Tornado Archers Executioner
Tornado Archers Wizard Void Executioner
Void
Mini P.E.K.K.A Tornado
Knight Tornado Archers Mini P.E.K.K.A
Archers Executioner Knight Wizard Tornado
Executioner Archers Wizard Tornado
Mini P.E.K.K.A Knight Wizard
Wizard Executioner Mini P.E.K.K.A Tornado
Mini P.E.K.K.A Knight
Tornado Mini P.E.K.K.A
Wizard Knight Mini P.E.K.K.A Tornado Executioner
Archers Knight Wizard Tornado Executioner
Wizard Tornado Executioner Archers Knight
Mini P.E.K.K.A Tornado
Wizard Archers Knight Mini P.E.K.K.A Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Archers Void
Void Archers Knight Mini P.E.K.K.A Wizard Executioner
Knight Mini P.E.K.K.A
Mini P.E.K.K.A Knight Tornado
Knight Mini P.E.K.K.A Executioner
Wizard Executioner Archers Tornado
Mini P.E.K.K.A Archers Knight Void
Mini P.E.K.K.A Knight
Void Knight Mini P.E.K.K.A Tornado
Knight Mini P.E.K.K.A
Tornado Void
Mini P.E.K.K.A Knight Wizard Executioner
Wizard Archers Executioner
Archers Knight Mini P.E.K.K.A Tornado Executioner
Executioner Archers Mini P.E.K.K.A Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Knight
Void Tornado Executioner
Void
Knight Void
Wizard Executioner
Wizard Executioner Tornado
Archers Wizard Tornado Executioner
Wizard Tornado Executioner
Void Wizard Tornado
Mini P.E.K.K.A Tornado Void
Void Knight Wizard Tornado
Void Archers Wizard Tornado Executioner
Knight Void Executioner
Void
Wizard Executioner
Wizard Executioner
Tornado
Mini P.E.K.K.A
Void Archers Mini P.E.K.K.A Wizard Executioner
Wizard Tornado
Void
Wizard Tornado Void
Void Tornado
Void
Tornado Wizard Executioner
Void Wizard Tornado Executioner
Void Wizard Tornado
Void Tornado
Archers Wizard Tornado Executioner
Wizard Void
Mini P.E.K.K.A Void
Void Wizard
Void
Wizard
Archers Void
Archers Wizard Tornado Executioner
Void Knight Mini P.E.K.K.A Wizard Executioner
Wizard Executioner
Void Tornado
Executioner
Tornado
Tornado Void Executioner
Void Tornado Executioner

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