My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Zappies Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Battle Ram Zappies P.E.K.K.A Royal Ghost Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram P.E.K.K.A Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram
Giant Snowball
Battle Ram Zappies
Zap
Firecracker Battle Ram Zappies
Barbarian Barrel
Firecracker Battle Ram Zappies Royal Ghost Electro Wizard
The Log
Firecracker Battle Ram Zappies
Earthquake
Firecracker Zappies
Arrows
Firecracker Zappies
Royal Delivery
Firecracker Battle Ram Zappies P.E.K.K.A Royal Ghost Electro Wizard
Fireball
Firecracker Battle Ram Zappies Electro Wizard
Poison
Firecracker Zappies Electro Wizard
Lightning
Battle Ram Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram P.E.K.K.A Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Firecracker Void Royal Ghost Battle Ram Zappies Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Firecracker Void Royal Ghost

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Battle Ram Zappies P.E.K.K.A
Battle Ram
The Log Firecracker Zappies P.E.K.K.A Royal Ghost Electro Wizard
Zappies
Firecracker Battle Ram P.E.K.K.A Royal Ghost
Void
P.E.K.K.A
Electro Wizard Firecracker Battle Ram Zappies The Log
The Log
Battle Ram P.E.K.K.A
Royal Ghost
Battle Ram Zappies Electro Wizard
Electro Wizard
P.E.K.K.A Battle Ram Royal Ghost

Defense Synergies 2 10

Firecracker
The Log Zappies P.E.K.K.A Electro Wizard
Battle Ram
Zappies
Firecracker P.E.K.K.A The Log Electro Wizard
Void
P.E.K.K.A
The Log Firecracker Zappies Electro Wizard
The Log
Firecracker P.E.K.K.A Zappies Royal Ghost Electro Wizard
Royal Ghost
The Log Electro Wizard
Electro Wizard
Firecracker Zappies P.E.K.K.A The Log Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Zappies Void The Log Electro Wizard
P.E.K.K.A Firecracker Zappies The Log Electro Wizard
P.E.K.K.A Zappies Void Electro Wizard
P.E.K.K.A Firecracker Zappies Electro Wizard
Firecracker P.E.K.K.A The Log
The Log Firecracker Zappies Royal Ghost Electro Wizard
Electro Wizard Firecracker Zappies Void
Void P.E.K.K.A The Log Electro Wizard
Zappies P.E.K.K.A
Firecracker Zappies Royal Ghost Electro Wizard
Electro Wizard Firecracker Zappies The Log Royal Ghost
Firecracker Zappies Electro Wizard
P.E.K.K.A Zappies The Log Electro Wizard
Firecracker Zappies P.E.K.K.A The Log Royal Ghost Electro Wizard
P.E.K.K.A Zappies Electro Wizard
Zappies P.E.K.K.A The Log Electro Wizard
Firecracker Zappies P.E.K.K.A Electro Wizard
Firecracker Zappies The Log Royal Ghost Electro Wizard
The Log Firecracker Zappies Royal Ghost Electro Wizard
P.E.K.K.A Zappies Electro Wizard
Royal Ghost Firecracker Zappies P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zappies Void P.E.K.K.A Royal Ghost Electro Wizard
Void Electro Wizard Firecracker The Log Royal Ghost
Zappies P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Zappies The Log Electro Wizard
P.E.K.K.A Zappies
Firecracker Zappies Electro Wizard
P.E.K.K.A Zappies Void Electro Wizard
P.E.K.K.A Zappies
Void P.E.K.K.A Electro Wizard Firecracker Zappies The Log
P.E.K.K.A Zappies
P.E.K.K.A Zappies
P.E.K.K.A Void The Log Electro Wizard
P.E.K.K.A Zappies
Firecracker Zappies
Zappies Electro Wizard Firecracker P.E.K.K.A The Log
Firecracker Zappies P.E.K.K.A The Log Royal Ghost Electro Wizard
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Firecracker The Log Royal Ghost
Firecracker Void The Log Royal Ghost Electro Wizard
Void The Log
Firecracker Void The Log
Firecracker The Log
Firecracker
Firecracker The Log
The Log Firecracker
Void The Log Firecracker
Void Electro Wizard
Firecracker Void The Log Electro Wizard
Void Firecracker
Firecracker Void The Log
Firecracker Void
Firecracker The Log
Firecracker The Log
Firecracker The Log
Void Firecracker The Log Electro Wizard
Firecracker The Log
Void The Log
Void
Void The Log
Void The Log
Firecracker The Log
Firecracker Void The Log Royal Ghost Electro Wizard
Void The Log
Void Firecracker The Log
Firecracker Electro Wizard
Electro Wizard Firecracker Zappies Void
Void
Void The Log
Void Firecracker Zappies Electro Wizard
P.E.K.K.A
Firecracker The Log
Electro Wizard Zappies Void
Firecracker Zappies Electro Wizard
The Log
Void Firecracker Electro Wizard
The Log Firecracker
Void
Firecracker P.E.K.K.A
Firecracker Zappies The Log Electro Wizard
Firecracker Zappies Void Electro Wizard
Void Firecracker The Log Royal Ghost Electro Wizard

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