My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Zappies Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Zappies Goblin Hut

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Tornado Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant Battle Healer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Giant
Giant Snowball
Goblin Gang Zappies Goblin Hut
Zap
Goblin Gang Royal Giant Zappies Goblin Hut
Barbarian Barrel
Goblin Gang Zappies Goblin Hut
The Log
Goblin Gang Royal Giant Zappies Goblin Hut
Earthquake
Goblin Gang Zappies Goblin Hut
Arrows
Goblin Gang Zappies Goblin Hut
Royal Delivery
Goblin Gang Battle Healer Zappies Goblin Hut
Fireball
Goblin Gang Battle Healer Zappies Goblin Hut
Poison
Goblin Gang Battle Healer Zappies Goblin Hut
Lightning
Battle Healer Goblin Hut
Rocket
Battle Healer Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Rocket Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Healer Rocket Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Tornado Void Battle Healer Zappies Goblin Hut Royal Giant Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblin Gang Tornado Void Battle Healer

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Royal Giant Battle Healer Goblin Hut
Royal Giant
Goblin Gang Battle Healer Zappies Goblin Hut Rocket Tornado Void
Battle Healer
Goblin Gang Royal Giant Zappies Goblin Hut Tornado
Zappies
Royal Giant Battle Healer Goblin Hut
Goblin Hut
Goblin Gang Royal Giant Battle Healer Zappies
Rocket
Tornado Royal Giant
Tornado
Rocket Royal Giant Battle Healer
Void
Royal Giant

Defense Synergies 1 7

Goblin Gang
Battle Healer Zappies Goblin Hut
Royal Giant
Battle Healer
Goblin Gang Zappies Goblin Hut Tornado
Zappies
Goblin Gang Battle Healer Tornado
Goblin Hut
Goblin Gang Battle Healer
Rocket
Tornado
Tornado
Rocket Battle Healer Zappies
Void

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zappies Goblin Hut Void
Goblin Gang Battle Healer Zappies Goblin Hut
Goblin Gang Goblin Hut Rocket Tornado Zappies Void
Goblin Hut Goblin Gang Zappies
Battle Healer Rocket Tornado
Goblin Gang Tornado Zappies
Rocket Tornado Goblin Gang Zappies Goblin Hut Void
Rocket Battle Healer Void
Zappies Goblin Gang Goblin Hut Tornado
Goblin Gang Tornado Battle Healer Zappies
Goblin Gang Zappies Goblin Hut Tornado
Goblin Gang Zappies Goblin Hut Tornado
Goblin Hut Goblin Gang Battle Healer Zappies Rocket
Rocket Goblin Gang Zappies Goblin Hut Tornado
Goblin Gang Zappies Goblin Hut
Rocket Tornado Goblin Gang Zappies Goblin Hut
Goblin Gang Zappies Goblin Hut Tornado
Goblin Gang Battle Healer Zappies Goblin Hut Tornado
Tornado Battle Healer Zappies Goblin Hut
Zappies Goblin Hut Tornado
Goblin Gang Battle Healer Zappies

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Battle Healer Zappies Goblin Hut Void
Void Goblin Gang Battle Healer Rocket
Goblin Gang Zappies Battle Healer Goblin Hut Rocket
Goblin Gang Rocket Battle Healer Zappies Tornado
Goblin Gang Battle Healer Zappies Goblin Hut
Rocket Goblin Gang Zappies Goblin Hut Tornado
Goblin Gang Rocket Battle Healer Zappies Goblin Hut Void
Battle Healer Zappies
Rocket Void Zappies Goblin Hut Tornado
Goblin Gang Zappies Goblin Hut
Zappies Goblin Hut
Rocket Tornado Void
Rocket Goblin Gang Zappies
Zappies
Goblin Gang Zappies Goblin Hut Battle Healer Rocket Tornado
Battle Healer Zappies Goblin Hut
Goblin Hut Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Rocket
Void Tornado
Rocket Goblin Hut Void
Rocket Void
Rocket
Rocket Tornado
Tornado
Tornado
Void Tornado
Rocket Goblin Gang Tornado Void
Rocket Void Tornado
Void Rocket Tornado
Rocket Goblin Hut Void
Rocket Void
Goblin Hut
Rocket Goblin Hut
Goblin Hut Rocket
Rocket Tornado
Rocket
Rocket Void
Rocket Tornado
Rocket Void
Rocket Tornado Void
Rocket Void Tornado
Rocket Void
Tornado
Void Tornado
Void Tornado
Rocket Void Tornado
Tornado
Rocket Zappies Goblin Hut Void
Void
Void Rocket
Rocket Void Zappies
Rocket
Goblin Gang Zappies Goblin Hut Rocket Void
Rocket Zappies Tornado
Void Goblin Gang Rocket
Rocket Void Tornado
Goblin Gang Zappies Rocket Tornado
Zappies Rocket Tornado Void
Void Rocket Tornado

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