My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Godly!

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblins Knight Mortar Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Goblins
Zap
Goblins Mortar
Barbarian Barrel
Ice Spirit Goblins Knight Mortar
The Log
Ice Spirit Goblins Mini P.E.K.K.A
Earthquake
Mortar
Arrows
Ice Spirit Goblins
Royal Delivery
Ice Spirit Goblins Knight Mini P.E.K.K.A
Fireball
Mortar
Poison
Mortar
Lightning
Knight Mortar Mini P.E.K.K.A
Rocket
Mortar

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Mortar Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Knight Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblins Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Goblins Arrows Knight Void Mortar Fireball Mini P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Goblins Arrows Knight

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Goblins Mortar Mini P.E.K.K.A
Goblins
Ice Spirit
Arrows
Fireball Void Knight Mortar Mini P.E.K.K.A
Knight
Ice Spirit Mortar Arrows Fireball
Mortar
Knight Ice Spirit Arrows Fireball
Fireball
Arrows Knight Mortar
Mini P.E.K.K.A
Ice Spirit Arrows
Void
Arrows

Defense Synergies 1 16

Ice Spirit
Mini P.E.K.K.A Goblins Knight Mortar Fireball
Goblins
Ice Spirit Knight Mortar
Arrows
Knight Mortar Fireball Mini P.E.K.K.A Void
Knight
Ice Spirit Goblins Arrows Mortar Fireball Mini P.E.K.K.A
Mortar
Ice Spirit Goblins Arrows Knight Fireball
Fireball
Ice Spirit Arrows Knight Mortar Mini P.E.K.K.A
Mini P.E.K.K.A
Ice Spirit Arrows Knight Fireball
Void
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Mortar Fireball Void
Mini P.E.K.K.A Ice Spirit Goblins Knight Mortar
Mortar Mini P.E.K.K.A Goblins Knight Void
Mini P.E.K.K.A Goblins Knight Mortar
Arrows Fireball Mini P.E.K.K.A
Arrows Fireball Goblins
Ice Spirit Arrows Mortar Fireball Void
Arrows Fireball Void
Mini P.E.K.K.A Goblins Mortar
Knight Ice Spirit Goblins Mini P.E.K.K.A
Goblins Arrows Knight Fireball
Arrows Fireball
Mortar Mini P.E.K.K.A Ice Spirit Knight Fireball
Fireball Ice Spirit Goblins Arrows Mortar Mini P.E.K.K.A
Mini P.E.K.K.A Knight Mortar
Ice Spirit Mortar Fireball Mini P.E.K.K.A
Goblins Arrows Knight Mortar Fireball Mini P.E.K.K.A
Ice Spirit Arrows Mortar Fireball Goblins Knight
Arrows Mortar Ice Spirit Knight Fireball
Mini P.E.K.K.A Mortar
Goblins Arrows Knight Fireball Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Goblins Fireball Void
Fireball Void Arrows Knight Mortar Mini P.E.K.K.A
Ice Spirit Goblins Knight Mini P.E.K.K.A
Mini P.E.K.K.A Knight Fireball
Knight Mini P.E.K.K.A
Arrows Fireball Ice Spirit
Mini P.E.K.K.A Goblins Knight Fireball Void
Mini P.E.K.K.A Knight
Void Ice Spirit Goblins Knight Mortar Fireball Mini P.E.K.K.A
Knight Mini P.E.K.K.A
Arrows Fireball Void
Mini P.E.K.K.A Knight Fireball
Fireball
Ice Spirit Goblins Knight Mortar Fireball Mini P.E.K.K.A
Arrows Fireball Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Void Arrows Knight Mortar
Arrows Mortar Fireball Void
Arrows Fireball Void
Arrows Knight Fireball Void
Fireball Arrows Mortar
Arrows Fireball Ice Spirit
Arrows Mortar
Arrows Fireball Ice Spirit
Arrows Fireball Void Mortar
Goblins Fireball Mini P.E.K.K.A Void
Void Arrows Knight Mortar Fireball
Fireball Void Arrows
Knight Mortar Fireball Void
Arrows Mortar Fireball Void
Arrows Mortar Fireball
Arrows Mortar Fireball
Arrows Mortar Fireball
Arrows Mortar Fireball
Mini P.E.K.K.A
Void Arrows Mortar Fireball Mini P.E.K.K.A
Arrows Mortar Fireball
Fireball Void
Arrows Fireball Void
Void
Arrows Mortar Fireball Void
Arrows Ice Spirit Mortar Fireball
Arrows Mortar Fireball Void
Fireball Void Arrows Mortar
Fireball Void Arrows Mortar
Arrows Fireball
Ice Spirit Fireball Void
Fireball Mini P.E.K.K.A Void
Void Arrows Mortar Fireball
Void Ice Spirit Arrows Fireball
Arrows Fireball
Ice Spirit Fireball Void
Fireball Arrows
Arrows Fireball
Fireball Void Knight Mini P.E.K.K.A
Arrows Mortar Fireball
Void Arrows Fireball
Ice Spirit Fireball
Fireball Void
Void Mortar Fireball

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