My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
Godly!
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Musketeer Giant Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Giant Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Elite Barbarians Giant Graveyard
Giant Snowball
Bomber Musketeer Graveyard
Zap
Bomber Graveyard
Barbarian Barrel
Bomber Elite Barbarians Musketeer Wizard Graveyard
The Log
Bomber Elite Barbarians Musketeer Graveyard
Earthquake
Bomber Graveyard
Arrows
Bomber Graveyard
Royal Delivery
Bomber Elite Barbarians Musketeer Wizard Graveyard
Fireball
Bomber Elite Barbarians Musketeer Wizard
Poison
Bomber Musketeer Wizard Graveyard
Lightning
Elite Barbarians Musketeer Wizard
Rocket
Elite Barbarians Musketeer Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Rage Arrows Musketeer Giant Wizard Graveyard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Rage Arrows Musketeer

Attack Synergies 8 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Elite Barbarians Graveyard
Arrows
Elite Barbarians Giant Graveyard
Elite Barbarians
Arrows Rage Bomber Wizard Graveyard
Musketeer
Giant Graveyard
Giant
Bomber Arrows Musketeer Rage Graveyard Wizard
Wizard
Elite Barbarians Giant Rage
Rage
Elite Barbarians Giant Wizard
Graveyard
Arrows Giant Bomber Elite Barbarians Musketeer

Defense Synergies 0 1

Bomber
Arrows
Elite Barbarians
Wizard
Musketeer
Giant
Wizard
Elite Barbarians
Rage
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Musketeer Wizard
Elite Barbarians Bomber Musketeer
Bomber Elite Barbarians Musketeer
Elite Barbarians Bomber Musketeer
Bomber Arrows Elite Barbarians
Arrows Bomber Musketeer
Musketeer Arrows Wizard
Arrows Musketeer
Elite Barbarians Musketeer
Elite Barbarians Bomber Musketeer
Bomber Arrows Musketeer Wizard
Arrows Musketeer Wizard
Bomber Elite Barbarians Musketeer Wizard
Bomber Wizard Arrows
Elite Barbarians
Elite Barbarians
Wizard Bomber Arrows Elite Barbarians Musketeer
Arrows Bomber Elite Barbarians Musketeer Wizard
Arrows Wizard Bomber Musketeer
Elite Barbarians Musketeer
Bomber Wizard Arrows Elite Barbarians Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians
Bomber Arrows Elite Barbarians Musketeer Wizard
Elite Barbarians Musketeer
Elite Barbarians Musketeer
Elite Barbarians Musketeer
Arrows Wizard Musketeer
Elite Barbarians Musketeer
Elite Barbarians
Elite Barbarians
Musketeer
Elite Barbarians Musketeer
Arrows Elite Barbarians
Elite Barbarians Wizard
Wizard Bomber Musketeer
Elite Barbarians Bomber Musketeer
Arrows Bomber Elite Barbarians Musketeer Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer
Arrows Musketeer
Arrows
Arrows Musketeer
Bomber Wizard Arrows
Arrows Wizard Musketeer
Bomber Arrows Musketeer Wizard
Arrows Wizard
Arrows Wizard
Elite Barbarians Musketeer
Arrows Musketeer Wizard
Arrows Musketeer Wizard
Elite Barbarians Musketeer
Arrows Musketeer
Arrows Elite Barbarians Musketeer
Bomber Arrows Musketeer Wizard
Arrows Musketeer Wizard
Arrows
Bomber
Bomber Arrows Musketeer Wizard
Bomber Arrows Wizard
Musketeer
Arrows Wizard
Musketeer
Arrows Musketeer
Arrows Bomber Wizard
Arrows Musketeer Wizard
Arrows Musketeer Wizard
Arrows Musketeer
Elite Barbarians Arrows Musketeer Wizard
Musketeer Wizard
Elite Barbarians
Bomber Arrows Musketeer Wizard
Arrows
Arrows Wizard
Musketeer
Arrows Musketeer Wizard
Arrows
Musketeer Wizard
Arrows Bomber Musketeer Wizard
Arrows
Elite Barbarians Musketeer
Elite Barbarians Musketeer
Musketeer
Musketeer

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