My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Wizard Fisherman Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Battle Healer Giant Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Guards Fisherman
Giant Snowball
Dart Goblin Guards Fisherman
Zap
Dart Goblin Guards Fisherman
Barbarian Barrel
Dart Goblin Wizard Guards
The Log
Dart Goblin Guards Fisherman
Earthquake
Guards
Arrows
Dart Goblin Guards
Royal Delivery
Dart Goblin Battle Healer Wizard Guards Fisherman
Fireball
Dart Goblin Battle Healer Wizard Fisherman
Poison
Dart Goblin Battle Healer Wizard Guards Fisherman
Lightning
Battle Healer Wizard Fisherman
Rocket
Battle Healer Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Healer Guards Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Dart Goblin Guards Fisherman Battle Healer Giant Wizard Lightning Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Dart Goblin Guards Fisherman Battle Healer

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Dart Goblin
Battle Healer Giant Mega Knight
Battle Healer
Dart Goblin Giant Fisherman
Giant
Lightning Dart Goblin Battle Healer Wizard Guards Fisherman
Wizard
Giant Mega Knight
Guards
Giant
Lightning
Giant
Fisherman
Battle Healer Giant Mega Knight
Mega Knight
Dart Goblin Wizard Fisherman

Defense Synergies 1 8

Dart Goblin
Battle Healer Guards Fisherman Mega Knight
Battle Healer
Dart Goblin Fisherman
Giant
Wizard
Guards Mega Knight
Guards
Fisherman Dart Goblin Wizard
Lightning
Fisherman
Guards Dart Goblin Battle Healer Mega Knight
Mega Knight
Dart Goblin Wizard Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Dart Goblin Wizard
Dart Goblin Battle Healer Fisherman Mega Knight
Fisherman Mega Knight Dart Goblin Lightning
Dart Goblin Guards Fisherman Mega Knight
Lightning Battle Healer Mega Knight
Dart Goblin Guards Mega Knight
Dart Goblin Lightning Wizard
Lightning Dart Goblin Battle Healer Mega Knight
Fisherman
Guards Dart Goblin Battle Healer Fisherman Mega Knight
Dart Goblin Guards Wizard Fisherman Mega Knight
Dart Goblin Wizard
Mega Knight Battle Healer Wizard Guards Lightning
Wizard Mega Knight Dart Goblin Guards
Mega Knight
Lightning Fisherman Mega Knight
Wizard Mega Knight Fisherman
Mega Knight Dart Goblin Battle Healer Wizard Guards Fisherman
Wizard Dart Goblin Battle Healer Guards Fisherman Mega Knight
Dart Goblin Fisherman
Wizard Mega Knight Dart Goblin Battle Healer Guards Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Battle Healer Fisherman
Battle Healer Wizard Lightning Fisherman Mega Knight
Guards Mega Knight Battle Healer Lightning Fisherman
Guards Lightning Mega Knight Battle Healer Fisherman
Battle Healer Guards Fisherman Mega Knight
Wizard Dart Goblin
Guards Dart Goblin Battle Healer Lightning
Mega Knight Battle Healer Fisherman
Lightning Mega Knight
Dart Goblin Guards
Mega Knight Dart Goblin Guards
Lightning Mega Knight Guards
Lightning Mega Knight Wizard Guards
Wizard Dart Goblin Mega Knight
Guards Dart Goblin Battle Healer Lightning Fisherman
Mega Knight Dart Goblin Battle Healer Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Dart Goblin Guards
Dart Goblin Fisherman
Lightning Dart Goblin
Lightning Dart Goblin Guards
Wizard Mega Knight
Wizard Dart Goblin
Dart Goblin Wizard
Dart Goblin Wizard Lightning
Dart Goblin Wizard Lightning Fisherman
Lightning Guards Fisherman
Lightning Dart Goblin Wizard Fisherman
Lightning Dart Goblin Wizard
Lightning Dart Goblin Fisherman
Lightning Dart Goblin Fisherman
Lightning Dart Goblin Fisherman
Lightning Dart Goblin Wizard
Lightning Dart Goblin Wizard Mega Knight
Lightning
Lightning Fisherman
Lightning Dart Goblin Wizard Fisherman Mega Knight
Lightning Dart Goblin Wizard Mega Knight
Lightning Mega Knight
Lightning Wizard
Lightning Fisherman
Lightning
Wizard Mega Knight
Fisherman
Dart Goblin Wizard Lightning Fisherman
Lightning Wizard Fisherman Mega Knight
Lightning Dart Goblin Fisherman
Lightning Dart Goblin Wizard
Lightning Dart Goblin Wizard Guards
Lightning
Lightning Dart Goblin Wizard Mega Knight
Lightning
Mega Knight
Wizard Lightning
Lightning Dart Goblin Guards
Lightning Dart Goblin Wizard
Lightning Dart Goblin Wizard Mega Knight
Dart Goblin Wizard Lightning
Lightning
Dart Goblin Mega Knight
Dart Goblin Guards Lightning
Dart Goblin Lightning
Lightning Dart Goblin Mega Knight

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