My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Royal Recruits

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Royal Recruits Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Elite Barbarians Royal Recruits

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Elite Barbarians Royal Recruits Miner
Giant Snowball
Archers Goblin Gang Royal Recruits Miner
Zap
Archers Goblin Gang
Barbarian Barrel
Archers Knight Goblin Gang Elite Barbarians Royal Recruits
The Log
Archers Goblin Gang Elite Barbarians Royal Recruits
Earthquake
Archers Goblin Gang
Arrows
Archers Goblin Gang Royal Recruits
Royal Delivery
Archers Knight Goblin Gang Elite Barbarians Royal Recruits Miner
Fireball
Archers Goblin Gang Elite Barbarians
Poison
Archers Goblin Gang Royal Recruits
Lightning
Knight Elite Barbarians
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Royal Recruits Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Knight Goblin Gang Void Miner Elite Barbarians Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Archers Knight Goblin Gang

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Elite Barbarians Royal Recruits Miner
Knight
Archers Goblin Gang Elite Barbarians The Log Miner
Goblin Gang
Knight Miner Royal Recruits
Elite Barbarians
Archers Knight The Log
Royal Recruits
Archers Goblin Gang
Void
The Log
Knight Elite Barbarians Miner
Miner
Goblin Gang Archers Knight The Log

Defense Synergies 2 10

Archers
Knight Goblin Gang Royal Recruits The Log
Knight
Archers Goblin Gang The Log
Goblin Gang
Knight Archers Royal Recruits The Log Miner
Elite Barbarians
The Log
Royal Recruits
Archers Goblin Gang The Log
Void
The Log
Archers Knight Goblin Gang Elite Barbarians Royal Recruits Miner
Miner
Goblin Gang The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Royal Recruits Void The Log
Elite Barbarians Knight Goblin Gang Royal Recruits The Log
Goblin Gang Archers Knight Elite Barbarians Royal Recruits Void
Elite Barbarians Royal Recruits Knight Goblin Gang
Elite Barbarians Royal Recruits The Log
Goblin Gang The Log Archers
Archers Goblin Gang Void
Royal Recruits Void The Log
Goblin Gang Elite Barbarians Royal Recruits
Knight Goblin Gang Elite Barbarians Archers Royal Recruits Miner
Archers Goblin Gang Knight Royal Recruits The Log
Archers Goblin Gang
Royal Recruits Knight Goblin Gang Elite Barbarians The Log
Goblin Gang Royal Recruits The Log
Elite Barbarians Royal Recruits Knight Goblin Gang
Goblin Gang Elite Barbarians Royal Recruits The Log
Knight Goblin Gang Elite Barbarians Royal Recruits
Archers Knight Goblin Gang Elite Barbarians Royal Recruits The Log
The Log Archers Knight Royal Recruits
Elite Barbarians Royal Recruits
Goblin Gang Royal Recruits Archers Knight Elite Barbarians The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Royal Recruits Archers Elite Barbarians Void
Void Archers Knight Goblin Gang Elite Barbarians The Log Miner
Goblin Gang Royal Recruits Knight Elite Barbarians The Log
Goblin Gang Royal Recruits Knight Elite Barbarians The Log
Royal Recruits Knight Goblin Gang Elite Barbarians
Archers Goblin Gang
Goblin Gang Royal Recruits Archers Knight Elite Barbarians Void
Knight Elite Barbarians Royal Recruits
Royal Recruits Void Knight Elite Barbarians The Log
Royal Recruits Goblin Gang
Knight Elite Barbarians Royal Recruits
Royal Recruits Elite Barbarians Void The Log
Elite Barbarians Royal Recruits Knight Goblin Gang
Royal Recruits Archers
Goblin Gang Elite Barbarians Royal Recruits Archers Knight The Log
Archers Elite Barbarians Royal Recruits The Log
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Knight Royal Recruits The Log
Void The Log Miner
Void The Log Miner
Knight Royal Recruits Void The Log
The Log
Archers The Log
The Log
Void The Log Miner
Goblin Gang Elite Barbarians Void
Void Miner Knight Royal Recruits The Log
Void Archers
Knight Elite Barbarians Void The Log Miner
Void
Elite Barbarians The Log
The Log
Royal Recruits The Log
Void Archers The Log
The Log Miner
Void The Log
Void
Void The Log
Royal Recruits Void The Log
The Log
Void The Log Miner
Void The Log Miner
Void Miner The Log
Elite Barbarians Archers
Void
Elite Barbarians Void
Void The Log Miner
Void
The Log
Archers Goblin Gang Royal Recruits Void
Archers
The Log
Void Miner Knight Goblin Gang
The Log
Void
Elite Barbarians Royal Recruits
Goblin Gang Elite Barbarians Royal Recruits The Log
Void
Void Royal Recruits The Log Miner

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