My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Elixir Golem Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Elixir Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Elixir Golem Skeleton Army
Giant Snowball
Royal Recruits Skeleton Army
Zap
Skeleton Army
Barbarian Barrel
Royal Recruits Elixir Golem Skeleton Army Executioner
The Log
Royal Recruits Elixir Golem Skeleton Army
Earthquake
Elixir Golem Skeleton Army
Arrows
Royal Recruits Skeleton Army
Royal Delivery
Royal Recruits Elixir Golem Skeleton Army Executioner
Fireball
Elixir Golem Skeleton Army Executioner
Poison
Royal Recruits Elixir Golem Skeleton Army Executioner
Lightning
Executioner
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits Elixir Golem Skeleton Army Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Arrows Elixir Golem Skeleton Army Void Executioner Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Zap Arrows Elixir Golem

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Mirror Void Royal Recruits Elixir Golem Executioner
Arrows
Zap Mirror Void Elixir Golem
Royal Recruits
Zap
Elixir Golem
Zap Arrows Mirror Executioner
Mirror
Zap Arrows Elixir Golem Skeleton Army
Skeleton Army
Mirror
Void
Zap Arrows
Executioner
Zap Elixir Golem

Defense Synergies 3 8

Zap
Mirror Arrows Skeleton Army Void Executioner
Arrows
Mirror Zap Void
Royal Recruits
Skeleton Army
Elixir Golem
Mirror
Zap Arrows Skeleton Army Executioner
Skeleton Army
Mirror Zap Royal Recruits Executioner
Void
Zap Arrows
Executioner
Zap Mirror Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Royal Recruits Void Executioner
Skeleton Army Zap Royal Recruits Executioner
Skeleton Army Royal Recruits Void Executioner
Royal Recruits Skeleton Army
Arrows Royal Recruits Skeleton Army
Arrows Skeleton Army Zap Executioner
Zap Arrows Void Executioner
Zap Arrows Royal Recruits Void
Royal Recruits Skeleton Army
Skeleton Army Royal Recruits
Skeleton Army Executioner Zap Arrows Royal Recruits
Arrows Executioner Zap
Royal Recruits Skeleton Army Zap
Skeleton Army Executioner Zap Arrows Royal Recruits
Royal Recruits Skeleton Army
Skeleton Army Zap Royal Recruits
Arrows Royal Recruits Skeleton Army Executioner
Arrows Zap Royal Recruits Skeleton Army Executioner
Zap Arrows Executioner Royal Recruits
Royal Recruits
Royal Recruits Skeleton Army Arrows Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Skeleton Army Zap Void
Void Zap Arrows Executioner
Royal Recruits Skeleton Army Zap
Royal Recruits Skeleton Army Zap
Royal Recruits Skeleton Army Executioner
Arrows Executioner Zap
Royal Recruits Skeleton Army Void
Royal Recruits Skeleton Army
Zap Royal Recruits Void Skeleton Army
Royal Recruits Skeleton Army
Royal Recruits
Royal Recruits Skeleton Army Zap Arrows Void
Royal Recruits Skeleton Army Executioner
Royal Recruits Skeleton Army Executioner
Royal Recruits Skeleton Army Zap Executioner
Arrows Executioner Zap Royal Recruits
Arrows Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Arrows Royal Recruits
Arrows Void Zap Executioner
Arrows Void
Arrows Royal Recruits Void
Executioner Zap Arrows
Arrows Executioner Zap
Arrows Executioner
Arrows Zap Executioner
Arrows Void Zap
Void
Void Zap Arrows Royal Recruits
Void Zap Arrows Executioner
Void Executioner
Arrows Void
Zap Arrows
Zap Arrows Executioner
Arrows Royal Recruits Executioner
Arrows
Void Zap Arrows Executioner
Zap Arrows
Void
Arrows Void
Void
Zap Arrows Royal Recruits Void
Zap Arrows Executioner
Arrows Void Zap Executioner
Void Zap Arrows
Void Zap Arrows
Zap Arrows Executioner
Zap Void
Void
Void Zap Arrows
Zap Void Arrows
Arrows
Zap Royal Recruits Skeleton Army Void
Zap Arrows Executioner
Arrows
Void Executioner
Arrows Zap Executioner
Void Zap Arrows
Royal Recruits Executioner
Zap Royal Recruits
Zap Void Executioner
Void Zap Royal Recruits Executioner

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