My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Godly!
Versatility
Mediocre
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Zappies Witch Goblin Giant Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Battle Ram Zappies Witch Goblin Giant Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Goblin Giant Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Goblin Giant Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Battle Ram Barbarian Barrel Goblin Giant Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Battle Ram Graveyard
Giant Snowball
Spear Goblins Battle Ram Zappies Witch Graveyard
Zap
Spear Goblins Battle Ram Zappies Witch Goblin Giant Graveyard
Barbarian Barrel
Spear Goblins Battle Ram Zappies Witch Magic Archer Graveyard
The Log
Spear Goblins Battle Ram Zappies Witch Graveyard
Earthquake
Spear Goblins Zappies Witch Graveyard
Arrows
Spear Goblins Zappies Witch Graveyard
Royal Delivery
Spear Goblins Battle Ram Zappies Witch Magic Archer Graveyard
Fireball
Battle Ram Zappies Witch Magic Archer
Poison
Spear Goblins Zappies Witch Magic Archer Graveyard
Lightning
Battle Ram Witch Magic Archer
Rocket
Witch Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Barbarian Barrel Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Battle Ram

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Barbarian Barrel Battle Ram Zappies Magic Archer Witch Graveyard Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Spear Goblins Barbarian Barrel Battle Ram Zappies

Attack Synergies 3 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Barbarian Barrel Battle Ram Zappies Goblin Giant Graveyard
Battle Ram
Magic Archer Spear Goblins Zappies Barbarian Barrel Witch Graveyard
Zappies
Spear Goblins Battle Ram Barbarian Barrel Goblin Giant Graveyard
Barbarian Barrel
Spear Goblins Graveyard Battle Ram Zappies Goblin Giant
Witch
Battle Ram Goblin Giant Graveyard
Goblin Giant
Spear Goblins Zappies Barbarian Barrel Witch Magic Archer Graveyard
Magic Archer
Battle Ram Goblin Giant
Graveyard
Barbarian Barrel Spear Goblins Battle Ram Zappies Witch Goblin Giant

Defense Synergies 0 7

Spear Goblins
Zappies Barbarian Barrel Goblin Giant
Battle Ram
Zappies
Spear Goblins Barbarian Barrel
Barbarian Barrel
Spear Goblins Zappies Witch Magic Archer
Witch
Barbarian Barrel
Goblin Giant
Spear Goblins Magic Archer
Magic Archer
Barbarian Barrel Goblin Giant
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zappies Barbarian Barrel Goblin Giant Magic Archer
Zappies Witch
Witch Zappies
Witch Zappies
Barbarian Barrel
Barbarian Barrel Spear Goblins Zappies Magic Archer
Spear Goblins Zappies Witch Magic Archer
Barbarian Barrel Goblin Giant Magic Archer
Zappies Witch
Spear Goblins Zappies Barbarian Barrel
Witch Spear Goblins Zappies Barbarian Barrel Goblin Giant Magic Archer
Spear Goblins Zappies Witch Magic Archer
Zappies Witch
Zappies Barbarian Barrel Witch Magic Archer
Zappies
Zappies
Zappies Witch
Spear Goblins Zappies Barbarian Barrel Witch Magic Archer
Barbarian Barrel Witch Spear Goblins Zappies Magic Archer
Zappies
Spear Goblins Zappies Barbarian Barrel Witch Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Zappies Barbarian Barrel Witch
Barbarian Barrel Magic Archer
Zappies Spear Goblins Witch Goblin Giant
Zappies Barbarian Barrel Goblin Giant
Zappies Witch Goblin Giant
Zappies Witch Goblin Giant Magic Archer
Spear Goblins Zappies Witch Goblin Giant
Zappies Goblin Giant
Spear Goblins Zappies Barbarian Barrel Witch Magic Archer
Witch Zappies Goblin Giant
Zappies Witch
Goblin Giant
Zappies Witch Goblin Giant
Zappies Witch Magic Archer
Zappies Witch Spear Goblins Barbarian Barrel Goblin Giant Magic Archer
Zappies Barbarian Barrel Witch Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Barbarian Barrel
Barbarian Barrel Magic Archer
Barbarian Barrel Goblin Giant Magic Archer
Barbarian Barrel
Barbarian Barrel Magic Archer
Spear Goblins Witch Goblin Giant Magic Archer
Witch Magic Archer
Barbarian Barrel Magic Archer
Barbarian Barrel Magic Archer
Magic Archer
Barbarian Barrel Magic Archer
Barbarian Barrel Magic Archer
Barbarian Barrel Magic Archer
Spear Goblins Barbarian Barrel Witch Magic Archer
Magic Archer Barbarian Barrel
Barbarian Barrel
Barbarian Barrel Magic Archer
Barbarian Barrel Witch Magic Archer
Magic Archer
Barbarian Barrel
Barbarian Barrel Witch Magic Archer
Witch
Barbarian Barrel Witch Magic Archer
Witch Magic Archer
Barbarian Barrel Magic Archer
Witch Magic Archer
Zappies Witch
Magic Archer
Zappies Magic Archer
Magic Archer
Spear Goblins Zappies Barbarian Barrel Witch Magic Archer
Zappies Witch Magic Archer
Barbarian Barrel
Magic Archer
Magic Archer
Zappies Witch Magic Archer
Zappies Witch Magic Archer
Barbarian Barrel Witch Goblin Giant Magic Archer

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