My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Balloon Bowler Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Balloon
Giant Snowball
Guards Balloon
Zap
Guards Balloon
Barbarian Barrel
Wizard Guards Ice Wizard
The Log
Mini P.E.K.K.A Guards
Earthquake
Guards
Arrows
Guards
Royal Delivery
Mini P.E.K.K.A Wizard Guards Balloon Bowler Ice Wizard
Fireball
Wizard Balloon Bowler Ice Wizard
Poison
Wizard Guards Balloon Ice Wizard
Lightning
Mini P.E.K.K.A Wizard Balloon Bowler Ice Wizard
Rocket
Wizard Balloon Bowler

Against air swarms

Spells and units that can counter air swarms.

Wizard Poison Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Poison Bowler Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Guards Poison Bowler Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Guards Void Ice Wizard Mini P.E.K.K.A Poison Wizard Balloon Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Guards Void Ice Wizard Mini P.E.K.K.A

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mini P.E.K.K.A
Wizard Bowler Ice Wizard
Wizard
Mini P.E.K.K.A Balloon
Guards
Void
Poison Balloon
Poison
Void Balloon Bowler
Balloon
Wizard Void Poison Ice Wizard
Bowler
Mini P.E.K.K.A Poison Ice Wizard
Ice Wizard
Mini P.E.K.K.A Balloon Bowler

Defense Synergies 0 11

Mini P.E.K.K.A
Wizard Guards Bowler Ice Wizard
Wizard
Mini P.E.K.K.A Guards Ice Wizard
Guards
Mini P.E.K.K.A Wizard Poison Ice Wizard
Void
Poison
Poison
Guards Void Ice Wizard
Balloon
Bowler
Mini P.E.K.K.A Ice Wizard
Ice Wizard
Mini P.E.K.K.A Wizard Guards Poison Bowler

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Wizard Void
Mini P.E.K.K.A Ice Wizard
Mini P.E.K.K.A Bowler Void Ice Wizard
Mini P.E.K.K.A Guards Bowler Ice Wizard
Mini P.E.K.K.A Poison Bowler
Bowler Guards Ice Wizard
Wizard Void Poison Ice Wizard
Bowler Void Poison
Mini P.E.K.K.A Ice Wizard
Guards Mini P.E.K.K.A Bowler Ice Wizard
Guards Poison Ice Wizard Wizard Bowler
Wizard Poison Ice Wizard
Mini P.E.K.K.A Bowler Wizard Guards Ice Wizard
Wizard Bowler Mini P.E.K.K.A Guards Poison
Mini P.E.K.K.A
Mini P.E.K.K.A Bowler
Wizard Mini P.E.K.K.A Poison Bowler
Wizard Guards Bowler Ice Wizard
Wizard Poison Guards Bowler Ice Wizard
Mini P.E.K.K.A
Wizard Bowler Mini P.E.K.K.A Guards Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Void Bowler
Void Poison Mini P.E.K.K.A Wizard Bowler
Guards Mini P.E.K.K.A Bowler
Mini P.E.K.K.A Guards Bowler
Mini P.E.K.K.A Guards Bowler
Wizard Poison Ice Wizard
Mini P.E.K.K.A Guards Void Bowler Ice Wizard
Mini P.E.K.K.A
Void Mini P.E.K.K.A Poison
Guards
Mini P.E.K.K.A Guards Bowler
Guards Void Poison Bowler
Mini P.E.K.K.A Bowler Wizard Guards
Wizard Bowler
Guards Mini P.E.K.K.A Poison Bowler
Poison Bowler Mini P.E.K.K.A Wizard Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Poison Guards
Void Poison Bowler Ice Wizard
Void Poison
Guards Void Poison
Wizard Poison Bowler
Wizard Poison Ice Wizard
Wizard Poison Bowler
Poison Wizard Bowler Ice Wizard
Void Poison Wizard
Mini P.E.K.K.A Guards Void Poison Bowler
Void Poison Wizard Bowler
Void Poison Wizard
Poison Void Bowler
Void Poison
Poison
Wizard Poison Bowler
Wizard Poison Bowler
Poison
Mini P.E.K.K.A
Void Mini P.E.K.K.A Wizard Poison Bowler
Wizard Poison Bowler
Void Poison Bowler
Wizard Void Poison
Void Bowler
Void Poison
Poison Wizard Bowler Ice Wizard
Void Poison Wizard Bowler Ice Wizard
Void Wizard Poison Bowler
Void Poison
Poison Wizard Ice Wizard
Wizard Guards Void Poison
Mini P.E.K.K.A Void Bowler
Void Poison Wizard
Void Poison
Wizard Poison Bowler
Guards Void
Poison Wizard Ice Wizard
Void Poison Mini P.E.K.K.A Wizard Bowler
Wizard Poison Bowler
Void Poison
Guards Poison Bowler
Void Poison
Void Poison Bowler

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