My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

1 problems 3 warnings Why?

Missing cards in your collection

Archer Queen

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Knight Executioner P.E.K.K.A Bandit Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Wall Breakers P.E.K.K.A Bandit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Wall Breakers Bandit
Giant Snowball
Spear Goblins Wall Breakers Lumberjack
Zap
Spear Goblins Wall Breakers Bandit
Barbarian Barrel
Spear Goblins Knight Wall Breakers Executioner Bandit Lumberjack
The Log
Spear Goblins Wall Breakers Bandit Lumberjack
Earthquake
Spear Goblins
Arrows
Spear Goblins Wall Breakers
Royal Delivery
Spear Goblins Knight Wall Breakers Executioner P.E.K.K.A Bandit Lumberjack
Fireball
Wall Breakers Executioner Bandit Lumberjack
Poison
Spear Goblins Executioner
Lightning
Knight Executioner Bandit Lumberjack
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Knight Executioner P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Wall Breakers Arrows Knight Bandit Lumberjack Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Wall Breakers Arrows Knight

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Wall Breakers Bandit Lumberjack
Arrows
P.E.K.K.A Knight Wall Breakers Bandit Lumberjack
Knight
Spear Goblins Wall Breakers Executioner Arrows Lumberjack
Wall Breakers
Knight Spear Goblins Arrows
Executioner
Knight P.E.K.K.A Bandit
P.E.K.K.A
Arrows Executioner Lumberjack
Bandit
Spear Goblins Arrows Executioner Lumberjack
Lumberjack
Spear Goblins Arrows Knight P.E.K.K.A Bandit

Defense Synergies 2 12

Spear Goblins
Knight Arrows P.E.K.K.A Bandit Lumberjack
Arrows
Spear Goblins Knight P.E.K.K.A Bandit Lumberjack
Knight
Spear Goblins Executioner Arrows Lumberjack
Wall Breakers
Executioner
Knight Bandit Lumberjack
P.E.K.K.A
Spear Goblins Arrows
Bandit
Spear Goblins Arrows Executioner Lumberjack
Lumberjack
Spear Goblins Arrows Knight Executioner Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Knight Executioner
P.E.K.K.A Lumberjack Knight Executioner Bandit
P.E.K.K.A Lumberjack Knight Executioner Bandit
P.E.K.K.A Lumberjack Knight Bandit
Arrows P.E.K.K.A Lumberjack
Arrows Spear Goblins Executioner Bandit Lumberjack
Spear Goblins Arrows Executioner
Arrows P.E.K.K.A Bandit
P.E.K.K.A Lumberjack
Knight Spear Goblins Bandit Lumberjack
Executioner Spear Goblins Arrows Knight Bandit Lumberjack
Arrows Executioner Spear Goblins
P.E.K.K.A Lumberjack Knight Bandit
Executioner Arrows P.E.K.K.A Lumberjack
P.E.K.K.A Knight Bandit Lumberjack
P.E.K.K.A Bandit Lumberjack
Arrows Knight Executioner P.E.K.K.A Lumberjack
Arrows Spear Goblins Knight Executioner Bandit Lumberjack
Arrows Executioner Spear Goblins Knight Bandit Lumberjack
P.E.K.K.A Lumberjack
Spear Goblins Arrows Knight Executioner P.E.K.K.A Bandit Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Spear Goblins P.E.K.K.A Bandit
Bandit Arrows Knight Executioner Lumberjack
P.E.K.K.A Bandit Lumberjack Spear Goblins Knight
P.E.K.K.A Lumberjack Knight Bandit
P.E.K.K.A Knight Executioner Bandit Lumberjack
Arrows Executioner
P.E.K.K.A Spear Goblins Knight Bandit Lumberjack
P.E.K.K.A Knight Lumberjack
P.E.K.K.A Spear Goblins Knight Bandit
P.E.K.K.A
P.E.K.K.A Knight Lumberjack
P.E.K.K.A Arrows
P.E.K.K.A Knight Executioner Bandit Lumberjack
Executioner
Spear Goblins Knight Executioner P.E.K.K.A Lumberjack
Arrows Executioner P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Bandit
Arrows Executioner Bandit
Arrows Bandit
Arrows Knight
Executioner Arrows
Arrows Executioner Spear Goblins
Arrows Executioner
Arrows Executioner
Arrows Bandit
Lumberjack
Arrows Knight Bandit
Arrows Executioner
Knight Executioner Bandit
Arrows Bandit
Arrows
Spear Goblins Arrows Executioner Bandit
Arrows Executioner Bandit
Arrows
Arrows Executioner Bandit
Arrows
Arrows
Arrows
Arrows Executioner
Arrows Executioner Bandit
Arrows Bandit
Arrows Bandit
Arrows Executioner
Arrows Bandit
Arrows
P.E.K.K.A
Arrows
Spear Goblins Bandit
Arrows Executioner
Arrows
Knight Executioner Lumberjack
Arrows Executioner
Arrows
Executioner P.E.K.K.A
Executioner
Executioner Bandit

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