My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill Miner Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Goblin Drill Miner Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill Miner Magic Archer Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Goblin Drill Miner Graveyard
Giant Snowball
Musketeer Guards Goblin Drill Miner Graveyard
Zap
Guards Goblin Drill Graveyard
Barbarian Barrel
Musketeer Wizard Guards Goblin Drill Magic Archer Graveyard
The Log
Musketeer Guards Goblin Drill Graveyard
Earthquake
Guards Goblin Drill Graveyard
Arrows
Guards Goblin Drill Graveyard
Royal Delivery
Musketeer Wizard Guards Goblin Drill Miner Magic Archer Graveyard
Fireball
Musketeer Wizard Goblin Drill Magic Archer
Poison
Musketeer Wizard Guards Goblin Drill Magic Archer Graveyard
Lightning
Musketeer Wizard Magic Archer
Rocket
Musketeer Wizard Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Rocket Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Guards Goblin Drill Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Guards Miner Musketeer Goblin Drill Magic Archer Wizard Graveyard Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Guards Miner Musketeer Goblin Drill

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Musketeer
Miner Graveyard
Wizard
Miner
Rocket
Miner
Guards
Miner Graveyard
Goblin Drill
Miner
Guards Musketeer Wizard Rocket Magic Archer Graveyard
Magic Archer
Miner
Graveyard
Musketeer Guards Miner

Defense Synergies 1 6

Musketeer
Guards Goblin Drill Miner
Wizard
Guards
Rocket
Guards
Musketeer Wizard Goblin Drill Magic Archer
Goblin Drill
Musketeer Guards Magic Archer
Miner
Musketeer
Magic Archer
Guards Goblin Drill
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Musketeer Wizard Magic Archer
Musketeer Goblin Drill
Rocket Musketeer Goblin Drill
Musketeer Guards Goblin Drill
Rocket
Musketeer Guards Magic Archer
Musketeer Rocket Wizard Magic Archer
Rocket Musketeer Magic Archer
Musketeer Goblin Drill
Guards Musketeer Miner
Guards Musketeer Wizard Goblin Drill Magic Archer
Musketeer Wizard Magic Archer
Goblin Drill Musketeer Wizard Rocket Guards
Wizard Rocket Guards Goblin Drill Magic Archer
Goblin Drill
Rocket Goblin Drill
Wizard Musketeer Goblin Drill
Musketeer Wizard Guards Goblin Drill Magic Archer
Wizard Goblin Drill Musketeer Guards Magic Archer
Musketeer Goblin Drill
Wizard Musketeer Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards
Musketeer Wizard Rocket Miner Magic Archer
Guards Musketeer Rocket
Rocket Guards Musketeer
Musketeer Guards Goblin Drill
Wizard Rocket Musketeer Magic Archer
Rocket Guards Musketeer
Rocket Magic Archer
Musketeer Guards Goblin Drill
Musketeer Guards
Rocket Guards
Rocket Wizard Guards
Wizard Musketeer Magic Archer
Guards Musketeer Rocket Goblin Drill Magic Archer
Musketeer Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Musketeer Rocket Guards Goblin Drill
Musketeer Miner Magic Archer
Rocket Goblin Drill Miner Magic Archer
Musketeer Rocket Guards
Wizard Rocket Magic Archer
Wizard Musketeer Rocket Magic Archer
Musketeer Wizard Magic Archer
Wizard Magic Archer
Miner Wizard
Rocket Musketeer Guards
Rocket Miner Musketeer Wizard Magic Archer
Musketeer Wizard Rocket Magic Archer
Rocket Musketeer Miner Magic Archer
Musketeer Rocket Magic Archer
Musketeer Magic Archer
Rocket Musketeer Wizard Goblin Drill Magic Archer
Magic Archer Musketeer Wizard Rocket
Rocket
Rocket
Rocket Musketeer Wizard Magic Archer
Rocket Wizard Miner Magic Archer
Rocket Musketeer Magic Archer
Rocket Wizard
Rocket Musketeer
Rocket Musketeer Goblin Drill
Wizard Magic Archer
Miner Musketeer Wizard Magic Archer
Musketeer Wizard Miner Magic Archer
Rocket Miner Musketeer Magic Archer
Musketeer Wizard Magic Archer
Rocket Musketeer Wizard Guards
Musketeer Wizard Rocket Miner Magic Archer
Rocket Magic Archer
Rocket Wizard Magic Archer
Musketeer Rocket Guards Magic Archer
Rocket Musketeer Wizard Magic Archer
Miner Musketeer Wizard Rocket Magic Archer
Musketeer Wizard Magic Archer
Rocket
Musketeer
Musketeer Rocket Guards Magic Archer
Musketeer Rocket Magic Archer
Musketeer Rocket Miner Magic Archer

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