My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Witch Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Hogs Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Royal Hogs Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Miner Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Hogs Miner
Giant Snowball
Goblin Gang Barbarians Royal Hogs Witch Miner
Zap
Goblin Gang Royal Hogs Witch
Barbarian Barrel
Goblin Gang Barbarians Royal Hogs Witch Magic Archer
The Log
Goblin Gang Barbarians Royal Hogs Witch
Earthquake
Goblin Gang Barbarians Royal Hogs Witch
Arrows
Goblin Gang Royal Hogs Witch
Royal Delivery
Goblin Gang Barbarians Royal Hogs Witch Miner Magic Archer
Fireball
Goblin Gang Barbarians Royal Hogs Witch Magic Archer
Poison
Goblin Gang Barbarians Royal Hogs Witch Magic Archer
Lightning
Witch Magic Archer
Rocket
Barbarians Royal Hogs Witch Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Miner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Void Miner Magic Archer Barbarians Royal Hogs Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblin Gang Void Miner Magic Archer

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Miner Royal Hogs
Barbarians
Royal Hogs
Goblin Gang Magic Archer Mega Knight
Void
Witch
Miner Mega Knight
Miner
Goblin Gang Witch Magic Archer Mega Knight
Magic Archer
Royal Hogs Miner Mega Knight
Mega Knight
Royal Hogs Witch Miner Magic Archer

Defense Synergies 0 6

Goblin Gang
Barbarians Miner Magic Archer
Barbarians
Goblin Gang
Royal Hogs
Void
Witch
Mega Knight
Miner
Goblin Gang Mega Knight
Magic Archer
Goblin Gang Mega Knight
Mega Knight
Witch Miner Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Void Magic Archer
Barbarians Goblin Gang Witch Mega Knight
Goblin Gang Barbarians Witch Mega Knight Void
Barbarians Witch Goblin Gang Mega Knight
Barbarians Mega Knight
Goblin Gang Magic Archer Mega Knight
Goblin Gang Void Witch Magic Archer
Barbarians Void Magic Archer Mega Knight
Barbarians Witch Goblin Gang
Goblin Gang Barbarians Miner Mega Knight
Goblin Gang Barbarians Witch Magic Archer Mega Knight
Goblin Gang Witch Magic Archer
Barbarians Mega Knight Goblin Gang Witch
Mega Knight Goblin Gang Barbarians Witch Magic Archer
Barbarians Goblin Gang Mega Knight
Barbarians Goblin Gang Mega Knight
Barbarians Mega Knight Goblin Gang Witch
Mega Knight Goblin Gang Barbarians Witch Magic Archer
Witch Barbarians Magic Archer Mega Knight
Barbarians
Goblin Gang Mega Knight Barbarians Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Mega Knight Void Witch
Void Goblin Gang Miner Magic Archer Mega Knight
Goblin Gang Barbarians Mega Knight Witch
Goblin Gang Mega Knight Barbarians
Barbarians Goblin Gang Witch Mega Knight
Goblin Gang Witch Magic Archer
Goblin Gang Barbarians Void Witch
Mega Knight Barbarians
Void Mega Knight Barbarians Witch Magic Archer
Witch Goblin Gang Barbarians
Mega Knight Barbarians Witch
Mega Knight Barbarians Void
Barbarians Mega Knight Goblin Gang Witch
Barbarians Witch Magic Archer Mega Knight
Goblin Gang Barbarians Witch Magic Archer
Mega Knight Barbarians Witch Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Magic Archer
Void Miner Magic Archer
Void Miner Magic Archer
Barbarians Void
Magic Archer Mega Knight
Witch Magic Archer
Witch Magic Archer
Magic Archer
Void Miner
Goblin Gang Void
Void Miner Magic Archer
Void Magic Archer
Void Miner Magic Archer
Void Magic Archer
Magic Archer
Witch Magic Archer
Magic Archer Mega Knight
Void Magic Archer Mega Knight
Witch Miner Magic Archer Mega Knight
Void Magic Archer Mega Knight
Void
Void
Barbarians Void
Witch Magic Archer Mega Knight
Witch
Void Miner Witch Magic Archer
Void Witch Miner Magic Archer Mega Knight
Void Miner Magic Archer
Witch Magic Archer
Void Witch
Void
Void Miner Magic Archer Mega Knight
Void Magic Archer
Mega Knight
Magic Archer
Goblin Gang Barbarians Void Witch Magic Archer
Witch Magic Archer
Void Miner Goblin Gang Magic Archer Mega Knight
Magic Archer
Void
Mega Knight
Goblin Gang Witch Magic Archer
Void Witch Magic Archer
Void Witch Miner Magic Archer Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: