My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem P.E.K.K.A Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Hog Rider P.E.K.K.A Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Hog Rider
Giant Snowball
Hog Rider
Zap
Firecracker
Barbarian Barrel
Firecracker Elixir Golem Magic Archer
The Log
Firecracker Elixir Golem Hog Rider
Earthquake
Firecracker Elixir Golem Hog Rider
Arrows
Firecracker
Royal Delivery
Firecracker Elixir Golem Hog Rider P.E.K.K.A Magic Archer
Fireball
Firecracker Elixir Golem Hog Rider Magic Archer
Poison
Firecracker Elixir Golem Magic Archer
Lightning
Magic Archer
Rocket
Hog Rider Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Tornado Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Tornado Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Tornado P.E.K.K.A Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Elixir Golem Tornado Void Hog Rider Magic Archer P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Firecracker Elixir Golem Tornado Void

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elixir Golem Hog Rider Tornado P.E.K.K.A Mega Knight
Elixir Golem
Firecracker Hog Rider Tornado Magic Archer
Hog Rider
Firecracker Elixir Golem Tornado Void Magic Archer Mega Knight
Tornado
P.E.K.K.A Magic Archer Firecracker Elixir Golem Hog Rider Mega Knight
Void
Hog Rider
P.E.K.K.A
Tornado Magic Archer Firecracker
Magic Archer
Tornado P.E.K.K.A Elixir Golem Hog Rider Mega Knight
Mega Knight
Firecracker Hog Rider Tornado Magic Archer

Defense Synergies 2 5

Firecracker
Tornado P.E.K.K.A Mega Knight
Elixir Golem
Hog Rider
Tornado
P.E.K.K.A Magic Archer Firecracker Mega Knight
Void
P.E.K.K.A
Tornado Firecracker
Magic Archer
Tornado Mega Knight
Mega Knight
Firecracker Tornado Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Void Magic Archer
P.E.K.K.A Firecracker Mega Knight
Tornado P.E.K.K.A Mega Knight Void
P.E.K.K.A Firecracker Mega Knight
Firecracker Tornado P.E.K.K.A Mega Knight
Tornado Firecracker Magic Archer Mega Knight
Tornado Firecracker Void Magic Archer
Void P.E.K.K.A Magic Archer Mega Knight
P.E.K.K.A Tornado
Tornado Firecracker Mega Knight
Firecracker Tornado Magic Archer Mega Knight
Firecracker Tornado Magic Archer
P.E.K.K.A Mega Knight
Mega Knight Firecracker Tornado P.E.K.K.A Magic Archer
P.E.K.K.A Mega Knight
Tornado P.E.K.K.A Mega Knight
Mega Knight Firecracker Tornado P.E.K.K.A
Mega Knight Firecracker Tornado Magic Archer
Tornado Firecracker Magic Archer Mega Knight
P.E.K.K.A Tornado
Mega Knight Firecracker P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Void P.E.K.K.A
Void Firecracker Magic Archer Mega Knight
P.E.K.K.A Mega Knight
P.E.K.K.A Mega Knight Tornado
P.E.K.K.A Mega Knight
Firecracker Tornado Magic Archer
P.E.K.K.A Void
P.E.K.K.A Mega Knight
Void P.E.K.K.A Mega Knight Firecracker Tornado Magic Archer
P.E.K.K.A
P.E.K.K.A Mega Knight
P.E.K.K.A Mega Knight Tornado Void
P.E.K.K.A Mega Knight
Firecracker Magic Archer Mega Knight
Firecracker Tornado P.E.K.K.A Magic Archer
Mega Knight Firecracker P.E.K.K.A Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Magic Archer Firecracker
Firecracker Void Tornado Magic Archer
Void Magic Archer
Firecracker Void
Firecracker Magic Archer Mega Knight
Firecracker Tornado Magic Archer
Firecracker Tornado Magic Archer
Firecracker Tornado Magic Archer
Void Firecracker Tornado
Tornado Void
Firecracker Void Tornado Magic Archer
Void Firecracker Tornado Magic Archer
Firecracker Void Magic Archer
Firecracker Void Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Magic Archer Firecracker Mega Knight
Tornado
Void Firecracker Magic Archer Mega Knight
Firecracker Tornado Magic Archer Mega Knight
Void Magic Archer Mega Knight
Tornado Void
Void Tornado
Void
Firecracker Tornado Magic Archer Mega Knight
Firecracker Void Tornado Magic Archer
Void Tornado Magic Archer Mega Knight
Void Firecracker Tornado Magic Archer
Firecracker Tornado Magic Archer
Firecracker Void
Void
Void Magic Archer Mega Knight
Void Firecracker Magic Archer
P.E.K.K.A Mega Knight
Firecracker Magic Archer
Void Magic Archer
Firecracker Tornado Magic Archer
Void Firecracker Magic Archer Mega Knight
Firecracker Magic Archer
Void Tornado
Firecracker P.E.K.K.A Mega Knight
Firecracker Tornado Magic Archer
Firecracker Tornado Void Magic Archer
Void Firecracker Tornado Magic Archer Mega Knight

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