My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bowler Electro Giant Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Tornado Void Lightning

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Barbarian Barrel Electro Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon
Giant Snowball
Barbarians Inferno Dragon
Zap
Inferno Dragon
Barbarian Barrel
Barbarians
The Log
Barbarians
Earthquake
Barbarians
Arrows
Royal Delivery
Barbarians Bowler Inferno Dragon
Fireball
Barbarians Bowler Inferno Dragon
Poison
Barbarians
Lightning
Bowler Inferno Dragon
Rocket
Barbarians Bowler Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Tornado Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Barbarian Barrel Tornado Bowler Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Bowler Electro Giant Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Tornado Void Inferno Dragon Barbarians Bowler Lightning Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Barbarian Barrel Tornado Void Inferno Dragon

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Barbarian Barrel
Tornado Bowler Electro Giant
Tornado
Electro Giant Barbarian Barrel Bowler
Void
Electro Giant
Bowler
Barbarian Barrel Tornado Lightning
Lightning
Electro Giant Bowler
Electro Giant
Tornado Lightning Barbarian Barrel Void Inferno Dragon
Inferno Dragon
Electro Giant

Defense Synergies 1 6

Barbarians
Barbarian Barrel
Tornado Bowler Electro Giant
Tornado
Bowler Barbarian Barrel Electro Giant Inferno Dragon
Void
Bowler
Tornado Barbarian Barrel
Lightning
Electro Giant
Barbarian Barrel Tornado Inferno Dragon
Inferno Dragon
Tornado Electro Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Lightning Barbarian Barrel Void
Barbarians Inferno Dragon
Barbarians Tornado Bowler Void Lightning Inferno Dragon
Barbarians Inferno Dragon Bowler
Lightning Barbarians Barbarian Barrel Tornado Bowler
Barbarian Barrel Tornado Bowler
Tornado Lightning Inferno Dragon Void
Bowler Lightning Barbarians Barbarian Barrel Void Electro Giant
Barbarians Inferno Dragon Tornado
Tornado Barbarians Barbarian Barrel Bowler
Barbarians Barbarian Barrel Tornado Bowler Electro Giant
Inferno Dragon Tornado
Barbarians Bowler Lightning
Bowler Barbarians Barbarian Barrel Tornado
Barbarians Inferno Dragon
Barbarians Tornado Bowler Lightning Electro Giant Inferno Dragon
Barbarians Tornado Bowler
Barbarians Barbarian Barrel Tornado Bowler
Barbarian Barrel Tornado Barbarians Bowler Inferno Dragon
Barbarians Tornado Inferno Dragon
Bowler Barbarians Barbarian Barrel Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Barbarian Barrel Void Bowler Electro Giant
Void Barbarian Barrel Bowler Lightning Inferno Dragon
Barbarians Bowler Lightning
Bowler Lightning Barbarians Barbarian Barrel Tornado
Barbarians Bowler Inferno Dragon
Electro Giant Tornado
Barbarians Void Bowler Lightning
Barbarians Inferno Dragon
Void Lightning Barbarians Barbarian Barrel Tornado Inferno Dragon
Barbarians Inferno Dragon
Inferno Dragon Barbarians Bowler
Lightning Barbarians Tornado Void Bowler Electro Giant
Barbarians Bowler Lightning
Barbarians Bowler Electro Giant
Barbarians Electro Giant Barbarian Barrel Tornado Bowler Lightning Inferno Dragon
Bowler Barbarians Barbarian Barrel Electro Giant Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Lightning Barbarian Barrel
Void Barbarian Barrel Tornado Bowler
Lightning Barbarian Barrel Void
Lightning Barbarians Barbarian Barrel Void
Barbarian Barrel Bowler
Electro Giant Tornado
Tornado Bowler
Barbarian Barrel Tornado Bowler Lightning
Void Tornado Lightning
Lightning Tornado Void Bowler
Void Lightning Barbarian Barrel Tornado Bowler
Void Lightning Tornado
Lightning Barbarian Barrel Void Bowler
Lightning Barbarian Barrel Void
Lightning Barbarian Barrel
Lightning Barbarian Barrel Bowler
Lightning Barbarian Barrel Bowler
Lightning Barbarian Barrel Tornado
Lightning
Void Lightning Barbarian Barrel Bowler
Lightning Barbarian Barrel Tornado Bowler Electro Giant
Lightning Void Bowler
Lightning Tornado Void
Void Tornado Bowler Lightning
Lightning Barbarians Barbarian Barrel Void
Tornado Electro Giant Barbarian Barrel Bowler
Inferno Dragon
Void Barbarian Barrel Tornado Bowler Lightning
Void Lightning Tornado Bowler
Void Lightning Barbarian Barrel Tornado
Lightning Tornado Electro Giant
Lightning Void Electro Giant
Lightning Void Bowler
Void Lightning
Void Lightning
Bowler Lightning
Lightning Barbarians Barbarian Barrel Void
Lightning Tornado
Barbarian Barrel
Void Lightning Bowler
Bowler Lightning
Void Lightning Tornado Electro Giant
Electro Giant Tornado Bowler Lightning
Tornado Void Lightning
Void Lightning Barbarian Barrel Tornado Bowler Electro Giant

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