My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Skeleton Dragons Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Skeleton Dragons Witch Giant Skeleton Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Wall Breakers Giant Skeleton Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Wall Breakers Skeleton Army Giant Skeleton Skeleton King
Giant Snowball
Bomber Skeleton Dragons Wall Breakers Skeleton Army Witch Skeleton King
Zap
Bomber Wall Breakers Skeleton Army Witch Skeleton King
Barbarian Barrel
Bomber Bomb Tower Wall Breakers Skeleton Army Witch Giant Skeleton Skeleton King
The Log
Bomber Wall Breakers Skeleton Army Witch Giant Skeleton Skeleton King
Earthquake
Bomber Bomb Tower Skeleton Army Witch Skeleton King
Arrows
Bomber Skeleton Dragons Wall Breakers Skeleton Army Witch Skeleton King
Royal Delivery
Bomber Skeleton Dragons Wall Breakers Skeleton Army Witch Giant Skeleton Skeleton King
Fireball
Bomber Skeleton Dragons Bomb Tower Wall Breakers Skeleton Army Witch Skeleton King
Poison
Bomber Skeleton Dragons Bomb Tower Skeleton Army Witch Skeleton King
Lightning
Skeleton Dragons Bomb Tower Witch Skeleton King
Rocket
Bomb Tower Witch Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Skeleton Dragons Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Skeleton Dragons Bomb Tower Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Wall Breakers Skeleton Army Skeleton Dragons Bomb Tower Skeleton King Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Wall Breakers Skeleton Army Skeleton Dragons

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Skeleton
Skeleton Dragons
Giant Skeleton
Bomb Tower
Wall Breakers
Skeleton King
Skeleton Army
Skeleton King
Witch
Giant Skeleton Skeleton King
Giant Skeleton
Bomber Skeleton Dragons Witch
Skeleton King
Skeleton Army Wall Breakers Witch

Defense Synergies 0 6

Bomber
Skeleton Dragons
Bomb Tower Skeleton Army
Bomb Tower
Skeleton Dragons Skeleton Army
Wall Breakers
Skeleton Army
Skeleton Dragons Bomb Tower Giant Skeleton Skeleton King
Witch
Giant Skeleton
Giant Skeleton
Skeleton Army Witch
Skeleton King
Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Skeleton Dragons
Bomb Tower Skeleton Army Bomber Skeleton Dragons Witch
Bomb Tower Skeleton Army Witch Bomber Skeleton Dragons Giant Skeleton
Bomb Tower Skeleton Army Witch Bomber Skeleton Dragons Skeleton King
Bomber Bomb Tower Skeleton Army Giant Skeleton
Skeleton Army Bomber Skeleton Dragons Bomb Tower
Skeleton Dragons Bomb Tower Witch
Skeleton Dragons Bomb Tower Giant Skeleton
Witch Bomb Tower Skeleton Army Skeleton King
Skeleton Army Bomber Giant Skeleton
Skeleton Dragons Skeleton Army Witch Bomber Bomb Tower Giant Skeleton Skeleton King
Skeleton Dragons Witch
Bomb Tower Skeleton Army Bomber Skeleton Dragons Witch Giant Skeleton
Bomber Bomb Tower Skeleton Army Skeleton Dragons Witch Skeleton King
Skeleton Army Bomb Tower Skeleton King
Bomb Tower Skeleton Army
Bomb Tower Bomber Skeleton Dragons Skeleton Army Witch
Bomb Tower Bomber Skeleton Dragons Skeleton Army Witch
Bomb Tower Witch Bomber Skeleton Dragons Giant Skeleton
Bomb Tower
Bomber Skeleton Dragons Skeleton Army Bomb Tower Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Witch Giant Skeleton
Bomber Skeleton Dragons Bomb Tower
Skeleton Army Giant Skeleton Bomb Tower Witch
Skeleton Army Giant Skeleton
Giant Skeleton Skeleton Army Witch
Skeleton Dragons Bomb Tower Witch
Skeleton Army Bomb Tower Witch Giant Skeleton
Giant Skeleton Bomb Tower Skeleton Army
Giant Skeleton Skeleton Dragons Bomb Tower Skeleton Army Witch
Witch Skeleton Dragons Skeleton Army
Bomb Tower Witch Giant Skeleton
Skeleton Army Giant Skeleton
Skeleton Army Giant Skeleton Bomb Tower Witch Skeleton King
Bomber Skeleton Dragons Bomb Tower Skeleton Army Witch
Skeleton Army Witch Bomber Skeleton Dragons Bomb Tower Giant Skeleton Skeleton King
Bomber Skeleton Dragons Bomb Tower Witch Giant Skeleton Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Dragons Giant Skeleton
Skeleton Dragons
Skeleton Dragons Giant Skeleton
Skeleton Dragons Giant Skeleton
Bomber Skeleton Dragons
Skeleton Dragons Witch
Bomber Skeleton Dragons Witch
Skeleton Dragons
Skeleton Dragons
Skeleton Dragons
Skeleton Dragons
Skeleton Dragons
Skeleton Dragons
Skeleton Dragons
Bomber Skeleton Dragons Witch
Skeleton Dragons
Bomber Skeleton Dragons
Bomber Skeleton Dragons
Bomber Skeleton Dragons Witch
Skeleton Dragons Giant Skeleton
Skeleton Dragons
Skeleton Dragons
Bomber Skeleton Dragons Witch
Witch
Skeleton Dragons Witch
Skeleton Dragons Witch
Skeleton Dragons
Skeleton Dragons Witch
Skeleton Dragons Witch
Bomber Skeleton Dragons
Skeleton Dragons
Giant Skeleton
Skeleton Army Witch
Skeleton Dragons Witch
Skeleton Dragons
Bomber Skeleton Dragons Skeleton King
Giant Skeleton
Skeleton Dragons
Skeleton Dragons Witch Giant Skeleton Skeleton King
Skeleton Dragons Witch
Witch Giant Skeleton

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