My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Missing cards in your collection

Clone Void Cannon Cart Fisherman Mother Witch Little Prince Golden Knight Skeleton King Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Witch Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Goblin Barrel Inferno Dragon
Giant Snowball
Bats Hog Rider Goblin Barrel Witch Inferno Dragon
Zap
Bats Goblin Barrel Witch Inferno Dragon
Barbarian Barrel
Valkyrie Goblin Barrel Witch
The Log
Hog Rider Goblin Barrel Witch
Earthquake
Hog Rider Goblin Barrel Witch
Arrows
Bats Goblin Barrel Witch
Royal Delivery
Bats Valkyrie Hog Rider Goblin Barrel Witch Inferno Dragon
Fireball
Hog Rider Goblin Barrel Witch Inferno Dragon
Poison
Bats Witch
Lightning
Valkyrie Witch Inferno Dragon
Rocket
Valkyrie Hog Rider Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Goblin Barrel Valkyrie Hog Rider Inferno Dragon Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats The Log Goblin Barrel Valkyrie

Attack Synergies 7 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Hog Rider Mega Knight Goblin Barrel Inferno Dragon
Valkyrie
Bats Hog Rider Goblin Barrel Witch
Hog Rider
Bats Valkyrie The Log Goblin Barrel Witch Mega Knight
Goblin Barrel
Valkyrie Bats Hog Rider Mega Knight
Witch
Valkyrie Hog Rider Mega Knight
The Log
Hog Rider Mega Knight
Inferno Dragon
Mega Knight Bats
Mega Knight
Bats Inferno Dragon Hog Rider Goblin Barrel Witch The Log

Defense Synergies 0 11

Bats
Valkyrie The Log Inferno Dragon Mega Knight
Valkyrie
Bats Witch The Log
Hog Rider
Goblin Barrel
Witch
Valkyrie The Log Mega Knight
The Log
Bats Valkyrie Witch Inferno Dragon Mega Knight
Inferno Dragon
Bats The Log Mega Knight
Mega Knight
Bats Witch The Log Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie The Log
Inferno Dragon Bats Valkyrie Witch The Log Mega Knight
Witch Mega Knight Bats Valkyrie Inferno Dragon
Witch Inferno Dragon Bats Valkyrie Mega Knight
Valkyrie The Log Mega Knight
The Log Bats Valkyrie Mega Knight
Bats Inferno Dragon Witch
Valkyrie The Log Mega Knight
Witch Inferno Dragon
Valkyrie Mega Knight
Bats Valkyrie Witch The Log Mega Knight
Inferno Dragon Bats Witch
Mega Knight Bats Valkyrie Witch The Log
Valkyrie Mega Knight Bats Witch The Log
Inferno Dragon Mega Knight
The Log Inferno Dragon Mega Knight
Mega Knight Bats Valkyrie Witch
Mega Knight Bats Valkyrie Witch The Log
Valkyrie Witch The Log Bats Inferno Dragon Mega Knight
Inferno Dragon
Valkyrie Mega Knight Bats Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Witch
Valkyrie The Log Inferno Dragon Mega Knight
Mega Knight Bats Valkyrie Witch The Log
Valkyrie Mega Knight Bats The Log
Valkyrie Witch Inferno Dragon Mega Knight
Bats Witch
Bats Valkyrie Witch
Mega Knight Valkyrie Inferno Dragon
Mega Knight Bats Valkyrie Witch The Log Inferno Dragon
Witch Inferno Dragon
Inferno Dragon Mega Knight Bats Valkyrie Witch
Mega Knight Valkyrie The Log
Mega Knight Valkyrie Witch
Valkyrie Witch Mega Knight
Witch Bats Valkyrie The Log Inferno Dragon
Bats Valkyrie Mega Knight Witch The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie The Log
The Log
The Log
Valkyrie The Log
Valkyrie The Log Mega Knight
Bats Witch
Witch The Log
The Log
The Log
Bats
Valkyrie The Log
The Log
The Log
Witch The Log
The Log Mega Knight
Bats
The Log Mega Knight
Valkyrie Witch The Log Mega Knight
The Log Mega Knight
The Log
The Log
The Log Valkyrie Witch Mega Knight
Witch Inferno Dragon
The Log Witch
Witch The Log Mega Knight
The Log
Bats Witch
Bats Witch
The Log Mega Knight
Mega Knight
The Log
Bats Witch
Witch
The Log
Valkyrie Mega Knight
The Log
Mega Knight
Bats Witch The Log
Bats Witch
Witch The Log Mega Knight

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