My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Balloon Lumberjack Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Wall Breakers Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Wall Breakers Balloon Lumberjack Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon Lumberjack Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Wall Breakers Balloon Mighty Miner
Giant Snowball
Goblin Gang Wall Breakers Balloon Lumberjack Mighty Miner
Zap
Goblin Gang Firecracker Wall Breakers Balloon Mighty Miner
Barbarian Barrel
Goblin Gang Firecracker Wall Breakers Lumberjack
The Log
Goblin Gang Firecracker Wall Breakers Lumberjack
Earthquake
Goblin Gang Firecracker
Arrows
Goblin Gang Firecracker Wall Breakers
Royal Delivery
Goblin Gang Firecracker Wall Breakers Balloon Lumberjack
Fireball
Goblin Gang Firecracker Wall Breakers Balloon Lumberjack Mighty Miner
Poison
Goblin Gang Firecracker Balloon
Lightning
Balloon Lumberjack Mighty Miner
Rocket
Balloon Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mighty Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Wall Breakers Goblin Gang Firecracker Fireball Lumberjack Mighty Miner Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Wall Breakers Goblin Gang Firecracker

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Firecracker Mirror Balloon
Firecracker
Goblin Gang Mirror Wall Breakers Balloon Lumberjack
Fireball
Mirror Wall Breakers
Mirror
Fireball Goblin Gang Firecracker Wall Breakers Balloon Lumberjack
Wall Breakers
Firecracker Fireball Mirror Balloon
Balloon
Lumberjack Goblin Gang Firecracker Mirror Wall Breakers
Lumberjack
Balloon Firecracker Mirror
Mighty Miner

Defense Synergies 1 7

Goblin Gang
Firecracker Mirror Lumberjack
Firecracker
Goblin Gang Mirror Lumberjack
Fireball
Mirror Lumberjack
Mirror
Fireball Goblin Gang Firecracker Lumberjack
Wall Breakers
Balloon
Lumberjack
Goblin Gang Firecracker Fireball Mirror
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball
Lumberjack Goblin Gang Firecracker
Goblin Gang Lumberjack
Lumberjack Goblin Gang Firecracker
Firecracker Fireball Lumberjack
Goblin Gang Fireball Firecracker Lumberjack
Goblin Gang Firecracker Fireball
Fireball
Mighty Miner Goblin Gang Lumberjack
Goblin Gang Firecracker Lumberjack
Goblin Gang Firecracker Fireball Lumberjack
Goblin Gang Firecracker Fireball
Lumberjack Goblin Gang Fireball
Fireball Goblin Gang Firecracker Lumberjack
Goblin Gang Lumberjack
Goblin Gang Fireball Lumberjack
Goblin Gang Firecracker Fireball Lumberjack
Fireball Goblin Gang Firecracker Lumberjack
Firecracker Fireball Lumberjack
Lumberjack
Goblin Gang Firecracker Fireball Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Fireball
Fireball Goblin Gang Firecracker Lumberjack
Goblin Gang Lumberjack
Goblin Gang Lumberjack Fireball
Goblin Gang Lumberjack Mighty Miner
Firecracker Fireball Goblin Gang
Goblin Gang Fireball Lumberjack
Mighty Miner Lumberjack
Firecracker Fireball
Goblin Gang
Lumberjack
Fireball
Goblin Gang Fireball Lumberjack
Firecracker Fireball
Goblin Gang Firecracker Fireball Lumberjack Mighty Miner
Firecracker Fireball Mighty Miner

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker
Firecracker Fireball
Fireball
Firecracker Fireball
Fireball Firecracker
Firecracker Fireball
Firecracker
Fireball Firecracker
Fireball Firecracker
Goblin Gang Fireball Lumberjack
Firecracker Fireball
Fireball Firecracker
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
Fireball
Firecracker Fireball
Firecracker Fireball
Fireball
Fireball
Fireball
Firecracker Fireball
Firecracker Fireball
Fireball
Fireball Firecracker
Firecracker Fireball
Firecracker Fireball
Fireball
Fireball
Firecracker Fireball
Mighty Miner
Firecracker Fireball
Goblin Gang Fireball
Fireball Firecracker
Fireball
Fireball Goblin Gang Firecracker Lumberjack
Firecracker Fireball
Fireball
Firecracker
Goblin Gang Firecracker Fireball
Firecracker Fireball
Firecracker Fireball

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