My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Mediocre
Versatility
Mediocre
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Flying Machine Giant Baby Dragon Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Goblin Barrel Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Flying Machine Giant Baby Dragon Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Giant Goblin Barrel
Giant Snowball
Skeletons Goblins Flying Machine Goblin Barrel Baby Dragon
Zap
Skeletons Goblins Flying Machine Goblin Barrel
Barbarian Barrel
Skeletons Goblins Goblin Barrel Royal Ghost
The Log
Skeletons Goblins Goblin Barrel
Earthquake
Skeletons Goblin Barrel
Arrows
Skeletons Goblins Flying Machine Goblin Barrel
Royal Delivery
Skeletons Goblins Flying Machine Goblin Barrel Baby Dragon Royal Ghost
Fireball
Flying Machine Goblin Barrel Baby Dragon
Poison
Flying Machine
Lightning
Baby Dragon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Goblins Goblin Barrel Void Royal Ghost Flying Machine Baby Dragon Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Goblins Goblin Barrel Void

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Goblins
Giant Baby Dragon
Flying Machine
Giant Baby Dragon Royal Ghost
Giant
Goblin Barrel Goblins Flying Machine Void Baby Dragon Royal Ghost
Goblin Barrel
Giant Baby Dragon Royal Ghost
Void
Giant
Baby Dragon
Goblins Flying Machine Giant Goblin Barrel
Royal Ghost
Flying Machine Giant Goblin Barrel

Defense Synergies 0 6

Skeletons
Flying Machine Baby Dragon Royal Ghost
Goblins
Flying Machine
Flying Machine
Skeletons Goblins Baby Dragon Royal Ghost
Giant
Goblin Barrel
Void
Baby Dragon
Skeletons Flying Machine
Royal Ghost
Skeletons Flying Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Flying Machine Void Baby Dragon
Skeletons Goblins Flying Machine
Skeletons Goblins Void
Skeletons Goblins
Skeletons Goblins Flying Machine Baby Dragon Royal Ghost
Flying Machine Void Baby Dragon
Flying Machine Void Baby Dragon
Skeletons Goblins
Skeletons Goblins Royal Ghost
Goblins Skeletons Flying Machine Baby Dragon Royal Ghost
Flying Machine Baby Dragon
Skeletons Flying Machine
Goblins Baby Dragon Royal Ghost
Skeletons Goblins
Goblins Flying Machine Baby Dragon Royal Ghost
Baby Dragon Flying Machine Royal Ghost
Royal Ghost Goblins Flying Machine Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Goblins Void Royal Ghost
Void Flying Machine Baby Dragon Royal Ghost
Skeletons Goblins
Skeletons
Skeletons Flying Machine Baby Dragon
Skeletons Goblins Flying Machine Void
Void Skeletons Goblins Flying Machine Baby Dragon
Skeletons
Flying Machine
Void
Skeletons
Flying Machine Baby Dragon
Skeletons Goblins Flying Machine Baby Dragon
Flying Machine Baby Dragon Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Flying Machine Baby Dragon Royal Ghost
Void Flying Machine Baby Dragon Royal Ghost
Flying Machine Void Baby Dragon
Flying Machine Void
Baby Dragon
Flying Machine Baby Dragon
Flying Machine Baby Dragon
Flying Machine Baby Dragon
Void Flying Machine
Goblins Void
Void Flying Machine
Void Flying Machine Baby Dragon
Flying Machine Void Baby Dragon
Flying Machine Void Baby Dragon
Flying Machine Baby Dragon
Flying Machine Baby Dragon
Flying Machine Baby Dragon
Void Flying Machine Baby Dragon
Flying Machine Baby Dragon
Void Baby Dragon
Void
Void
Flying Machine Void Baby Dragon
Baby Dragon
Void Flying Machine Baby Dragon Royal Ghost
Void Flying Machine Baby Dragon
Void Baby Dragon
Flying Machine Baby Dragon
Flying Machine Void
Void
Void
Void
Flying Machine Void
Flying Machine Baby Dragon
Void Flying Machine Baby Dragon
Flying Machine Baby Dragon
Void
Flying Machine
Flying Machine Baby Dragon
Flying Machine Void
Void Flying Machine Baby Dragon Royal Ghost

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: