My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Hunter Bowler Cannon Cart X-Bow Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Goblin Barrel X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Goblin Barrel Cannon Cart X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Wall Breakers Cannon Cart X-Bow

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Goblin Barrel Cannon Cart
Giant Snowball
Wall Breakers Goblin Barrel
Zap
Wall Breakers Goblin Barrel Cannon Cart X-Bow
Barbarian Barrel
Wall Breakers Goblin Barrel Hunter Cannon Cart X-Bow
The Log
Wall Breakers Goblin Barrel Hunter Cannon Cart X-Bow
Earthquake
Goblin Barrel X-Bow
Arrows
Wall Breakers Goblin Barrel
Royal Delivery
Wall Breakers Goblin Barrel Hunter Bowler Cannon Cart Mother Witch
Fireball
Wall Breakers Goblin Barrel Hunter Bowler Cannon Cart X-Bow Mother Witch
Poison
Hunter X-Bow Mother Witch
Lightning
Hunter Bowler Cannon Cart X-Bow Mother Witch
Rocket
Hunter Bowler Cannon Cart X-Bow

Against air swarms

Spells and units that can counter air swarms.

Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Hunter Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bowler Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Goblin Barrel Void Hunter Mother Witch Bowler Cannon Cart X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Wall Breakers Goblin Barrel Void Hunter

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Wall Breakers
Goblin Barrel
Bowler Cannon Cart
Void
Hunter
Bowler Cannon Cart X-Bow
Bowler
Goblin Barrel Hunter Mother Witch
Cannon Cart
Goblin Barrel Hunter Mother Witch
X-Bow
Hunter
Mother Witch
Bowler Cannon Cart

Defense Synergies 0 3

Wall Breakers
Goblin Barrel
Void
Hunter
Bowler Cannon Cart
Bowler
Hunter Mother Witch
Cannon Cart
Hunter
X-Bow
Mother Witch
Bowler

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Cannon Cart Void X-Bow
Hunter Cannon Cart X-Bow
Hunter Bowler Void Cannon Cart
Hunter Bowler Cannon Cart
Bowler X-Bow
Bowler Hunter Cannon Cart X-Bow Mother Witch
Hunter Void X-Bow
Bowler Void Cannon Cart X-Bow
Hunter X-Bow
Hunter Bowler Cannon Cart
Mother Witch Hunter Bowler Cannon Cart X-Bow
Hunter
Hunter Bowler Cannon Cart X-Bow
Bowler Hunter Cannon Cart X-Bow
Hunter Cannon Cart X-Bow
Hunter Bowler X-Bow
Hunter Bowler Cannon Cart X-Bow
Hunter Bowler Cannon Cart X-Bow
Hunter Bowler Cannon Cart Mother Witch
Hunter Cannon Cart
Bowler Hunter Cannon Cart Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Void Bowler Cannon Cart X-Bow
Void Hunter Bowler Cannon Cart X-Bow
Hunter Bowler Cannon Cart
Hunter Bowler Cannon Cart X-Bow
Hunter Bowler Cannon Cart
Mother Witch Hunter
Void Hunter Bowler Cannon Cart
Hunter Cannon Cart
Void Cannon Cart X-Bow
Hunter Bowler Cannon Cart
Void Bowler
Bowler Cannon Cart Hunter
Bowler Cannon Cart
Hunter Bowler Cannon Cart X-Bow
Bowler Hunter Cannon Cart Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void X-Bow
Void Bowler X-Bow
Void Cannon Cart X-Bow
Cannon Cart Void
Bowler
Mother Witch Hunter
Bowler
X-Bow Hunter Bowler
Void X-Bow
Void Bowler X-Bow
Void Bowler Cannon Cart X-Bow
Void
Void Hunter Bowler Cannon Cart
Void Cannon Cart X-Bow
Cannon Cart X-Bow
X-Bow Hunter Bowler Cannon Cart
Bowler Cannon Cart X-Bow
Void Hunter Bowler X-Bow
Bowler X-Bow Mother Witch
Void Bowler X-Bow
Void
Void Bowler X-Bow
Void Cannon Cart X-Bow
Mother Witch Hunter Bowler
Void X-Bow Hunter Bowler
Void Bowler X-Bow
Void X-Bow
Hunter X-Bow Mother Witch
Void
Void Bowler
Void Hunter X-Bow
Void
Bowler
Void Cannon Cart X-Bow
Hunter
Void Hunter Bowler Cannon Cart
Bowler
Void
Cannon Cart
Bowler
Void
Void Bowler Cannon Cart X-Bow

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